Vizarakh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a staff of alchemy (unseen) (37, 1, D) a +0 phial of floods (38, 1, D) 3 scrolls of brand weapon (39, 1, D) a +1 helmet of see invisible (unseen) (40, 1, D) a +2 robe of resistance (unseen) (41, 1, D) the staff of Analysis {^Fragile rElec rF+ Str+4 Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (unseen) (42, 1, D) a sanguine talisman (49, 1, D) the +3 whip of the Tiger {drain, Stlth+} Stlth+: It makes you more stealthy. (unseen) (49, 12, D) the +0 robe of the King of the Hill {*Corrode rF+++ Str-3 SInv} *Corrode: It may corrode you when you take damage. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (49, 24, D) a sanguine talisman (49, 36, D) an amulet of the acrobat (49, 37, D) a +0 short sword of venom (unseen) (50, 0, D) a +0 flail of protection (50, 1, D) a +2 morningstar of pain (unseen) (50, 12, D) a +2 great mace of protection (unseen) (50, 13, D) a ring of flight (50, 24, D) a +0 flail of protection (50, 25, D) a ring of flight (50, 37, D) a staff of conjuration (unseen) (50, 42, D) a +0 robe (51, 0, D) a +0 ring mail of willpower (51, 1, D) a staff of cold (unseen) (51, 12, D) a +4 antimagic arbalest (unseen) (51, 17, D) 5 large rocks a +0 giant club a +0 dire flail a stone giant corpse (skeletalised by now) (51, 18, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (51, 24, D) the +0 plate armour of Togyd {+Inv Regen+ Slay-5} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (51, 25, D) the +5 scale mail of Impatience {Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (51, 36, D) a +2 plate armour of poison resistance (51, 37, D) an orb of guile (unseen) (52, 0, D) a staff of alchemy (52, 1, D) the ring of Atzif {+Blink rPois rC+ Str+6} [ring of strength] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). (unseen) (52, 12, D) the +1 robe "Lebrib" {Str+5 Dex+3} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (52, 17, D) a +0 giant spiked club a +0 dire flail 7 large rocks a +0 troll leather armour a troll corpse (skeletalised by now) (52, 18, D) a +4 heavy war axe (52, 24, D) a +2 leather armour of cold resistance (52, 30, D) a +0 battleaxe of freezing (52, 36, D) a +4 rapier of draining (52, 40, D) a +2 spear a +0 robe (52, 41, D) a +0 robe (53, 17, D) a +0 giant spiked club a +0 giant club a +0 troll leather armour a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (53, 18, D) 3 large rocks a cyclops corpse (skeletalised by now) (53, 29, D) a rime drake corpse (skeletalised by now) (53, 37, D) the +9 quick blade "Beetlebane" {protect, rPois} rPois: It protects you from poison. (unseen) (54, 0, D) a +2 sling of freezing (unseen) (54, 1, D) a staff of air (unseen) (54, 12, D) a book of Scorching (54, 24, D) a +2 trident of venom (54, 25, D) a +6 ring of dexterity (54, 29, D) a +0 battleaxe of freezing (54, 30, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (54, 36, D) a +2 plate armour of willpower (unseen) (55, 0, D) a +1 ring mail of positive energy (unseen) (55, 1, D) a staff of conjuration (unseen) (59, 37, D) a +2 robe of positive energy (unseen) (59, 39, D) a +1 heavy trident (still there?) a +0 kite shield of protection (still there?) (60, 37, D) a staff of death (unseen) (60, 41, D) a +0 spear a +0 robe (60, 42, D) a +0 short sword a naga corpse (skeletalised by now) (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 3, D) a +0 club (61, 16, D) a beast talisman (61, 36, D) a +2 rapier of venom (61, 37, D) a +3 heavy great sword (unseen) (61, 40, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (61, 41, D) a water moccasin corpse (skeletalised by now) (62, 0, D) a +3 plate armour of cold resistance (62, 1, D) a +6 whip of venom (unseen) (62, 2, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) (62, 8, D) a +2 short sword of speed (unseen) (62, 9, D) a staff of conjuration (unseen) (62, 12, D) a ball python corpse (skeletalised by now) (62, 16, D) the staff of Veseo {rElec rF+ rCorr Necro Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (62, 17, D) a +1 robe of positive energy (unseen) (62, 26, D) a serpent talisman (62, 27, D) a +0 plate armour of positive energy (unseen) (62, 30, D) a +1 mace (still there?) a +0 robe (still there?) (62, 36, D) a staff of alchemy (62, 37, D) a +1 rapier of protection (unseen) (62, 40, D) a +0 mace (62, 41, D) a +0 hand axe a naga corpse (skeletalised by now) (63, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 8, D) a serpent talisman (63, 12, D) a water moccasin corpse (skeletalised by now) (63, 16, D) the +1 hat of the Gloaming {rPois rCorr Str-2 Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). (63, 36, D) the +4 chain mail of Pan-Flutes {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (64, 12, D) a water moccasin corpse (skeletalised by now) (64, 16, D) a +2 dagger of holy wrath (unseen) (64, 26, D) a +4 war axe of freezing (unseen) (64, 27, D) a +2 antimagic triple crossbow (unseen) (65, 26, D) the +2 rapier of the Dull God {venom, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (67, 0, D) a staff of death (unseen) (69, 0, D) a +2 ring mail of fire resistance (unseen) (69, 36, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (70, 8, D) a +6 orcbow of flaming (unseen) (70, 36, D) an amulet of faith (70, 37, D) a staff of death (unseen) (70, 41, D) a hell hound corpse (skeletalised by now) (71, 12, D) an ugly thing corpse (skeletalised by now) (71, 20, D) a +0 orcbow a +0 shortbow (71, 21, D) a +0 shortbow (71, 27, D) the +0 fire dragon scales of Cinotuaru {rElec rF++ rC- Str+6 Int-5 Stlth+} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (unseen) (71, 30, D) a +0 dagger a +0 robe (71, 31, D) a +0 war axe of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (71, 36, D) +0 ice dragon scales (71, 37, D) a dragon-coil talisman (72, 8, D) a +8 chain mail of ponderousness (unseen) (72, 12, D) an ugly thing corpse (skeletalised by now) (72, 16, D) the +1 buckler of the Three Ears {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (72, 20, D) 3 large rocks a +0 shortbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (72, 26, D) a +1 eveningstar of holy wrath (unseen) (72, 29, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (72, 36, D) a +0 heavy longbow (72, 37, D) the +3 long sword of Brawling {speed, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (73, 1, D) a staff of fire (unseen) (73, 12, D) a shapeshifter corpse (skeletalised by now) (73, 16, D) a +1 scale mail of cold resistance (unseen) (73, 17, D) the +1 battleaxe "Duesyxel" {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (73, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 26, D) a +3 morningstar of protection (unseen) (73, 29, D) a +0 trident (73, 31, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (73, 36, D) a +1 orcbow of draining (unseen) (74, 30, D) a +0 flail a +0 arbalest a +0 chain mail (75, 1, D) the +5 spear "Jetruef" {freeze, rCorr Int-4 Stlth+} rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen)