Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 5348193012900270328 207613 WSnake the Convoker (level 17, -13/152 HPs) Began as a Green Draconian Cinder Acolyte on Apr 25, 2026. Was the Champion of Jiyva. Killed from afar by Nikola (33 damage) ... with an arc of chain lightning ... on level 4 of the Snake Pit. The game lasted 02:08:07 (33104 turns). WSnake the Convoker (DrCA) Turns: 33104, Time: 02:08:07 Health: -13/152 AC: 18 Str: 18 XL: 17 Next: 61% Magic: 38/38 EV: 14 Int: 41 God: Jiyva [******] Gold: 1185 SH: 6 Dex: 13 Spells: 0/26 levels left rFire + + . (33%) H - +11 short sword of Desperation {freeze, ^Drain rElec rC+ rN+} rCold + + . (33%) G - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + + . (20%) f - +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} rPois + (33%) (no helmet) rElec + (33%) e - +2 cloak {rPois} rCorr + (50%) m - +0 pair of boots SInv . s - amulet of regeneration Will +.... F - ring "Ezuseihe" {rC+ Int+6 Stlth+} Stlth ++++ M - ring "Nedwubbe" {rF++ Will- MP+4 Int+9} HPRegen 2.85/turn MPRegen 1.06/turn %: no passive effects @: slowed, very slow A: noxious breath, AC +9, unfitting armour, stinger 2, poison resistance, cold-blooded, armoured tail 1, claws 3, horns 1, iridescent scales 1, large bone plates 2, agile 1, acidic bite, pseudopods 1, tendrils, feed off suffering 2, lucky 2 }: 2/15 runes: decaying, slimy a: Noxious Breath (1%), Renounce Religion (0%), Oozemancy (0%), Slimify (0%) You were on level 4 of the Snake Pit. You worshipped Jiyva. Jiyva was exalted by your worship. You visited 6 branches of the dungeon, and saw 35 of its levels. You also visited: Ice Cave and Volcano. You collected 2253 gold pieces. You spent 1068 gold pieces at shops. Inventory: Hand Weapons a - a -1 falchion of flaming b - a +1 dagger of venom d - the +2 rapier "Icwes" {holy, rN++ Will++ Str-2} (You found it on level 5 of the Lair of Beasts) rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). It cannot be enchanted further. o - a +1 falchion of holy wrath q - a +3 scimitar u - the +4 spear of Tenacity {flame, rF+ Dex+2} (You found it on level 9 of the Dungeon) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. x - a +1 scimitar of flaming D - a +1 glaive of flaming H - the +11 short sword of Desperation (weapon) {freeze, ^Drain rElec rC+ rN+} (You found it on level 5 of the Pits of Slime) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. I - the +4 battleaxe "Mewawkam" {sunder, rElec rCorr Int+3 Dex+2} (You found it on level 5 of the Pits of Slime) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. L - the +3 battleaxe "Belumi" {freeze, rF+ Stlth+} (You found it in an ice cave) rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles h - a throwing net (quivered) A - 6 curare-tipped darts Armour e - a +2 cloak of poison resistance (worn) f - the +3 hat of Pondering (worn) {Ponderous, Will+ MP+10 Int+5} (You took it off Gastronok on level 2 of the Lair of Beasts) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. m - a +0 pair of boots (worn) t - a +0 kite shield C - the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (You found it in a volcano) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. E - a +0 cloak of corrosion resistance G - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it on level 5 of the Pits of Slime) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). J - a +2 tower shield of cold resistance K - the +0 pair of gloves "Seeqix" {Dex+5} (You found it in an ice cave) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Magical Staves g - a staff of conjuration i - a staff of alchemy y - a staff of necromancy Jewellery c - a +6 ring of strength j - a ring of resist corrosion l - a ring of willpower n - a +6 ring of dexterity r - an amulet of wildshape s - an amulet of regeneration (worn) v - an amulet of magic regeneration w - a +4 ring of slaying B - a ring of protection from cold F - the ring "Ezuseihe" (worn) {rC+ Int+6 Stlth+} (You found it on level 5 of the Pits of Slime) [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. M - the ring "Nedwubbe" (worn) {rF++ Will- MP+4 Int+9} (You acquired it on level 2 of the Lair of Beasts) [ring of intelligence] rF++: It greatly protects you from fire. Will-: It decreases your willpower. MP+4: It affects your magic capacity (+4). Int+9: It affects your intelligence (+9). N - a +4 ring of protection P - the ring of Ilith {rF+ Will+} (You bought it in a shop on level 3 of the Snake Pit) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Talismans k - a riddle talisman p - a talisman of death z - a granite talisman O - the serpent talisman of Purucluq {rC+} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] rC+: It protects you from cold. Wands b - a wand of quicksilver (22) d - a wand of digging (10) c - a wand of warping (14) e - a wand of charming (11) a - a wand of flame (16) f - a wand of mindburst (6) Scrolls i - 7 scrolls of identify f - 3 scrolls of fear s - 4 scrolls of summoning N - 6 scrolls of noise x - a scroll of amnesia t - 6 scrolls of teleportation a - a scroll