Dungeon Crawl Stone Soup version 0.35-a0-573-g24dab868eb (webtiles) character file. Game seed: 8518043401192141767 379943 VividlyBlue the Crack Shot (level 20, -7/167 (168) HPs) Began as a Demigod Hexslinger on June 26, 2026. Killed from afar by a frost giant (41 damage) ... with a bolt of cold ... on level 5 of the Vaults. The game lasted 02:07:53 (49080 turns). VividlyBlue the Crack Shot (Demigod Hexslinger) Turns: 49080, Time: 02:07:54 HP: -7/167 (168) AC: 27 Str: 19 XL: 20 Next: 97% MP: 0/50 EV: 26 Int: 15 God: Gold: 1134 SH: 0 Dex: 40 Spells: 22/43 levels left rFire + + + (20%) l - +9 longbow (chaos) rCold . . . (100%) [offhand occupied] rNeg + . . (50%) j - +10 fire dragon scales "Yplonuam" {Bane rF++ rC- MP+9 Str+4} rPois . (100%) B - +0 hat "Ogiule" {rElec} rElec + (33%) e - scarf {rC+ rF+} rCorr . (100%) y - +3 pair of gauntlets of War {Slay+5} SInv + J - +2 pair of boots {Stlth+} Will +++.. H - amulet of guardian spirit Stlth +++++++ s - ring of the Purple Skies {rN+ Will+ Str+6 Stlth+} HPRegen 0.47/turn D - ring of Ocuxzo {rF+ SInv} MPRegen 0.32/turn %: guardian spirit @: fugue, hasted, studying 3 skills, lightly drained, invisible (expiring), very quick A: high MP 1, forlorn, divine attributes }: 2/15 runes: serpentine, barnacled a: no special abilities You were on level 5 of the Vaults. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Ossuary, Gauntlet and Wizlab. You collected 5212 gold pieces. You spent 4078 gold pieces at shops. Inventory: Hand Weapons l - a +9 longbow of chaos (weapon) u - a +2 longbow of flaming F - the +5 arbalest of Xom, Threshing {heavy, rC+ rN+} (You bought it in a shop on level 2 of the Shoals) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles b - 5 throwing nets f - 3 curare-tipped darts g - 24 poisoned darts A - 8 darts of disjunction Armour e - a scarf of resistance (worn) j - the +10 fire dragon scales "Yplonuam" (worn) {Bane rF++ rC- MP+9 Str+4} (You found it on level 4 of the Vaults) Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). It cannot be enchanted further. t - a +2 leather armour of poison resistance w - a +0 cloak of corrosion resistance y - the +3 pair of gauntlets of War (worn) {Slay+5} (You found it in a Gauntlet) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. B - the +0 hat "Ogiule" (worn) {rElec} (You found it in the Necropolis) rElec: It insulates you from electricity. It cannot be enchanted further. C - a scarf of repulsion E - a +2 troll leather armour {Snorg} J - a +2 pair of boots of stealth (worn) Jewellery a - a +4 ring of slaying c - a ring of protection from fire d - an amulet of magic regeneration h - a +4 ring of protection i - a ring of protection from cold k - a ring of flight m - a +4 ring of slaying n - a ring of magical power o - a ring of see invisible p - a +6 ring of intelligence q - a ring of magical power r - a ring of positive energy s - the ring of the Purple Skies (worn) {rN+ Will+ Str+6 Stlth+} (You acquired it on level 15 of the Dungeon) [ring of strength] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. v - a ring of resist corrosion x - an amulet of wildshape z - a ring of wizardry D - the ring of Ocuxzo (worn) {rF+ SInv} (You bought it in a shop on level 3 of the Snake Pit) [ring of see invisible] rF+: It protects you from fire. SInv: It lets you see invisible. G - a ring of willpower H - an amulet of guardian spirit (worn) I - a +5 ring of evasion Wands e - a wand of paralysis (36) c - a wand of roots (43) f - a wand of mindburst (20) p - a wand of polymorph (16) a - a wand of flame (50) b - a wand of quicksilver (6) d - a wand of digging (5) Scrolls p - 8 scrolls of poison b - 4 scrolls of blinking t - 16 scrolls of teleportation r - 6 scrolls of revelation x - 3 scrolls of amnesia g - 4 scrolls of fog I - 4 scrolls of immolation f - 6 scrolls of fear s - 3 scrolls of summoning S - 9 scrolls of silence V - 7 scrolls of vulnerability a - 4 scrolls of enchant armour i - 23 scrolls of identify T - 2 scrolls of torment N - 4 scrolls of noise W - 3 scrolls of brand weapon w - 4 scrolls of enchant weapon Potions d - 5 potions of moonshine c - 16 potions of curing A - 7 potions of attraction L - 9 potions of lignification C - 7 potions of cancellation r - 6 potions of resistance h - a potion of haste a - 8 potions of ambrosia w - a potion of heal wounds i - 3 potions of invisibility m - 6 potions of might e - 7 potions of enlightenment M - 4 potions of mutation b - 8 potions of brilliance Miscellaneous g - a +1 sack of spiders h - a +2 phantom mirror i - a +0 Gell's gravitambourine (2/2) Skills: - Level 12.0 Fighting + Level 23.2 Ranged Weapons - Level 5.0 Armour - Level 13.0 Dodging - Level 12.0 Stealth - Level 12.0 Spellcasting - Level 18.0 Hexes - Level 6.1 Necromancy - Level 8.0 Translocations - Level 0.8 Fire Magic - Level 8.0 Alchemy You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fugue of the Fallen Necr 27% N/A 4% 3 b - Yara's Violent Unrav Hex/Alch 24% 3d11 2% 5 c - Dimensional Bullseye Hex/Tloc 24% N/A 1% 4 d - Gloom Hex/Necr 90% N/A 1% 3 e - Cause Fear Hex 29% N/A 1% 4 q - Blink Tloc 66% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 100% 2d4 0% 2 Apportation Tloc 66% N/A 1% 1 Confusing Touch Hex 58% N/A 1% 3 Inner Flame Hex/Fire 37% N/A 1% 3 Sigil of Binding Hex 58% N/A 1% 3 Sublimation of Blood Necr 27% N/A 2% 2 Poisonous Vapours Alch/Air 84% 1d3 3% 1 Vampiric Draining Necr 27% 2d7 4% 3 Kiss of Death Conj/Necr 72% 2d10 5% 1 Passage of Golubria Tloc 33% N/A 7% 4 Metabolic Englaciation Hex/Ice 18% N/A 12% 5 Animate Dead Necr 27% N/A 14% 4 Foxfire Conj/Fire 40% 2x1d6 16% 1 Freeze Ice 36% 1d5 19% 1 Kinetic Grapnel Frge 36% 1d5 19% 1 Magic Dart Conj 36% 1d4 19% 1 Summon Small Mammal Summ 36% N/A 19% 1 Scorch Fire 22% 2d5 19% 2 Construct Spike Launche Frge 18% 2d3 26% 2 Sticky Flame Fire/Alch 22% 2d6 28% 4 Vhi's Electric Charge Tloc/Air 42% N/A 34% 4 Martyr's Knell Necr/Summ 18% N/A 45% 4 Frozen Ramparts Ice 18% 1d3 47% 3 Ozocubu's Armour Ice 9% N/A 47% 3 Passwall Erth 9% N/A 47% 3 Summon Ice Beast Ice/Summ 9% N/A 47% 3 Swiftness Air 9% N/A 47% 3 Detonation Catalyst Fire/Alch 22% 2d9 63% 5 Alistair's Walking Alem Alch/Frge 21% N/A 67% 5 Irradiate Conj/Alch 10% 3d15 67% 5 Dispersal Tloc 16% N/A 71% 6 Gell's Gavotte Tloc 16% 2d(18-27) 71% 6 Flame Wave Conj/Fire 10% 2d6 83% 4 Forge Blazeheart Golem Fire/Frge 10% N/A 83% 4 Airstrike Air 4% 2d(1-17) 87% 4 Awaken Armour Erth/Frge 18% N/A 87% 4 Brom's Barrelling Bould Conj/Erth 9% 2d4 87% 4 Eringya's Surprising Cr Summ 9% N/A 87% 4 Forge Lightning Spire Air/Frge 9% 3d4 87% 4 Arcjolt Conj/Air 4% 1d14 99% 5 Fireball Conj/Fire 5% 3d5 99% 5 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 99% 5 Nazja's Percussive Temp Frge 4% 4d4 99% 5 Manifold Assault Tloc 16% N/A 99% 7 Forge Monarch Bomb Fire/Frge 5% 4d6 100% 6 Fortress Blast Frge 12% 6d13 100% 6 Plasma Beam Fire/Air 5% 2x1d15 100% 6 Summon Cactus Giant Summ 4% N/A 100% 6 Spellspark Servitor Conj/Frge 4% N/A 100% 7 Dragon's Call Summ 4% N/A 100% 9 Polar Vortex Ice 4% N/A 100% 9 Shatter Erth 4% 3d8* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24905 Temple (0/1) D:5 Lair (5/5) D:8 Zot: 21024 Shoals (4/4) Lair:2 Zot: 20279 Snake (4/4) Lair:3 Zot: 19804 Slime (0/5) Lair:4 Orc (2/2) D:9 Zot: 10284 Elf (3/3) Orc:2 Zot: 13226 Vaults (5/5) D:14 Zot: 23745 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Shops: D:1 * D:2 [*?( D:3 * D:7 ( Orc:2 !*(* Elf:1 **:* Elf:2 :! Shoals:1 ::: Shoals:2 :( Snake:3 ::= Snake:4 * Vaults:2 !:[( Vaults:3 : Vaults:4 ( Annotations: D:8 1 transporter Snake:1 1 runed translucent door Vaults:3 36 runed translucent doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The wailing of tortured souls fills the air! You hear a shout! The mana viper bites you. You feel your power leaking away. You encounter a frost giant. It is wielding a +1 battleaxe of freezing. The hell knight prays to Makhleb. The hell knight blinks! The hell knight prays to Makhleb. The hell knight blinks! The hell knight mumbles some strange prayers to Makhleb. The hell knight blinks! The hell knight utters an invocation to Makhleb. The hell knight blinks! The phantasmal warrior hits you but does no damage. The frost giant gestures at you while chanting. The bolt of cold hits the phantasmal warrior!! The phantasmal warrior resists. The bolt of cold hits you!! * * * LOW HITPOINT WARNING * * * The mana viper completely misses you. The hell knight prays to Makhleb. The hell knight seems to speed up. You hear a shout! You hear a trumpeting! You took 25 damage! You feel yourself speed up. You flicker for a moment. You hear a shout! The hell knight prays to Makhleb. The hell knight blinks! The hell knight mumbles some strange prayers to Makhleb. The hell knight blinks! The hell knight utters an invocation to Makhleb. The hell knight blinks! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The phantasmal warrior barely misses you. The titan hits you. * * * LOW HITPOINT WARNING * * * The vault guard gibbers meaninglessly. The frost giant gestures at you while chanting. The bolt of cold hits you!!! 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