Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 10598361536006958283 151 Truedra the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Mar 8, 2026. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:02:20 (1680 turns). Truedra the Magician (Djinni Conjurer) Turns: 1680, Time: 00:02:20 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 59% Gold: 38 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: acrobat, infuse magic (-1 HP) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - the +6 morningstar of the Onslaught {chaos, rF++ rC- Int+4} (You found it on level 2 of the Dungeon) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. d - the +8 dagger "Fam Diohaur" {flame, rElec rF- rN+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) Wands a - a wand of flame (16) Scrolls c - a scroll of immolation {unknown} t - a scroll of teleportation Potions d - 3 potions of curing {unknown} f - a potion of ambrosia {unknown} j - a potion of moonshine {unknown} k - a potion of heal wounds {unknown} l - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Forgecraft + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Grave Claw Necr 54% 2d10 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the orc! You kill the orc! The orc shouts! You encounter an orc priest. It is wielding a +0 flail. The orc misses you. Okay, then. You stop channelling your searing ray. The orc misses you. You encounter a rat. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray misses the orc. The orc priest invokes the aid of Beogh against you. Beogh smites you! You hear an angry hiss. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc! You kill the orc! You have harvested as much death for Grave Claw as you can hold at once. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" You encounter a ball python. Unknown command. The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. You encounter a dart slug. The orc barely misses you. You see here the +8 dagger "Fam Diohaur" {flame, rElec rF- rN+}. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orc barely misses you. d - the +8 dagger "Fam Diohaur" {flame, rElec rF- rN+} The orc barely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ######.# # #.# #.# # #.# #.# # #.# #.# ######.##### #.# ............ ... ####...###.# #.# #.#####.# #.# #.)..##.# #@######.. ##.......## #.ooS..w.. #.....#...## #..r...... #..........# #.######.. #....##....###># ####.###.......# #.# ###.....# #.# #####.# #.# #.# You could see an orc priest, a dart slug (wandering), an orc, a ball python and a rat. Vanquished Creatures A scorpion (D:3) 4 adders 4 orcs (D:3) A ribbon worm (D:3) 6 hobgoblins 4 jackals (D:3) 2 quokkas 6 ball pythons 7 bats 7 endoplasms 3 frilled lizards 4 goblins 5 kobolds 5 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Truedra the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Truedra set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 334 | D:1 | Found Vuff's Distillery. 454 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 454 | D:2 | Learned a level 1 spell: Summon Small Mammal 514 | D:2 | Encountered an eye of devastation 518 | D:2 | Found a faded altar of an unknown god. 520 | D:2 | Encountered a golden eye 520 | D:2 | Encountered an eye of devastation 520 | D:2 | Encountered a great orb of eyes 972 | D:2 | Identified the +6 morningstar of the Onslaught {chaos, rF++ | rC- Int+4} 1045 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1376 | D:3 | Encountered a scorpion 1384 | D:3 | Killed a scorpion 1385 | D:3 | Reached XP level 5. HP: 22/35 MP: 0/0 1385 | D:3 | Learned a level 2 spell: Grave Claw 1442 | D:3 | Reached skill level 5 in Spellcasting 1442 | D:3 | Reached skill level 5 in Conjurations 1442 | D:3 | Reached skill level 5 in Hexes 1442 | D:3 | Reached skill level 5 in Summonings 1442 | D:3 | Reached skill level 5 in Necromancy 1442 | D:3 | Reached skill level 5 in Translocations 1442 | D:3 | Reached skill level 5 in Forgecraft 1442 | D:3 | Reached skill level 5 in Fire Magic 1442 | D:3 | Reached skill level 5 in Ice Magic 1442 | D:3 | Reached skill level 5 in Air Magic 1442 | D:3 | Reached skill level 5 in Earth Magic 1442 | D:3 | Reached skill level 5 in Alchemy 1678 | D:3 | Identified the +8 dagger "Fam Diohaur" {flame, rElec rF- | rN+} 1680 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, serial_shops, nicolae_shop_tiny_glass, item_on_display_a_b D:2: minmay_general_purpose_star, layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_misc_feat_iff, st_stairs_6 D:3: layout_loops_ring, nicolae_dithmenos_dark_matter_galaxy Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | || 63 Searing Ray | 9 | 17 || 26 Read: Identify | 1 | || 1 Teleportation | | 1 || 1 Armour: Robe | 10 | 3 || 13 Dodge: Dodged | 15 | 11 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1680 | 1630 | 50 | 34 | 1307 | 3 | 560.0 | Dungeon | 1680 | 1630 | 50 | 34 | 1307 | 3 | 560.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 888 daAuts D:1: 412 daAuts D:3: 379 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+