Truedra Level 1 of the Dungeon [Shop] Bousisoy's Magic Scroll Shop a scroll of enchant weapon (75 gold) a scroll of fog (40 gold) a parchment of Infestation (418 gold) a scroll of enchant weapon (75 gold) a scroll of fog (40 gold) a scroll of acquirement (unknown) (520 gold) a scroll of brand weapon (unknown) (95 gold) a scroll of fog (40 gold) a scroll of immolation (40 gold) (2, -2, D:1) a +0 plate armour (7, 14, D:1) a frilled lizard corpse (skeletalised by now) (13, -4, D:1) a +0 club (14, -7, D:1) a quokka corpse (skeletalised by now) (14, -6, D:1) a bat corpse (skeletalised by now) (22, 4, D:1) a +0 hand axe (23, 8, D:1) a +0 spear (25, -5, D:1) a +0 ring mail (27, 5, D:1) a frilled lizard skeleton (35, 3, D:1) a +0 whip (41, 33, D:1) a +0 mace (43, -4, D:1) a rat skeleton (44, -1, D:1) a +0 hand axe (44, 19, D:1) a +0 hand axe (46, 9, D:1) a +0 ring mail (47, 0, D:1) a human skeleton (48, 8, D:1) a +0 whip (48, 15, D:1) a +0 robe (49, 2, D:1) a human skeleton (51, 4, D:1) a human skeleton Level 2 of the Dungeon [Shop] Gaxtirac's Antique Armour Shoppe a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +0 robe (27 gold) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (1242 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 scale mail (120 gold) a +0 leather armour (60 gold) a +2 pair of gloves (495 gold) (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (2, -14, D:2) a +0 dagger (4, -20, D:2) an adder skeleton (9, -1, D:2) a +0 scale mail (9, 5, D:2) a rat skeleton (15, -16, D:2) a +0 great sword (15, -11, D:2) a +0 ring mail a +0 flail a ball python skeleton (19, -9, D:2) a +0 club a goblin skeleton (25, 0, D:2) a rat skeleton (25, 1, D:2) a hobgoblin skeleton (26, -16, D:2) a +0 falchion (27, -13, D:2) a scarf of invisibility (28, 12, D:2) a +0 dagger (35, -21, D:2) a staff of cold (unseen) (35, -20, D:2) 11 gold pieces (35, -19, D:2) a scroll of amnesia (36, -21, D:2) 3 gold pieces (36, -20, D:2) 11 gold pieces (36, -19, D:2) 10 gold pieces (37, -21, D:2) a potion of haste (37, -20, D:2) the +6 mace of Pride {freeze, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (37, -19, D:2) a potion of ambrosia (38, -17, D:2) a +0 dagger a goblin skeleton (39, -20, D:2) 5 poisoned darts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the storm talisman of the Echidna {rF+ rN+ MP+7} (20470 gold) [storm talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). the alchemy staff of World Downfall {rElec rPois rCorr Stlth+ Alch} (4740 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the +1 short sword of Grandeur {venom, *Corrode rPois Stlth+} (1700 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the dragon-coil talisman "Vocveeto" {Rampage rElec Slay+2} (11760 gold) [dragon-coil talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the storm talisman "Ranurghom" {*Corrode +Inv Dex+4} (15210 gold) [storm talisman] *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). the +9 mace "Murmur" {pain, *Noise rPois Int+2 Stlth+} (6720 gold) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Ogan Nakk" {^Drain rElec Int+9 Dex-3 SInv} (3600 gold) [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. the ring "Plog" {rElec rF+} (3900 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. the +0 robe of Zalurol {Int+3} (1420 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the granite talisman of the Known World {rCorr Dex+3 Slay+6} (16730 gold) [granite talisman] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the granite talisman of Tenacity {Int+3} (8700 gold) [granite talisman] Int+3: It affects your intelligence (+3). the rimehorn talisman of Gravity {rPois} (3170 gold) [rimehorn talisman] rPois: It protects you from poison. the ring "Soirgh" {Will- Str+7 Slay+4} (5350 gold) [ring of slaying] Will-: It decreases your willpower. Str+7: It affects your strength (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the serpent