Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 9088604636840817049 44 WEBZOOKMAN the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on July 28, 2025. Slain by Sigmund ... wielding a +1 scythe of venom (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (1022 turns). WEBZOOKMAN the Conjurer (Deep Elf Conjurer) Turns: 1022, Time: 00:01:48 Health: -2/19 AC: 4 Str: 4 XL: 3 Next: 41% Magic: 3/10 EV: 11 Int: 27 God: Gold: 30 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves of Muacil {Int+3 SInv Stlth+} SInv + d - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) f - the +0 pair of gloves of Muacil (worn) {Int+3 SInv Stlth+} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Wands h - a wand of warping (3) Scrolls c - a scroll of identify {unknown} e - a scroll of poison {unknown} g - a scroll of fog {unknown} i - 3 scrolls of brand weapon {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of venom, wearing a +0 robe and carrying a wand of flame (heavily wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund casts a spell at you. You are confused. You stop channelling your searing ray. Sigmund zaps a wand. The puff of flame hits you! Sigmund completely misses you. You're too confused to move! Sigmund says, "Now you see me, now you don't..." Sigmund hits you with a +1 scythe of venom. Sigmund attacks as he pursues you! Sigmund closely misses you. You feel less confused. Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +1 scythe of venom, wearing a +0 robe and carrying a wand of flame (heavily wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +1 scythe of venom! You die... Sigmund begins carving another notch in his scythe. #)###.# #................. ####.....####................. ##......†...##................. ###............#..#.<............ ..).............#................ ..................##............. ..................##..........#.. ..............)...#..##.#...#.... ................@.#.###.......... .............>....#.........##.♣♣ ###...............@..#.........♣ #......................####. #..............[.......# #....................### #.....................# #..................#.... #.........)............. You could see Sigmund. Vanquished Creatures A dart slug (D:1) 2 endoplasms 3 hobgoblins 6 jackals (D:1) A quokka (D:1) 3 ball pythons 4 bats (D:1) 5 frilled lizards 4 giant cockroaches 3 goblins 9 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WEBZOOKMAN the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 14/15 MP: 5/8 225 | D:1 | Learned a level 2 spell: Searing Ray 245 | D:1 | Found Ref Fig's Jewellery Shoppe. 305 | D:1 | Reached skill level 5 in Conjurations 671 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 924 | D:2 | Identified the +0 pair of gloves of Muacil {Int+3 SInv | Stlth+} 1008 | D:2 | Noticed Sigmund 1022 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_loops_ring, serial_shops, nicolae_shop_cornered_store D:2: layout_rooms, chequers_mini_garden, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 5 Armour: Robe || 10 Dodge: Dodged || 7