Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5820112427493953501 1 TimKht the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Oct 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:55 (75 turns). TimKht the Conjurer (Deep Elf Conjurer) Turns: 75, Time: 00:00:56 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 6/6 EV: 11 Int: 22 God: Gold: 8 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of moonshine {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, TimKht the Deep Elf Conjurer. The monsters here aren't big trick-or-treat fans. If they won't give you the Orb of Zot, you'll have to take it. Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. Unknown command. Found an escape hatch in the floor. You now have 8 gold pieces. c - a silvery potion You open the door. There is an open door here. There is a shaft here. Found a stone staircase leading down. A quokka comes into view. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Magic restored. You see here a quokka corpse. A bat and a rat come into view. Found 12 gold pieces. The bat moves out of view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .# r# .# .... $#. .. .# #######.# ###########....†@.# ..........>.####### ...########## ##.# #.# ##.# ..^# #### You could see a rat (asleep). Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimKht the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 75 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_loops_ring, grunt_decor_junction, due_unseen_surprise Action || total ---------------------------++------- Cast: Magic Dart || 3