Tindalos Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -28, D:1) a +0 dagger a goblin skeleton (12, -27, D:1) a +0 leather armour (16, -17, D:1) a +0 short sword (18, 11, D:1) a +0 heavy spear (19, -4, D:1) a +0 club (20, -7, D:1) 2 boomerangs (20, 10, D:1) a +0 club (25, 3, D:1) a hobgoblin corpse (skeletalised by now) (26, -35, D:1) a bat corpse (skeletalised by now) (27, -23, D:1) a frilled lizard skeleton (29, 6, D:1) a +0 dagger (45, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 2, D:2) an adder skeleton (6, 30, D:2) a ball python skeleton (10, 34, D:2) a +0 leather armour (13, 35, D:2) a +0 club (25, 26, D:2) a quokka skeleton (28, 18, D:2) a ball python skeleton (37, -4, D:2) a +0 leather armour (40, 45, D:2) a +0 dagger a +0 robe (49, 21, D:2) an orb of pyromania (52, 46, D:2) a +0 leather armour (61, -3, D:2) a +0 dagger of venom Level 3 of the Dungeon [Shop] Quluziyle's General Store a potion of brilliance (40 gold) a parchment of Sublimation of Blood (81 gold) an amulet of the acrobat (unknown) (300 gold) a scroll of poison (40 gold) a book of Chaos (500 gold) (6, -43, D:3) an adder corpse (skeletalised by now) (34, -45, D:3) a rat corpse (skeletalised by now) (39, -21, D:3) a +0 club an orc skeleton (39, -19, D:3) a +3 flail (40, -21, D:3) a +0 club an orc skeleton (40, -18, D:3) a +0 hand axe an orc skeleton (40, -17, D:3) a +0 hand axe of venom a +0 leather armour (42, -30, D:3) a +0 robe (49, -12, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (2, -16, D:4) the +7 whip "Gopseoteru" {antimagic, rPois rC- Int+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (4, -16, D:4) a +0 short sword (7, 16, D:4) the +1 pair of boots "Zoloi" {-Tele Int+4 Dex+2} -Tele: It prevents most forms of teleportation. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (8, -16, D:4) a +2 mace of concussion (9, 17, D:4) 7 gold pieces (13, -6, D:4) a +0 buckler (17, -13, D:4) a +0 barding (19, 15, D:4) an iguana corpse (20, 7, D:4) a +0 arbalest (24, -18, D:4) a +1 whip of venom (31, -5, D:4) a +1 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now)