Dungeon Crawl Stone Soup version 0.33-a0-1087-g28ef6d8391 (webtiles) character file.

Game seed: 6191394911164767058

2 Vanish the Conjurer (level 1, -1/10 HPs)
             Began as a Deep Elf Conjurer on Mar 15, 2025.
             Slain by a jackal (2 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:59 (93 turns).

Vanish the Conjurer (Deep Elf Conjurer)               Turns: 93, Time: 00:01:00

Health: -1/10      AC:  2    Str:  4    XL:     1   Next: 33%
Magic:  3/6        EV: 11    Int: 22    God:    
Gold:   12         SH:  0    Dex: 13    Spells: 5/6 levels left

rFire   . . .          - Nothing wielded
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.21/turn    (no ring)
MPRegen 0.20/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 12 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)


   Skills:
 + Level 2.4 Dodging
 + Level 2.4 Stealth
 + Level 3.0 Spellcasting
 + Level 4.5 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           92%        1d7       1%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           46%        2d6       3%          2
 Fulminant Prism          Conj/Alch      6%         3d7       43%         4
 Iskenderun's Mystic Bla  Conj/Tloc      13%        2d5 (+2d2 43%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (almost dead, 100% to hit)
The magic dart hits the jackal.
You kill the jackal!
The jackal bites you. x2; The jackal barely misses you. x2
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (100% to hit)
The magic dart hits the jackal.
The jackal is lightly wounded.
The jackal bites you. The jackal closely misses you.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (lightly wounded, 100% to hit)
The magic dart hits the jackal.
The jackal is moderately wounded.
A jackal comes into view.
The jackal bites you but does no damage.
The jackal misses you.
Unknown command.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (moderately wounded, 100% to hit)
The magic dart hits the jackal.
The jackal is severely wounded.
The jackal barks!
The jackal bites you.
* * * LOW HITPOINT WARNING * * *
The jackal bites you but does no damage.
The jackal closely misses you. The jackal bites you.
You die...

                 ##
 ###. .#         #≈
 ... ..#         #≈
##.. h.          ##
#.....
#..#.#
#..#.#  #    ##+#
#.h..##.#   ##...##
#.@h....#  ##.....#
#....#..# ##.......
#....#    #........
#....#    +.....[..
#.####### #........
#....#..   #.......
####.#.#   ##.....#
   #.#.#    ##...##
   #...#     ##'##


You could see 3 jackals.

Vanquished Creatures
  An endoplasm (D:1)
  A jackal (D:1)
2 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Vanish the Deep Elf Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
    93 | D:1      | Slain by a jackal

Illustrated notes

Levels and vault maps discovered:
D:1:      enne_arrival_octagon_isle, layout_loops_corners

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    12
    Use: Scroll            ||     1
         Potion            ||     1
 Armour: Robe              ||    11
  Dodge: Dodged            ||     9

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     93 |     19 |     74 |      0 |      0 |   1 |   93.0 |
       Dungeon |     93 |     19 |     74 |      0 |      0 |   1 |   93.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 93 daAuts