of enchant armour V - a scroll of vulnerability W - 2 scrolls of brand weapon w - a scroll of enchant weapon T - a scroll of torment p - a scroll of poison I - a scroll of immolation Potions i - 2 potions of invisibility m - 6 potions of might g - 2 potions of magic c - 11 potions of curing h - 5 potions of haste M - 2 potions of mutation d - a potion of moonshine C - 3 potions of cancellation w - 2 potions of heal wounds r - 2 potions of resistance e - 3 potions of enlightenment L - a potion of lignification b - 2 potions of brilliance Miscellaneous g - a +1 Gell's gravitambourine (1/2) h - a +2 box of beasts Baubles i - 2 flux baubles Skills: + Level 14.0 Fighting - Level 3.3 Long Blades - Level 5.0 Polearms - Level 8.0 Dodging - Level 5.0 Stealth - Level 10.0 Shields - Level 12.0 Unarmed Combat - Level 5.0 Spellcasting - Level 16.1 Summonings - Level 5.0 Translocations + Level 11.8 Forgecraft - Level 11.0 Fire Magic - Level 5.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 100% 2d9 1% 2 b - Forge Monarch Bomb Fire/Frge 40% 4d15 3% 6 c - Summon Cactus Giant Summ 48% N/A 1% 6 d - Forge Blazeheart Gol Fire/Frge 81% N/A 1% 4 e - Lesser Beckoning Tloc 100% N/A 1% 2 f - Summon Forest Summ/Tloc 38% N/A 1% 5 z - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 100% N/A 0% 2 Kinetic Grapnel Frge 100% 1d8 1% 1 Blink Tloc 100% N/A 1% 2 Momentum Strike Conj/Tloc 60% 3d9 1% 2 Inner Flame Hex/Fire 53% N/A 1% 3 Launch Clockwork Bee Frge 82% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Eringya's Surprising Cr Summ 97% N/A 1% 4 Nazja's Percussive Temp Frge 41% 4d10 1% 5 Magic Dart Conj 40% 1d5 2% 1 Flame Wave Conj/Fire 53% 2d13 2% 4 Rending Blade Conj/Frge 56% 2d(10+5*) 2% 4 Sticky Flame Fire/Alch 53% 2d9 2% 4 Ensorcelled Hibernation Hex/Ice 20% N/A 4% 2 Grave Claw Necr 20% 2d8 4% 2 Jinxbite Hex 20% 2d2 4% 2 Mercury Arrow Conj/Alch 20% 2d6 4% 2 Sublimation of Blood Necr 10% N/A 4% 2 Sigil of Binding Hex 10% N/A 9% 3 Swiftness Air 10% N/A 9% 3 Vampiric Draining Necr 10% 2d6 9% 3 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 10% 4 Diamond Sawblades Frge 41% 4d8 19% 7 Animate Dead Necr 10% N/A 26% 4 Brom's Barrelling Bould Conj/Erth 10% 2d5 26% 4 Starburst Conj/Fire 26% 6d8 41% 6 Alistair's Intoxication Alch 6% N/A 58% 5 Arcjolt Conj/Air 5% 1d15 58% 5 Metabolic Englaciation Hex/Ice 5% N/A 58% 5 Bombard Conj/Erth 5% 9d2 99% 6 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Death's Door Necr 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Depths (0/4) D:15 IceCv (visited) Volcano (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Sif Muna Vehumet Xom Yredelemnul The Shining One Jiyva Shops: D:2 *(: D:11 * Orc:2 ([[[ Snake:2 ! Snake:3 =(*(* Annotations: Snake:4 Nikola, Vashnia Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You can breathe blasts of noxious fumes. Your mossy green scales are hard. (AC +9) You cannot fit into any form of body armour or wear helmets. Your tail ends in a sharp venomous barb. You are resistant to poisons. (rPois) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You have claws for hands. You have a pair of small horns on your head. You are partially covered in iridescent scales. (AC +2) You are mostly covered in large bone plates. (SH +6) You are agile. (Dex +4, Str/Int -1) You have acidic saliva. Armour fits poorly on your pseudopods. You are covered in slimy tendrils that may disarm your opponents. You can regularly gain power from killing poisoned or drained foes. You discover more artefacts. Message History The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * You hear a shout! x4 As you read the scroll of fog, it dissolves into smoke. You feel sick. You encounter a naga warrior. It is wielding a +0 scimitar. The naga spits poison at you. The splash of poison misses you. Nikola mumbles, "Hm, I wonder if you're conductive." You feel sick. Nikola casts a spell. Nikola blinks! The naga leaves your sight. You feel sick. Nikola barely misses you. You feel sick. You are no longer poisoned. The naga mage points at something and mumbles some strange words. Nikola gestures at you while chanting. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * The naga mage mumbles some strange words. The naga mage seems to speed up. You hear an angry hiss. x4; You hear a shout! x2 The naga leaves your sight. The naga mage leaves your sight. The naga leaves your sight. Nikola gestures wildly while chanting. Lightning arcs from Nikola's hands! The bolt of lightning hits the naga warrior!!! The bolt of lightning hits Nikola! The bolt of lightning hits you!! You resist. * * * LOW HITPOINT WARNING * * * You feel a bit more experienced. The bolt of lightning hits the naga!!! The naga dies! A bolt of lightning appears from out of thin air! Nikola casts a spell. Lightning arcs from Nikola's hands! The bolt of lightning hits the naga warrior!!! The naga warrior dies! A bolt of lightning appears from out of thin air! The bolt of lightning hits Nikola! The bolt of lightning hits you!! You resist. You die... 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