Dungeon Crawl Stone Soup version 0.33-a0-789-g599c4360dd (webtiles) character file. Game seed: 12787660863450182891 502 Vizarakh the Ducker (level 7, -2/49 HPs) Began as a Djinni Conjurer on Jan 21, 2025. Slain by Edmund ... wielding a +3 flail of venom (6 damage) ... on level 4 of the Dungeon on Jan 24, 2025. The game lasted 00:27:01 (2633 turns). Vizarakh the Ducker (Djinni Conjurer) Turns: 2633, Time: 00:27:03 Health: -2/49 AC: 4 Str: 6 XL: 7 Next: 40% Gold: 254 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . j - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ g - +0 helmet rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . d - amulet of regeneration Will ..... n - ring of protection from cold Stlth ++ (no ring) HPRegen 1.08/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 254 gold pieces. Inventory: Hand Weapons c - a +0 hand axe s - a +2 dagger of venom Missiles t - 6 poisoned darts Armour a - a +0 robe (worn) g - a +0 helmet (worn) h - a +0 pair of gloves (worn) m - a +0 helmet Magical Staves j - a staff of conjuration (weapon) Jewellery d - an amulet of regeneration (worn) n - a ring of protection from cold (worn) Wands p - a wand of flame (15) Scrolls b - 2 scrolls of revelation e - a scroll of enchant armour i - a scroll of immolation Potions f - 2 potions of heal wounds k - a potion of magic {unknown} l - a potion of berserk rage {unknown} o - a potion of brilliance q - a potion of curing {unknown} r - a potion of lignification {unknown} Skills: + Level 2.0 Fighting + Level 0.4 Axes + Level 1.4 Staves + Level 5.3 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 22% 4 e - Kinetic Grapnel Frge 84% 1d7 2% 1 f - Ensorcelled Hibernat Hex/Ice 42% N/A 3% 2 g - Grave Claw Necr 42% 2d10 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) Edmund closely misses you. The searing ray hits Edmund. Edmund is severely wounded. Edmund gestures with his flail. Edmund hits you with a +3 flail of venom! The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +3 flail of venom! The searing ray hits Edmund. Edmund is almost dead. You finish channelling your searing ray. Edmund barely misses you. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of venom and wearing a +3 chain mail (almost dead, 100% to hit) You feel a surge of power! The magic dart hits Edmund but does no damage. Edmund is almost dead. Edmund hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of venom and wearing a +3 chain mail (almost dead, 100% to hit) You feel a surge of power! The magic dart hits Edmund but does no damage. Edmund is almost dead. Edmund hits you with a +3 flail of venom! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of venom and wearing a +3 chain mail (almost dead, 100% to hit) You feel a surge of power! The magic dart hits Edmund but does no damage. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * Edmund gestures with his flail. Edmund hits you with a +3 flail of venom. You die... Edmund says, "I'd like to see a scythe do that!" .....#..<#..# #....#'#.#..# ....... ........)...# ....... .........##.# ....... ............# ....... .........####### ....... .........#.....# ....... ....)....#.###.####....... ................@@........ .........####.######...### .........# #.# ### >........# #.### ######...# #...## #........# ###..# #........#######.### #..............#...# #......†.......###.#+##### You could see Edmund. Vanquished Creatures Grinder (D:3) A scorpion (D:4) A bombardier beetle (D:4) A hound (D:4) An iguana (D:3) Natasha (D:4) An adder (D:2) 2 ufetubi (D:4) 3 ribbon worms A dart slug (D:2) 5 orcs 7 bats 5 endoplasms 7 giant cockroaches 10 goblins 7 hobgoblins 5 jackals (D:1) 6 kobolds 3 quokkas 8 ball pythons 7 frilled lizards 8 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vizarakh the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Vizarakh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 397 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 397 | D:1 | Learned a level 1 spell: Kinetic Grapnel 468 | D:1 | Reached skill level 3 in Dodging 521 | D:1 | Upgraded the game from 0.33-a0-783-g76efb29fe3 to | 0.33-a0-787-geca436ef18 1273 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1903 | D:3 | Reached XP level 5. HP: 32/36 MP: 0/0 1903 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1911 | D:3 | Reached skill level 4 in Dodging 1960 | D:3 | Found a burning altar of Makhleb. 2070 | D:3 | Noticed Grinder 2096 | D:3 | Paralysed by Grinder for 4 turns 2108 | D:3 | Paralysed by Grinder for 3 turns 2117 | D:3 | Killed Grinder 2118 | D:3 | Reached skill level 1 in Fighting 2118 | D:3 | Reached skill level 1 in Staves 2118 | D:3 | Reached XP level 6. HP: 8/42 MP: 0/0 2452 | D:3 | Upgraded the game from 0.33-a0-787-geca436ef18 to | 0.33-a0-789-g599c4360dd 2515 | D:4 | Reached XP level 7. HP: 34/47 MP: 0/0 2515 | D:4 | Learned a level 2 spell: Grave Claw 2561 | D:4 | Reached skill level 5 in Dodging 2573 | D:4 | Noticed Natasha 2578 | D:4 | Killed Natasha 2618 | D:4 | Noticed Edmund 2633 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, minmay_hexomino_f4 D:2: layout_basic, hangedman_decor_points, minmay_randomly_rotated_circles D:3: layout_basic, bloody_makhleb, minmay_quantized, uniq_grinder D:4: layout_basic, lemuel_crystal_altar, gammafunk_ghost_grave, nicolae_kite_square_tiling_tiny, uniq_edmund, uniq_natasha Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.6 Dodging | 3 4 5 | 5.3 Fighting | 1 2 | 2.0 Staves | 1 | 1.4 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Axes | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | 2 | | || 2 Staff | | 2 | || 2 Cast: Magic Dart | 77 | 88 | 31 || 196 Searing Ray | 2 | 3 | 1 || 6 Fulminant Prism | | 2 | 1 || 3 Iskenderun's Myst | | 1 | || 1 Use: Scroll | | 5 | || 5 Potion | | 1 | || 1 Armour: Robe | 8 | 43 | 7 || 58 Dodge: Dodged | 15 | 33 | 2 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2629 | 2356 | 273 | 190 | 1742 | 4 | 657.2 | Dungeon | 2629 | 2356 | 273 | 190 | 1742 | 4 | 657.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1187 daAuts D:3: 755 daAuts D:2: 548 daAuts D:4: 137 daAuts