Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14283821514696573387 259 WEBZOOKMAN the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on July 29, 2025. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:47 (2089 turns). WEBZOOKMAN the Conjurer (Deep Elf Conjurer) Turns: 2089, Time: 00:02:48 Health: -5/28 AC: 2 Str: 4 XL: 5 Next: 94% Magic: 14/14 EV: 11 Int: 25 God: Gold: 176 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-5 -> -15), enlightened, flying A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 176 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 buckler Jewellery e - a ring of willpower g - the ring "Husuhu" {rN+ rCorr Str-2 Dex+2} (You found it on level 2 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Scrolls c - 5 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} i - a scroll of amnesia {unknown} Potions d - a potion of enlightenment f - a potion of might {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} l - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting * Level 6.9 Conjurations + Level 0.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 18% N/A 9% 3 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Dazzling Flash Hex/Fire 12% N/A 24% 3 Arcjolt Conj/Air 12% 1d22 45% 5 Vhi's Electric Charge Tloc/Air 14% N/A 61% 4 Curse of Agony Necr 6% N/A 91% 5 Silence Hex/Air 3% N/A 91% 5 Dispersal Tloc 3% N/A 100% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Manifold Assault Tloc 3% N/A 100% 7 Disjunction Tloc 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Yredelemnul Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you! You are poisoned. The scorpion poisons you! The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. You feel very sick. The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 82% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray misses the adder. (Press . to maintain the ray.) You feel very sick. A scorpion comes into view. The scorpion stings you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The scorpion stings you. Magic courses through your body. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ≈≈≈~~....##...## ###.. ~≈≈P~...#....## #. ~~≈.........## ~~~~........### ~~~~..........### s# .≈~~......####..# .# ≈≈~....... ##.# #s # ...... #.## .###.# ~.... #@.# #..)SS. ..... ##s##.#.)# .... ##S..†# # #s.P.#P.)# ##.^...))# ##.P.^#.# ......# .PP.... #^P...P You could see 2 scorpions and an adder. Vanquished Creatures 2 scorpions (D:4) Natasha (D:3) 2 orc wizards (D:3) 3 adders 2 dart slugs 5 endoplasms 9 hobgoblins 5 orcs (D:3) 4 ball pythons 9 bats A frilled lizard (D:1) A goblin (D:1) A kobold (D:3) 2 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WEBZOOKMAN the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 165 | D:1 | Learned a level 2 spell: Searing Ray 655 | D:2 | Reached skill level 5 in Conjurations 692 | D:2 | Identified the ring "Husuhu" {rN+ rCorr Str-2 Dex+2} 732 | D:2 | Found a basalt altar of Yredelemnul. 1098 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1326 | D:2 | Noticed Crazy Yiuf 1381 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1487 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 1732 | D:3 | Noticed Natasha 1735 | D:3 | Killed Natasha 1736 | D:3 | Reached skill level 6 in Conjurations 2059 | D:4 | Reached skill level 5 in Spellcasting 2059 | D:4 | Reached XP level 5. HP: 28/28 MP: 5/14 2067 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2089 | D:4 | HP: 1/28 [poisoned by a scorpion] 2089 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring D:2: layout_loops_ring, basic_altar, nicolae_elevator_lobby_asterisk, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, nemelex_xobeh_ov_fountains_minmay, minivault_4, uniq_natasha D:4: old_forge, layout_layer_cave, nrook_uturn, chequers_big_river, grunt_decor_junction Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.9 Spellcasting | 4 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Cast: Magic Dart | 25 | || 25 Searing Ray | 12 | 16 || 28 Use: Potion | | 2 || 2 Armour: Robe | | 8 || 8 Dodge: Dodged | 4 | 5 || 9