talisman of Eternal Vigilance {Harm rF++ Int-2} (5850 gold) [serpent talisman] Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). the scarab talisman "Fujuff" {+Inv Int+3 Dex-3} (3650 gold) [scarab talisman] +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). the ring "Neazor" {rC+ Will+} (3760 gold) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. the amulet "Zualun" {Spirit Harm} (3700 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. the fortress talisman "Imaghue" {-Tele Fly Str+5} (4200 gold) [fortress talisman] -Tele: It prevents most forms of teleportation. Fly: It grants you flight. Str+5: It affects your strength (+5). the ring "Luskaf" {rF+ Will+ Dex+3 Slay+4} (6190 gold) [ring of slaying] rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +4 short sword of Umno {chaos, *Corrode Str+3 Stlth+} (3590 gold) *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a +0 short sword a +0 animal skin a +0 helmet a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (1, 1, D:3) a +0 club a goblin corpse (skeletalised by now) (2, 2, D:3) a +0 dagger a +0 dagger (3, 1, D:3) a +0 dagger (3, 4, D:3) a +0 club a goblin corpse (skeletalised by now) (5, -10, D:3) a rat corpse (skeletalised by now) (7, -1, D:3) a bat skeleton (8, 3, D:3) a +0 mace (8, 9, D:3) a +0 ring mail (9, 3, D:3) a +0 hand axe (9, 9, D:3) a +0 flail a +0 leather armour (9, 11, D:3) a +0 dagger a +0 whip (9, 13, D:3) a +0 dagger (10, 15, D:3) a +0 dagger a +0 robe (14, 4, D:3) 2 boomerangs (14, 5, D:3) 3 poisoned darts (15, 2, D:3) a +0 club a goblin skeleton (15, 14, D:3) a +0 short sword (16, 4, D:3) a +0 club a +0 leather armour (16, 5, D:3) 2 atropa-tipped darts (16, 9, D:3) a +0 whip (21, 1, D:3) a +0 ring mail (32, -1, D:3) an adder skeleton (34, -1, D:3) a ball python skeleton (40, -20, D:3) a rat skeleton (42, -13, D:3) an adder corpse (skeletalised by now) (60, 3, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon (5, 6, D:4) a +0 short sword (8, 1, D:4) a +0 dagger (8, 2, D:4) a +0 club (8, 3, D:4) a +0 short sword a +0 leather armour (8, 5, D:4) a +0 hand axe (11, 8, D:4) a +0 leather armour (13, 35, D:4) a +0 leather armour (15, 21, D:4) a +0 dagger (19, -2, D:4) a +0 short sword a +0 leather armour (26, 28, D:4) a +0 dagger (29, -8, D:4) a +0 club (30, 24, D:4) a +0 club (35, -8, D:4) 5 poisoned darts (36, 10, D:4) 2 boomerangs (37, -8, D:4) a +0 mace (44, 12, D:4) a +0 plate armour (44, 17, D:4) a +0 flail a +0 ring mail Level 5 of the Dungeon (7, 2, D:5) a +0 robe (11, 4, D:5) a +0 spear (15, -30, D:5) a +0 leather armour (22, -20, D:5) a +0 halberd (29, 5, D:5) a +0 whip (31, -23, D:5) a +0 ring mail a +0 war axe a +2 flail of venom a +0 ring mail a +0 hand axe a +0 whip (31, -22, D:5) a +0 leather armour a +0 whip (41, 6, D:5) a quill talisman (56, -31, D:5) a +0 dagger (57, -18, D:5) a +0 quarterstaff (59, -1, D:5) a +0 sling Level 6 of the Dungeon (2, -11, D:6) a +0 sling (2, -2, D:6) a +0 chain mail (4, 14, D:6) a +0 club a +0 club a +0 flail (5, -4, D:6) a quill talisman (5, 10, D:6) 3 javelins (5, 15, D:6) a +0 halberd (17, 35, D:6) a +0 battleaxe a +0 plate armour (18, 35, D:6) a +0 hand axe a +0 dagger a +0 leather armour a +0 dagger a +0 robe (19, 35, D:6) a +0 flail a +0 leather armour (27, 27, D:6) a +0 hand axe (33, 14, D:6) a +0 chain mail (50, 27, D:6) a parchment of Forge Blazeheart Golem (56, 29, D:6) a +2 pair of gloves Level 7 of the Dungeon (0, 1, D:7) a +0 club (0, 2, D:7) a +0 dagger (1, -1, D:7) a +0 dagger 5 poisoned darts (1, 1, D:7) a +0 short sword 5 stones a +0 dagger (1, 2, D:7) a +0 short sword 4 poisoned darts (19, -8, D:7) a +0 short sword (19, -6, D:7) a +0 dagger a +0 robe (19, -5, D:7) a +0 flail a +0 robe (20, -6, D:7) a +0 dagger (20, -5, D:7) a +0 trident a +0 leather armour (43, -23, D:7) a +0 leather armour (44, -8, D:7) a +0 robe (49, -28, D:7) 8 gold pieces (50, -35, D:7) 15 gold pieces (52, -28, D:7) a +0 hand axe