Dungeon Crawl Stone Soup version 0.34-a0-1298-g6dfb6d6681 (webtiles) character file. Game seed: 17028983503507169787 22 TimKht the Conjurer (level 2, -7/20 HPs) Began as a Revenant Conjurer on Nov 22, 2025. Mangled by Terence ... wielding a +0 trident (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:26 (1045 turns). TimKht the Conjurer (Revenant Conjurer) Turns: 1045, Time: 00:03:27 Health: -7/20 AC: 2 Str: 10 XL: 2 Next: 68% Magic: 1/5 EV: 10 Int: 17 God: Gold: 73 SH: 0 Dex: 7 Spells: 2/5 levels left rFire . . . (100%) - Claws rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of immolation {unknown} h - a scroll of summoning {unknown} j - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} Potions g - 2 potions of magic d - 2 potions of brilliance {unknown} Skills: + Level 2.1 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence barely misses you. Terence hits you from afar with a +0 trident. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (lightly wounded, 79% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Terence misses you. Terence barely misses you. Terence hits you with a +0 trident. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You don't have enough magic to cast this spell. You scratch Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You scratch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 trident! Ouch! That really hurt! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." # #. #. ###.### #.....# .##....@##### ........@...# .##.†...###.# #.....# #.# ###.### #.# #. #.### #. #...# # #...# #...# ##.## You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) 2 bats 3 frilled lizards (D:1) 5 goblins (D:1) 6 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimKht the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/5 422 | D:1 | Identified the scarab talisman of Death's Door {Int+5} 812 | D:1 | Found Qavizy's Antique Armour Boutique. 978 | D:1 | Learned a level 2 spell: Searing Ray 1033 | D:2 | Noticed Terence 1045 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, serial_shops, shop_fountains, minmay_cupped D:2: layout_loops_ring, serial_shops, shop, small_statue_intersection, chequers_serial_rivers_large_a, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 3.8 Action || total ---------------------------++------- Attack: Normal || 15 Spellclaws || 5 Melee: Unarmed || 20 Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1045 | 974 | 71 | 12 | 840 | 2 | 522.5 | Dungeon | 1045 | 974 | 71 | 12 | 840 | 2 | 522.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 982 daAuts D:2: 63 daAuts