Tindalos Level 1 of the Dungeon (2, -16, D:1) a +0 robe (8, -22, D:1) a bat skeleton (10, -40, D:1) a hobgoblin skeleton (10, -38, D:1) a hobgoblin skeleton (11, -49, D:1) a +0 mace (14, 1, D:1) a ball python skeleton (30, -26, D:1) a +0 leather armour (34, -43, D:1) a +0 whip (34, -24, D:1) a +0 robe (42, -28, D:1) a +0 robe (43, 1, D:1) a +0 ring mail (50, -30, D:1) a ball python skeleton Level 2 of the Dungeon (2, 4, D:2) a +0 hand axe (10, -1, D:2) a +0 club (13, -31, D:2) a +0 scale mail a +0 flail the human corpse of Terence (skeletalised by now) (19, -26, D:2) a hobgoblin skeleton (20, -24, D:2) a +0 scythe a +2 robe of fire resistance a frilled lizard corpse (skeletalised by now) the human corpse of Sigmund (skeletalised by now) (20, -19, D:2) a parchment of Iskenderun's Mystic Blast (25, -19, D:2) a +0 robe (26, -13, D:2) a +0 robe (29, -5, D:2) a bat corpse (skeletalised by now) (32, -3, D:2) a rat corpse (skeletalised by now) (32, -2, D:2) an adder corpse (skeletalised by now) (41, -8, D:2) a +0 robe (42, -14, D:2) a frilled lizard skeleton (48, -14, D:2) a rat corpse (skeletalised by now) (49, -15, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (49, -14, D:2) a frilled lizard corpse (skeletalised by now) (49, 2, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, -4, D:3) a +0 dagger (11, 11, D:3) a +0 club (14, 1, D:3) an inkwell talisman (14, 15, D:3) a +0 hand axe (21, -12, D:3) a +0 dagger a goblin skeleton (23, -10, D:3) a +0 dagger (28, 7, D:3) the +8 sling of the Genius {drain, Int+3 Dex-4 SInv Stlth+} Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (31, -19, D:3) a medusa talisman (31, 12, D:3) a +0 ring mail (32, 9, D:3) a +0 club (49, -15, D:3) a +0 whip (50, -15, D:3) a +0 short sword a +0 short sword a stone (51, -18, D:3) a +0 leather armour (53, -12, D:3) an adder skeleton (58, 8, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (1, 15, D:4) a +2 falchion of protection (1, 34, D:4) a +0 long sword (5, -11, D:4) an iguana corpse (skeletalised by now) (13, 34, D:4) an adder corpse (skeletalised by now) (14, 32, D:4) a +0 scale mail (15, 32, D:4) a hobgoblin corpse (skeletalised by now) (19, 26, D:4) a +0 spear (19, 27, D:4) a +0 spear (20, 27, D:4) a +0 whip (24, 12, D:4) a +0 leather armour (34, -21, D:4) a +0 robe (36, -18, D:4) an inkwell talisman (37, -9, D:4) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (37, 4, D:4) a +0 short sword a kobold corpse (skeletalised by now) (38, -10, D:4) a +0 short sword (39, -10, D:4) a +0 falchion an orc corpse (skeletalised by now) (40, 33, D:4) a quokka corpse (skeletalised by now) (43, -22, D:4) a +0 heavy spear (46, 13, D:4) a +0 whip the +0 robe of an ossuary {Harm rPois rC+ rCorr} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. an orc corpse (skeletalised by now) (46, 38, D:4) a +0 scale mail (47, 13, D:4) a +0 whip a +0 dagger a +0 trident a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (48, 13, D:4) a +0 dagger a +0 robe (54, -17, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a scroll of fog a scroll of identify (4, -1, D:5) a +0 chain mail (24, 7, D:5) a +0 flail (24, 8, D:5) a +0 whip a gnoll corpse (24, 9, D:5) a +0 spear a gnoll corpse