Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 6417863343944457154 103 Trone the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Jan 18, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:02:58 (2564 turns). Trone the Conjurer (Deep Elf Conjurer) Turns: 2564, Time: 00:02:59 Health: -3/24 AC: 5 Str: 4 XL: 4 Next: 51% Magic: 24/31 EV: 11 Int: 25 God: Gold: 162 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) h - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) k - +2 robe "Kilun" {rElec} rPois . (100%) i - +0 hat rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . a - +0 pair of boots Will ..... (no amulet) Stlth ++ f - ring of magical power HPRegen 0.24/turn d - ring of magical power MPRegen 0.44/turn %: no passive effects @: lethally poisoned (-3 -> -25) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +2 short sword of protection h - a +1 dagger of venom (weapon) Armour a - a +0 pair of boots (worn) i - a +0 hat (worn) k - the +2 robe "Kilun" (worn) {rElec} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. It cannot be enchanted further. Jewellery b - a ring of willpower d - a ring of magical power (worn) f - a ring of magical power (worn) g - a ring of protection from cold Talismans j - a riddle talisman Wands c - a wand of roots (3) Scrolls c - a scroll of immolation {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of teleportation {unknown} l - a scroll of identify {unknown} m - a scroll of acquirement {unknown} n - a scroll of amnesia {unknown} q - a scroll of fear {unknown} Potions g - a potion of magic C - a potion of cancellation f - 2 potions of enlightenment {unknown} j - 2 potions of moonshine {unknown} k - a potion of haste {unknown} o - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.6 Conjurations + Level 0.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Ozocubu's Armour Ice 6% N/A 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Ru Shops: D:1 * Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. The searing ray misses the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. The searing ray misses the scorpion. You feel very sick. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of cancellation. You feel magically purged. d -> C - a potion of cancellation You die... .. ...###...... .... #.......... #... #.###...... #..# ##.#........ #... #<...#...... ######..#####..###...... ....:.........## #...... #......s...#### ####### .......@|)..# ............# ............# #.......<..## ##..)##...## #### ##### You could see a scorpion. Vanquished Creatures A clockroach (D:4) 3 adders A ribbon worm (D:3) An orc (D:3) 4 endoplasms 3 hobgoblins 4 quokkas 8 ball pythons 5 bats A bat zombie (D:2) 2 frilled lizards (D:2) 7 goblins 3 jackals (D:2) 7 kobolds A quokka zombie (D:2) 9 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Found Teunto's General Store. 325 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 339 | D:1 | Learned a level 2 spell: Searing Ray 719 | D:1 | Found a faded altar of an unknown god. 1067 | D:2 | Reached skill level 5 in Conjurations 1067 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1524 | D:3 | Encountered Grinder 1656 | D:3 | Identified the +3 morningstar "Tormentor" {holy, Str+5 | Stlth+} 1828 | D:3 | Found a hazy altar of Hepliaklqana. 2357 | D:4 | Found a sacrificial altar of Ru. 2387 | D:4 | Reached XP level 4. HP: 24/24 MP: 12/12 2435 | D:4 | Reached skill level 5 in Spellcasting 2459 | D:4 | Identified the +2 robe "Kilun" {rElec} 2510 | D:4 | Learned a level 4 spell: Fulminant Prism 2564 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_mp_highgroup D:2: layout_rooms, serial_undead, serial_undead_f, serial_undead_d, serial_undead_d, serial_undead_b, serial_undead_f, serial_undead_c, serial_undead_c, interstate_on_off, minmay_pentomino_p2, chequers_serial_rivers_micro_a D:3: layout_loops_cross, general_overflow_altar, uniq_grinder D:4: layout_rooms, marbit_many_paths, serial_bayou_lagoon_a, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 91 | 12 || 103 Searing Ray | 2 | 2 || 4 Drink: Cancellation | | 1 || 1 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 7 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2563 | 2529 | 34 | 0 | 2221 | 4 | 640.8 | Dungeon | 2563 | 2529 | 34 | 0 | 2221 | 4 | 640.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 885 daAuts D:3: 822 daAuts D:2: 600 daAuts D:4: 255 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+