Wayfarer Level 1 of the Dungeon [Shop] Vukuck's Antique Weapon Shop a +0 club (15 gold) a +0 hand axe (93 gold) the +5 battleaxe of Spite {flame, *Noise rF+ Str+4} (1918 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Str+4: It affects your strength (+4). a +0 mace (93 gold) a +2 morningstar of protection (595 gold) a +1 long sword of distortion (486 gold) a +0 hand axe (93 gold) a +0 mace (93 gold) a +1 mace of protection (328 gold) [Shop] Kecum's Distillery a potion of attraction (unknown) (33 gold) a potion of enlightenment (unknown) (55 gold) a potion of berserk rage (55 gold) a potion of might (unknown) (44 gold) a potion of brilliance (44 gold) 2 potions of lignification (unknown) (66 gold) a potion of curing (unknown) (33 gold) a potion of mutation (unknown) (88 gold) a potion of heal wounds (unknown) (88 gold) 2 potions of invisibility (unknown) (176 gold) a potion of heal wounds (unknown) (88 gold) [Shop] Riehux's Magic Scroll Shop a scroll of identify (26 gold) a scroll of acquirement (unknown) (676 gold) a scroll of amnesia (unknown) (52 gold) a scroll of fog (unknown) (52 gold) a scroll of teleportation (39 gold) a scroll of immolation (unknown) (52 gold) a scroll of fear (unknown) (52 gold) a scroll of identify (26 gold) (5, 16, D:1) 8 stones (10, 32, D:1) a +0 dagger (13, -14, D:1) 8 stones (14, -6, D:1) a +0 dagger (15, 39, D:1) a +0 leather armour (23, 9, D:1) a quokka skeleton (29, -6, D:1) a frilled lizard skeleton (37, 0, D:1) a ball python skeleton (45, 26, D:1) a +0 short sword (47, 13, D:1) a hobgoblin skeleton (49, -2, D:1) a hobgoblin skeleton (49, -1, D:1) a +0 short sword (50, -14, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (1, -21, D:2) a +0 short sword (2, -6, D:2) an adder skeleton (9, -1, D:2) a rat skeleton (12, 12, D:2) a +0 dagger (13, 12, D:2) a +0 dagger (14, 12, D:2) a +0 club a frilled lizard corpse (skeletalised by now) (16, -20, D:2) the inkwell talisman of Henal Wahecw {Harm rC- Dex+4} [inkwell talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (25, -15, D:2) a bat corpse (skeletalised by now) (34, -2, D:2) a frilled lizard corpse (skeletalised by now) (35, 10, D:2) a rat skeleton (37, -12, D:2) a hobgoblin skeleton (39, -15, D:2) a +0 rapier (43, -18, D:2) a staff of conjuration (46, -8, D:2) a +0 short sword (47, 4, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -9, D:3) a +0 spear (14, -4, D:3) a +0 dagger a +0 robe (15, -6, D:3) a +0 dagger a +0 dagger 7 stones a +0 leather armour (15, -5, D:3) a +0 mace 5 stones a +0 club (16, -8, D:3) a +3 dagger (unseen) (16, -5, D:3) a +0 hand axe (27, -2, D:3) the medusa talisman of the Bespelled God {Fly rN+ Slay+3 Stlth+} [medusa talisman] Fly: It grants you flight. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (unseen) (37, -19, D:3) 7 stones (41, -19, D:3) a hobgoblin corpse (skeletalised by now)