Dungeon Crawl Stone Soup version 0.33-a0-783-g76efb29fe3 (webtiles) character file. Game seed: 1248589011534797818 63 Vizarakh the Apothecary (level 4, -2/31 HPs) Began as a Djinni Conjurer on Jan 21, 2025. Slain by zeus's ghost (9 damage) ... on level 3 of the Dungeon. The game lasted 00:10:51 (1586 turns). Vizarakh the Apothecary (Djinni Conjurer) Turns: 1586, Time: 00:10:52 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 31% Gold: 104 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . s - staff of fire rCold . . . m - orb {mayhem} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... e - ring of magical power Stlth ++ h - ring of ice HPRegen 0.25/turn %: mayhem, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons c - a +0 short sword Armour a - a +0 robe (worn) m - an orb of mayhem (worn) Magical Staves s - a staff of fire (weapon) Jewellery e - a ring of magical power (worn) g - an amulet of guardian spirit h - a ring of ice (worn) Scrolls b - a scroll of noise {unknown} f - a scroll of fear {unknown} l - a scroll of immolation {unknown} n - a scroll of amnesia {unknown} o - a scroll of enchant armour {unknown} p - a scroll of revelation {unknown} q - a scroll of teleportation {unknown} Potions d - a potion of berserk rage {unknown} i - a potion of brilliance {unknown} j - a potion of magic {unknown} k - a potion of attraction {unknown} r - a potion of haste {unknown} Skills: + Level 0.1 Fighting + Level 3.3 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Shock Conj/Air 76% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 zeus's ghost, amateur DsCA Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: zeus's ghost (lightly damaged, 78% to hit) You focus your ray upon zeus's ghost. The searing ray hits zeus's ghost! Zeus's ghost is heavily damaged. (Press . to maintain the ray.) Zeus's ghost barely misses you. The searing ray hits zeus's ghost. Zeus's ghost is heavily damaged. Zeus's ghost hits you. The searing ray hits zeus's ghost but does no damage. Zeus's ghost is heavily damaged. Zeus's ghost hits you! The searing ray hits zeus's ghost but does no damage. Zeus's ghost is heavily damaged. You finish channelling your searing ray. Zeus's ghost barely misses you. Press: ? - help, v - describe, . - travel The floor. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: zeus's ghost (heavily damaged, 78% to hit) You focus your ray upon zeus's ghost. The searing ray hits zeus's ghost but does no damage. Zeus's ghost is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Zeus's ghost gestures wildly while chanting. Flames lash you. You resist. * * * LOW HITPOINT WARNING * * * Your fire resistance burns away! The searing ray hits zeus's ghost. Zeus's ghost is severely damaged. * * * LOW HITPOINT WARNING * * * You feel less vulnerable to fire. Zeus's ghost hits you! You die... ######### #...(.(.# #((.....# #....ß..# #..(....# #(..).(.#### #######W''###..# ##.....@.......# .####.####.............# .......................# # ..............####.##### .# ............. #.#########.## ####.....##########............## .........# #.................... #.#......####.................... ....#............................ You could see zeus's ghost. Vanquished Creatures A gnoll (D:1) 2 adders A white imp (D:3) 2 endoplasms 2 giant cockroaches (D:1) 2 goblins 3 hobgoblins A quokka (D:2) 3 ball pythons A bat (D:1) 2 frilled lizards (D:2) 6 kobolds (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vizarakh the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Vizarakh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 159 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 548 | D:1 | Reached XP level 3. HP: 11/25 MP: 0/0 548 | D:1 | Learned a level 1 spell: Shock 1481 | D:3 | Reached XP level 4. HP: 18/31 MP: 0/0 1542 | D:3 | Found a runed translucent gate. 1542 | D:3 | Found a runed translucent gate. 1544 | D:3 | Found a runed translucent gate. 1544 | D:3 | Noticed zeus's ghost (amateur DsCA) 1586 | D:3 | Slain by zeus's ghost Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_cross D:2: layout_basic D:3: layout_basic, nzn_wu_jian_contemplation, nicolae_vehumet_radiance, ebering_ghost_rock_garden, ebering_dispersal_statue_hall, reono_crystal_passage, nicolae_titane Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Fighting | | 0.1 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 2 | || 2 Staff | | 1 || 1 Cast: Magic Dart | 64 | 6 || 70 Searing Ray | | 2 || 2 Shock | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 3 | 8 || 11 Dodge: Dodged | 8 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1583 | 1367 | 216 | 107 | 1089 | 3 | 527.7 | Dungeon | 1583 | 1367 | 216 | 107 | 1089 | 3 | 527.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 820 daAuts D:2: 634 daAuts D:3: 128 daAuts