Dungeon Crawl Stone Soup version 0.34-a0-1047-g5074f317b0 (webtiles) character file. Game seed: 3810484555517130606 259 Valmet the Changeling (level 5, -2/44 (46) HPs) Began as a Draconian Shapeshifter on Oct 30, 2025. Slain by a wight ... wielding a +2 dagger (6 damage) ... on level 4 of the Dungeon. The game lasted 00:04:34 (3299 turns). Valmet the Changeling (Draconian Shapeshifter) Turns: 3299, Time: 00:04:34 HP: -2/44 (46) AC: 5 Str: 18 XL: 5 Next: 94% MP: 5/5 EV: 10 Int: 10 God: Gold: 136 SH: 3 Dex: 11 Spells: 4/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) c - +0 buckler rNeg . . . (100%) e - melded +1 hat rPois . (100%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn a - quill talisman MPRegen 0.09/turn %: no passive effects @: quill-form, lightly drained A: quills, AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Armour c - a +0 buckler (worn) e - a +1 hat (melded) Jewellery d - a ring of wizardry Talismans a - a quill talisman (worn) b - a protean talisman Wands b - a wand of quicksilver (12) Scrolls i - 3 scrolls of identify N - a scroll of noise w - 2 scrolls of enchant weapon t - a scroll of teleportation V - 2 scrolls of vulnerability c - a scroll of fear {unknown} Potions L - a potion of lignification A - a potion of attraction e - 2 potions of enlightenment d - a potion of might {unknown} f - a potion of curing {unknown} j - a potion of haste {unknown} Baubles a - 9 flux baubles Skills: + Level 3.8 Fighting - Level 1.7 Dodging + Level 4.2 Unarmed Combat * Level 4.9 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 45% 1 Call Imp Summ 0% N/A 58% 2 Call Canine Familiar Summ 0% N/A 83% 3 Gloom Hex/Necr 0% N/A 83% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 83% 3 Ozocubu's Armour Ice 0% N/A 83% 3 Sigil of Binding Hex 0% N/A 83% 3 Eringya's Surprising Cr Summ 0% N/A 99% 4 Curse of Agony Necr 0% N/A 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder is struck by your quills. You kill the adder! A wight comes into view. It is wielding a +2 dagger. The wight moves out of view. You barely miss the wight. Your tail-slap misses the wight. The wight closely misses you. You closely miss the wight. You tail-slap the wight. The wight is moderately damaged. The wight hits you with a +0 battleaxe! You feel drained. You barely miss the wight. The wight is moderately damaged. The wight barely misses you. You barely miss the wight. The wight is moderately damaged. The wight hits you with a +0 battleaxe! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the wight. The wight is moderately damaged. The wight closely misses you. You closely miss the wight. The wight is moderately damaged. The wight completely misses you. You hit the wight but do no damage. The wight is lightly damaged. The wight hits you with a +0 battleaxe!! * * * LOW HITPOINT WARNING * * * The wight hits you with a +2 dagger. You die... ........#..#....#...... ##...##.#.###.#......... ##...##.#.##...#........ .......................# ...........#.........#.. #..........#.#......... ##..)........./$....## ................zz####.# ...........###..@...?>.# ........... #.......... ...............†........ ...........####.......#. .......... #......... .......... #......... ......... #......... .>.##### #######... ...# .. You could see 2 wights. Vanquished Creatures A bullfrog (D:4) 2 orc priests (D:3) A sleepcap (D:4) 6 adders 2 dart slugs (D:2) 7 orcs 3 ribbon worms 5 hobgoblins 4 ball pythons 6 bats An endoplasm (D:2) 5 frilled lizards 8 goblins 9 kobolds 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Valmet the Draconian Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 396 | D:1 | Reached XP level 2. HP: 25/25 MP: 2/2 1167 | D:2 | Reached XP level 3. HP: 26/30 MP: 3/3 1743 | D:2 | Found a shimmering altar of Xom. 2191 | D:3 | Reached XP level 4. HP: 35/38 MP: 4/4 2201 | D:3 | HP: 1/38 [orc priest/divine providence (12)] 2793 | D:3 | Reached XP level 5. HP: 44/45 MP: 5/5 3299 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, kennysheep_flooded_box, corexii_leaking_fountain D:2: layout_basic, basic_altar, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_2, aquarium_window_1, aquarium_window_fake, aquarium_window_fake, aquarium_view_2e, aquarium_view_2a, aquarium_pool_1 D:3: layout_loops_ring D:4: layout_rooms, minmay_ogre_servants Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 | 3.8 Shapeshifting | 4 | 4.9 Unarmed Combat | 4 | 4.2 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 127 | 118 || 245 Melee: Unarmed | 127 | 118 || 245 Tailslap | 11 | 15 || 26 Punch | 1 | || 1 Drink: Heal wounds | | 1 || 1 Read: Identify | 2 | || 2 Teleportation | 1 | || 1 Noise | 1 | || 1 Summoning | 1 | || 1 Enchant weapon | 1 | || 1 Vulnerability | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: None | 66 | 63 || 129 Dodge: Dodged | 49 | 48 || 97 Block: Buckler | 12 | 10 || 22 Form: Default | | 1 || 1 Quill | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3290 | 3186 | 104 | 135 | 2479 | 4 | 822.5 | Dungeon | 3290 | 3186 | 104 | 135 | 2479 | 4 | 822.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1319 daAuts D:3: 992 daAuts D:1: 785 daAuts D:4: 193 daAuts