VividlyBlue Level 1 of the Dungeon (12, 18, D:1) a rat skeleton (13, 18, D:1) a +0 club a +0 dagger a goblin skeleton (13, 26, D:1) a +0 ring mail (14, -4, D:1) a +0 robe (22, 0, D:1) a +0 falchion (22, 22, D:1) a bat skeleton (37, 10, D:1) a hobgoblin skeleton (37, 11, D:1) a bat skeleton (38, 15, D:1) a quokka skeleton Level 2 of the Dungeon (3, 23, D:2) a frilled lizard skeleton (9, 22, D:2) a +0 mace (13, 19, D:2) a +0 short sword a kobold skeleton (15, 23, D:2) a +0 robe (22, 28, D:2) a +0 club a goblin corpse (skeletalised by now) (45, 9, D:2) a +0 dagger a +0 robe (46, 9, D:2) a +0 dagger a kobold corpse (skeletalised by now) (52, 16, D:2) a +0 dagger Level 3 of the Dungeon (4, 30, D:3) a jackal corpse (5, 30, D:3) a jackal corpse a jackal corpse (14, 7, D:3) the +3 cloak "Foemag" {-Tele rPois rF+ rC+ rN+} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (19, -5, D:3) 6 boomerangs (26, 4, D:3) a +0 club (29, 12, D:3) an adder corpse