Vizarakh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 8, D) a +5 sling of flaming (unseen) (61, 16, D) a staff of alchemy (unseen) (62, 0, D) a staff of air (62, 1, D) a +2 ring mail of fire resistance (62, 8, D) the +0 mace of Destiny {vamp, ^Fragile rN+ rCorr Str+6} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (62, 9, D) a staff of air (unseen) (62, 11, D) a river rat corpse (62, 16, D) a +0 quick blade of protection (unseen) (62, 17, D) a +1 morningstar of holy wrath (unseen) (63, 0, D) a +2 great mace of protection (unseen) (63, 11, D) a jackal corpse (63, 16, D) a +0 helmet of see invisible (63, 17, D) a +2 heavy mace (unseen) (64, 16, D) a +4 ring mail of fire resistance (unseen) (64, 17, D) the +2 short sword of Valuable Assets {venom, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (67, 0, D) a +3 ring mail of poison resistance (unseen) (68, 0, D) a staff of earth (69, 0, D) a +4 chain mail of poison resistance (unseen) (70, 8, D) a +2 rapier of flaming (unseen) (70, 9, D) a +0 scimitar of protection (unseen) (71, 12, D) a hell hound corpse (71, 16, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (71, 17, D) an orb of guile (unseen) (71, 26, D) the +0 partisan "Xountyod" {freeze, ^Drain Str+6 Int+2} ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 31, D) a +0 short sword a +0 robe an elf corpse (71, 32, D) a +0 dagger a +0 leather armour a +0 long sword a +0 leather armour an elf corpse an elf corpse (72, 8, D) the +8 autumn katana {manifold assault} (unseen) (72, 16, D) a staff of fire (unseen) (72, 31, D) a +1 war axe of distortion (72, 32, D) a +0 short sword a +0 ring mail an elf corpse (73, 1, D) a staff of earth (unseen) (73, 17, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (73, 27, D) the +5 mace of Distraction {vamp, Int+6 Stlth-} Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (unseen) (73, 31, D) a +0 mace of protection