Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 15869318377667819468 126 WEBZOOKMAN the Conjurer (level 4, -9/24 HPs) Began as a Deep Elf Conjurer on July 29, 2025. Mangled by a crocodile (11 damage) ... in a sewer. The game lasted 00:02:56 (1892 turns). WEBZOOKMAN the Conjurer (Deep Elf Conjurer) Turns: 1892, Time: 00:02:57 Health: -9/24 AC: 2 Str: 4 XL: 4 Next: 84% Magic: 5/12 EV: 11 Int: 25 God: Gold: 103 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . l - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves l - a staff of air (weapon) n - a staff of cold s - a staff of earth Jewellery m - a ring of flight Scrolls c - 2 scrolls of enchant weapon {unknown} d - 2 scrolls of fog {unknown} e - a scroll of identify {unknown} f - a scroll of blinking {unknown} g - 3 scrolls of poison {unknown} h - a scroll of fear {unknown} i - a scroll of amnesia {unknown} j - a scroll of noise {unknown} p - 3 scrolls of teleportation {unknown} q - a scroll of brand weapon {unknown} r - a scroll of immolation {unknown} Potions b - a potion of magic k - a potion of enlightenment {unknown} o - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is moderately wounded. (Press . to maintain the ray.) The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the crocodile. The crocodile is heavily wounded. The crocodile hisses menacingly. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. Splash! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is severely wounded. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. Splash! The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! You die... #### ~ ....## ##~ / ## .....### #.~ $~##~ #~~.~.### #.~ ##~..~ #~~...###.~ ..~..~# ##..~.~.~~† #~.~..### ###.~...###.~ #.....####.....### #.~ ###.l@~~.~~~.### #.~ ###.~....### ##~ ######## #~ #~ ## You could see a crocodile. Vanquished Creatures 4 gnolls (D:3) 2 river rats (D:3) 2 dart slugs A ribbon worm (D:3) 3 endoplasms 4 giant cockroaches 2 hobgoblins 13 jackals 4 quokkas 9 ball pythons 8 bats 3 frilled lizards 3 goblins 4 kobolds 10 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WEBZOOKMAN the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 124 | D:1 | Learned a level 2 spell: Searing Ray 289 | D:1 | Reached skill level 5 in Conjurations 733 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 1073 | D:2 | Found a faded altar of an unknown god. 1635 | D:3 | Reached XP level 4. HP: 23/24 MP: 1/12 1818 | D:3 | Reached skill level 6 in Conjurations 1839 | D:3 | Found a glowing drain. 1847 | Sewer | Entered a sewer 1882 | Sewer | Noticed a crocodile 1891 | Sewer | HP: 1/24 [crocodile (6)] 1892 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring, minmay_3d_cube D:2: layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:3: layout_rooms, portal_sewer_entry_e, minmay_hedge_maze, kennysheep_minor_cross, dreamdust_mushroom_princess Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 2 || 2 Cast: Magic Dart | 49 | 8 || 57 Searing Ray | 18 | 11 || 29 Armour: Robe | 9 | 11 || 20 Dodge: Dodged | 4 | 9 || 13