Dungeon Crawl Stone Soup version 0.34-a0-2050-g53a7e0a32d (webtiles) character file. Game seed: 262633383077960049 100 Trone the Conjurer (level 4, 0/3 HPs) Began as a Draconian Conjurer on Jan 19, 2026. Slain by a clockroach (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:23 (2408 turns). Trone the Conjurer (Draconian Conjurer) Turns: 2408, Time: 00:03:24 Health: 0/3 AC: 5 Str: 10 XL: 4 Next: 47% Magic: 0/8 EV: 11 Int: 20 God: Gold: 150 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . (100%) a - melded +0 dagger rCold . . . (100%) b - melded orb {Glass} rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (gloves unavailable) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.20/turn MPRegen 0.11/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, AC +5, unfitting armour, cold-blooded, armoured tail 1 a: End Transformation (0%) You were on level 3 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) Armour b - an orb of glass (melded) Scrolls c - 3 scrolls of revelation {unknown} d - a scroll of acquirement {unknown} Potions j - a potion of mutation {unknown} f - 2 potions of attraction {unknown} Baubles g - 2 flux baubles Skills: - Level 1.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations + Level 1.5 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Summon Ice Beast Ice/Summ 3% N/A 38% 3 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Airstrike Air 1% 2d(1-17) 80% 4 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Forge Lightning Spire Air/Frge 3% 3d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand and gloves are melded. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (asleep, damage-immune at range, 100% to hit) The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) The clockroach sprays sand from its hourglass at you. The blast of sand hits you! The searing ray hits the clockroach. The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! The searing ray hits the clockroach! The clockroach is warded from harm. The searing ray hits the clockroach. The clockroach is warded from harm. You finish channelling your searing ray. The clockroach sprays sand from its hourglass at you. The blast of sand hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 78% to hit) The searing ray hits the clockroach! The clockroach is warded from harm. (Press . to maintain the ray.) The searing ray hits the clockroach. The clockroach is warded from harm. You closely miss the clockroach. You stop channelling your searing ray. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 dagger and orb of glass meld into your body. You hit the clockroach but do no damage. The clockroach begins to glow. The clockroach waves its antennae. The clockroach barely misses you. You hit the clockroach but do no damage. The clockroach glows dangerously bright. You tail-slap the clockroach. The clockroach is lightly wounded. The clockroach bites you. Ouch! That really hurt! You die... ############...####### .............### #####...####.# ###...####.##### ##..............#### ##............##....## #..............####<.# #........>.....##..... #....p.........##..... #....B.........##..... #..............##..... ##............###..... ##.......... #..... ##.#>.##..# #..... #. ..# .## #..... #. #.# # #..... #..... You could see a clockroach (heavy contam, warded). Vanquished Creatures Terence (D:2) 2 adders (D:2) 3 orcs 2 ribbon worms (D:2) An endoplasm (D:1) 7 hobgoblins 5 jackals 3 quokkas 12 ball pythons 4 bats A frilled lizard (D:1) 4 goblins 7 kobolds 7 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trone the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 236 | D:1 | Reached skill level 1 in Fighting 236 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 400 | D:1 | Learned a level 2 spell: Searing Ray 1019 | D:2 | Reached XP level 3. HP: 17/28 MP: 0/6 1408 | D:2 | Reached skill level 1 in Evocations 1896 | D:2 | Encountered Terence 1912 | D:2 | Killed Terence 1913 | D:2 | Reached XP level 4. HP: 29/35 MP: 0/8 2408 | D:3 | Slain by a clockroach Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, minmay_misc_feat_secret_circle D:2: layout_rooms, uniq_terence D:3: layout_rooms, lightli_temple_of_fire Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Evocations | 1 | 1.5 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 24 | 6 || 30 Melee: Unarmed | 1 | 2 || 3 Dagger | 23 | 4 || 27 Tailslap | 2 | 2 || 4 Cast: Magic Dart | 77 | 23 || 100 Searing Ray | 7 | 2 || 9 Drink: Magic | 1 | || 1 Armour: None | 18 | 6 || 24 Dodge: Dodged | 22 | 2 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2409 | 2354 | 55 | 264 | 1787 | 3 | 803.0 | Dungeon | 2409 | 2354 | 55 | 264 | 1787 | 3 | 803.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1226 daAuts D:2: 791 daAuts D:3: 391 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+