Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12614181958618733562 0 TurtleCake the Sneak (level 1, 11/11 HPs) Began as an Octopode Wanderer on Aug 1, 2025. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). TurtleCake the Sneak (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - a datura-tipped dart d - 12 poisoned darts Scrolls e - a scroll of blinking Skills: + Level 1.0 Throwing + Level 4.0 Stealth + Level 1.0 Spellcasting + Level 2.0 Forgecraft + Level 2.1 Evocations + Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, TurtleCake the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 atropa-tipped darts, a datura-tipped dart, 12 poisoned darts, a scroll of blinking; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. You have escaped! ####### #.....# #..@..+ #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TurtleCake the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | TurtleCake set off with the following items: a +0 dagger, 2 | atropa-tipped darts, a datura-tipped dart, 12 poisoned | darts, a scroll of blinking; and the following spell | memorised: Kinetic Grapnel; and the following spells | available to memorise: Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring, chequers_serial_rivers_room_a