Wander1 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 41, D:1) a +0 dagger (3, 34, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 10, D:1) a +0 rapier (12, 33, D:1) a bat corpse (skeletalised by now) (13, 30, D:1) a +0 club (23, -7, D:1) a bat skeleton (25, 32, D:1) 2 flux baubles (39, 31, D:1) a +0 club a goblin skeleton (53, 23, D:1) a hobgoblin corpse (skeletalised by now) (57, 32, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (11, 9, D:2) a +0 mace an orc corpse (skeletalised by now) (15, 17, D:2) a ball python skeleton (16, 9, D:2) a +0 hat (24, 25, D:2) a quokka skeleton (29, 16, D:2) a +0 spear (37, 4, D:2) a +0 spear (38, 2, D:2) a frilled lizard skeleton (38, 9, D:2) a +0 club (52, 0, D:2) the +0 quarterstaff "Olyt" {venom, Fly rPois rC+} Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (6, 0, D:3) a throwing net (7, -13, D:3) a +2 short sword of venom (7, -10, D:3) a +0 hand axe (10, -16, D:3) a +0 leather armour (12, -26, D:3) a rimehorn talisman (15, -8, D:3) a ball python corpse (skeletalised by now) (20, -23, D:3) a +0 dagger (29, 0, D:3) a +0 dagger (35, 5, D:3) a +0 mace (38, -15, D:3) a +0 flail (45, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (51, 18, D:3) a +0 short sword a bat corpse (52, -30, D:3) a +0 whip 3 stones a kobold corpse (skeletalised by now) (55, -18, D:3) a +0 sling (55, -11, D:3) a ball python corpse (skeletalised by now) (55, 13, D:3) a ball python corpse (skeletalised by now) (56, -2, D:3) a +2 buckler