Valmet Level 1 of the Dungeon (0, 0, D:1) 5 poisoned darts (18, -2, D:1) a +0 club 2 stones (22, 9, D:1) a hobgoblin skeleton (22, 10, D:1) a quokka skeleton (27, 18, D:1) a +0 ring mail (30, 24, D:1) 4 stones (33, -7, D:1) a bat skeleton (39, 9, D:1) a +0 club (42, 16, D:1) a +0 whip (45, -13, D:1) a +0 whip (45, 27, D:1) a +2 devious dagger (46, -15, D:1) a hobgoblin corpse (skeletalised by now) (47, 23, D:1) a hobgoblin corpse (skeletalised by now) (48, -6, D:1) a +0 club (48, 24, D:1) a ball python corpse (skeletalised by now) (62, -3, D:1) a +0 leather armour Level 2 of the Dungeon (3, 8, D:2) a +0 hand axe (5, -44, D:2) a +0 short sword (6, -37, D:2) a +0 club (8, -17, D:2) a frilled lizard skeleton (11, -46, D:2) a +0 spear (12, -50, D:2) a +0 spear (12, -49, D:2) a +0 flail a +0 spear (22, -6, D:2) a bat skeleton (22, -4, D:2) a +1 short sword of speed (23, -4, D:2) a hobgoblin skeleton (37, -49, D:2) a +0 dagger (41, -35, D:2) a +0 ring mail (41, 8, D:2) a +0 dagger (43, -35, D:2) a +2 spear of freezing (53, -50, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a medusa talisman (1, -12, D:3) a quokka corpse (skeletalised by now) (2, 4, D:3) a hobgoblin skeleton (14, 21, D:3) a +0 club (16, 27, D:3) a frilled lizard skeleton (39, 3, D:3) a +0 leather armour (40, 17, D:3) a +0 cloak of air a +0 scale mail Level 4 of the Dungeon (2, 0, D:4) a +0 robe (7, 8, D:4) a +0 sling (7, 13, D:4) a +0 hand axe (8, 5, D:4) a +0 short sword a +0 robe a +0 mace a +0 robe (11, -2, D:4) the felid skeleton of Natasha (16, -5, D:4) the felid skeleton of Natasha (17, 4, D:4) a +0 dagger (18, 14, D:4) a +0 hammer (20, 4, D:4) a hobgoblin skeleton (21, 5, D:4) a +0 dagger 5 stones a kobold skeleton (21, 13, D:4) a +3 dire flail a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (22, 3, D:4) a +0 short sword (25, -4, D:4) a +0 sling (26, 6, D:4) a +0 dagger (30, -9, D:4) a +0 falchion (35, 24, D:4) a +0 leather armour (37, 2, D:4) a +0 short sword a +0 leather armour (38, 0, D:4) a +0 flail a +0 ring mail an orc skeleton (39, -2, D:4) a +0 hand axe an orc skeleton (40, -2, D:4) a +0 dagger 3 boomerangs an orc skeleton (40, -1, D:4) a +0 club an orc skeleton (41, 5, D:4) a +0 falchion (50, -7, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (8, 15, D:5) an iguana skeleton (13, 4, D:5) a +3 quarterstaff of chaos a potion of moonshine (15, 24, D:5) a +0 leather armour (18, 48, D:5) a +0 arbalest (19, 12, D:5) an adder skeleton (23, 4, D:5) a scroll of poison (28, -5, D:5) a +0 whip of freezing a +0 robe (36, 32, D:5) a +0 rapier (38, 18, D:5) a +0 scythe a +0 robe the human skeleton of Sigmund (39, 39, D:5) a +0 club a +0 leather armour a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 flail a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (43, 9, D:5) a +0 spear (44, 9, D:5) a +0 spear (44, 10, D:5) a +0 whip a +0 club a +0 club a +0 leather armour a +0 whip (45, -4, D:5) a quokka corpse (skeletalised by now) (47, 38, D:5) a +0 ring mail (52, 44, D:5) a +0 flail (56, 44, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 leather armour a +0 hand axe a +0 club a +0 leather armour (0, 1, D:6) a +0 dagger a +0 ring mail a +0 club an orc corpse (skeletalised by now) (4, 31, D:6) a +0 whip (13, 20, D:6) a +0 halberd (13, 24, D:6) a +0 morningstar (14, 29, D:6) a +0 chain mail a +0 short sword (16, -3, D:6) a +0 ring mail (16, 21, D:6) a fortress talisman (17, 25, D:6) the +4 war axe of Plunder {sunder, rPois rF+ SInv} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +0 orcbow (still there?) a +0 plate armour (still there?) (19, 20, D:6) a +0 long sword (19, 24, D:6) a +0 halberd (21, 13, D:6) a +0 club (23, 21, D:6) a +0 hand axe (23, 26, D:6) a +0 dagger a +0 scale mail (26, 2, D:6) a +0 long sword (28, 30, D:6) a wand of polymorph (1) (44, 33, D:6) a +0 shortbow Level 7 of the Dungeon (1, -9, D:7) a +2 mace of protection (19, -18, D:7) the +4 trident "Hydraslayer" {reap, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Zin disapproves of the use of such an item. (20, -20, D:7) a +0 quarterstaff (20, 11, D:7) a scroll of teleportation (21, -22, D:7) a +0 flail (21, -21, D:7) a +0 long sword (23, 13, D:7) a +0 robe (31, -18, D:7) a +0 whip a gnoll corpse (skeletalised by now) (31, -17, D:7) a +0 club a gnoll corpse (skeletalised by now) (32, -17, D:7) a +0 spear (37, -5, D:7) a +0 orcbow (38, -5, D:7) a +0 chain mail a +0 club an orb of energy a +0 robe a +4 trident of draining the barachi skeleton of Jeremiah (38, -2, D:7) an orc skeleton (39, -2, D:7) a +0 club (39, -1, D:7) a +0 robe a +0 dagger a +1 whip of venom a +0 short sword an orc skeleton an orc skeleton (41, 11, D:7) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (42, 12, D:7) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (43, 12, D:7) a +0 short sword a +0 chain mail (46, -11, D:7) a +0 club (47, -13, D:7) a +0 hand axe (47, -12, D:7) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (48, -10, D:7) a +0 trident an orc corpse (skeletalised by now) (51, 5, D:7) a water moccasin skeleton (52, 9, D:7) a +0 battleaxe a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (52, 13, D:7) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (52, 23, D:7) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (53, 11, D:7) a troll corpse (skeletalised by now) (53, 13, D:7) a +0 hand axe (54, 23, D:7) a +0 club a +0 leather armour Level 8 of the Dungeon (1, 0, D:8) a +0 chain mail (4, 8, D:8) a +0 quarterstaff (4, 20, D:8) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +1 scimitar of flaming (34, 20, D:8) a +0 shortbow a +0 robe a centaur skeleton (41, 19, D:8) a +0 leather armour (46, -2, D:8) a +0 ring mail of willpower (49, 42, D:8) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (51, 0, D:8) a bullfrog skeleton (53, 36, D:8) a staff of fire (60, 36, D:8) a +0 ring mail (61, -13, D:8) a +0 war axe a +0 leather armour (62, 33, D:8) a +0 club (62, 34, D:8) a +0 spear (63, -13, D:8) a +0 dagger a +0 robe (63, 28, D:8) a howler monkey skeleton (63, 33, D:8) a +0 whip a +0 leather armour a +0 whip a gnoll skeleton (64, -13, D:8) a +0 hand axe (64, 5, D:8) a +0 trident a +0 leather armour an orc corpse (64, 32, D:8) a +0 club (64, 33, D:8) a +0 whip a gnoll skeleton (65, -14, D:8) a +0 club (65, 35, D:8) 2 large rocks