Dungeon Descent DCSS version 0.33.1 (webtiles) character file. Game seed: 2891362546809403107 0 Warti the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on June 21, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:52 (20 turns). Warti the Conjurer (Deep Elf Conjurer) Turns: 20, Time: 00:02:53 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, Warti the Deep Elf Conjurer. [Dungeon Descent] The splendid Orb of Zot lies below, waiting for you to descend and find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Welcome back, Warti the Deep Elf Conjurer. [Dungeon Descent] Press ? for a list of commands and other information. An endoplasm comes into view. Found 2 lumpy inky potions. The helpless endoplasm fails to defend itself. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ##+# ##...## ##.....## ##..!....## #.......J.# +.......@.+ #.........# #.......## ##.....## #.....######## ##.##.........# #..##...#####.# #.............# ###.........### You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Warti the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 20 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_corners, chequers_garden Action || total ---------------------------++------- Melee: Unarmed || 6 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 1