Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 2107614128926058335 1078 TimKht the Conjurer (level 8, 0/60 HPs) Began as a Revenant Conjurer on Oct 23, 2025. Was a Follower of Vehumet. Slain by a water moccasin (3 damage) ... on level 6 of the Dungeon. The game lasted 00:21:37 (8235 turns). TimKht the Conjurer (Revenant Conjurer) Turns: 8235, Time: 00:21:37 Health: 0/60 AC: 6 Str: 16 XL: 8 Next: 8% Magic: 6/13 EV: 11 Int: 29 God: Vehumet [*.....] Gold: 127 SH: 0 Dex: 7 Spells: 8/16 levels left rFire . . . l - +7 flail "Fuenaick" {drain, +Blink rPois Str+5 Int+4} rCold + . . (no offhand) rNeg + + + r - +1 robe {Will+} rPois ∞ (no helmet) rElec . t - +1 cloak rCorr . (no gloves) SInv . s - +0 pair of boots Will +.... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.30/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle, Renounce Religion, Evoke Blink You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 315 gold pieces. You spent 188 gold pieces at shops. Inventory: Hand Weapons f - a +2 short sword of protection l - the +7 flail "Fuenaick" (weapon) {drain, +Blink rPois Str+5 Int+4} (You found it on level 4 of the Dungeon) +Blink: It lets you blink. rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). Missiles e - a throwing net Armour a - a +1 robe r - a +1 robe of willpower (worn) s - a +0 pair of boots (worn) t - a +1 cloak (worn) Jewellery c - a +6 ring of intelligence (worn) Scrolls d - a scroll of fear h - a scroll of teleportation o - a scroll of butterflies p - a scroll of enchant weapon Potions g - a potion of heal wounds {unknown} i - a potion of invisibility j - a potion of might k - 2 potions of haste {unknown} m - 2 potions of mutation {unknown} n - a potion of brilliance {unknown} q - a potion of lignification {unknown} Skills: + Level 1.7 Fighting + Level 1.5 Short Blades + Level 2.6 Maces & Flails + Level 2.5 Dodging + Level 4.1 Stealth + Level 1.0 Unarmed Combat + Level 4.8 Spellcasting + Level 6.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Foxfire Conj/Fire 100% 2x1d9 1% 1 c - Searing Ray Conj 86% 2d7 1% 2 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 28% 1d5 6% 1 Summon Small Mammal Summ 28% N/A 6% 1 Call Imp Summ 14% N/A 10% 2 Ensorcelled Hibernation Hex/Ice 14% N/A 10% 2 Fulminant Prism Conj/Alch 12% 3d8 17% 4 Call Canine Familiar Summ 7% N/A 19% 3 Passwall Erth 7% N/A 19% 3 Swiftness Air 7% N/A 19% 3 Eringya's Surprising Cr Summ 7% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Dithmenos Fedhas Nemelex Xobeh Uskayaw Vehumet Xom Shops: D:5 [ Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History The magic dart hits the water moccasin. The water moccasin is moderately wounded. You miss the water moccasin. The water moccasin is moderately wounded. The vampire bat misses you. The vampire bat bites you but does no damage. The water moccasin closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The vampire bat closely misses you. The vampire bat bites you but does no damage. The water moccasin closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The vampire bat bites you but does no damage. The vampire bat closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. You closely miss the vampire bat. The vampire bat is lightly damaged. The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ... ... ...#..... #..#..... #...).... #........ ......... ##S.......# #@........##.. #########.b.......... ##...##....b.......<... ####..#................... #.###...[................## ##.).#............##.......# #....##.....#.......>....... #.......#.#..#..##.......... #.......#.#.###.##........... You could see a water moccasin and 2 vampire bats. Vanquished Creatures An ogre (D:5) 2 centaurs A bullfrog (D:6) A scorpion (D:5) 3 wights (D:5) 3 vampire bats (D:6) A bombardier beetle (D:5) 4 jellies 2 hounds 2 iguanas 2 sleepcaps (D:5) 4 gnolls (D:5) 2 river rats (D:6) 8 adders 2 white imps A dart slug (D:4) 3 ribbon worms 3 endoplasms 8 hobgoblins 7 jackals (D:2) 19 orcs 2 quokkas 9 ball pythons 6 bats 7 frilled lizards 6 giant cockroaches 8 goblins 6 kobolds 10 rats 133 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimKht the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 310 | D:1 | Reached XP level 2. HP: 13/20 MP: 0/5 519 | D:1 | Reached skill level 4 in Conjurations 814 | D:1 | Found a faded altar of an unknown god. 1638 | D:2 | Learned a level 1 spell: Foxfire 1638 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1638 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/5 1867 | D:2 | Learned a level 2 spell: Searing Ray 2185 | D:2 | Reached skill level 1 in Unarmed Combat 3637 | D:3 | Reached XP level 4. HP: 24/33 MP: 1/6 4093 | D:3 | Found a shadowy altar of Dithmenos. 4358 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4358 | D:3 | Found a radiant altar of Vehumet. 4358 | D:3 | Found a hide-covered altar of Uskayaw. 4367 | D:3 | Found a shimmering altar of Xom. 4367 | D:3 | Found a blossoming altar of Fedhas. 4383 | D:3 | Became a worshipper of Vehumet 4477 | D:3 | Reached skill level 1 in Short Blades 4712 | D:4 | Found a staircase to the Ecumenical Temple. 4720 | D:4 | Reached XP level 5. HP: 37/38 MP: 0/7 4815 | D:4 | Identified the +7 flail "Fuenaick" {drain, +Blink rPois | Str+5 Int+4} 4940 | D:4 | Reached skill level 5 in Conjurations 6083 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 6313 | D:5 | Entered Level 5 of the Dungeon 6353 | D:5 | Noticed a centaur 6361 | D:5 | Killed a centaur 6362 | D:5 | Reached XP level 6. HP: 46/46 MP: 2/9 6645 | D:5 | Reached skill level 1 in Maces & Flails 6831 | D:5 | Reached XP level 7. HP: 44/51 MP: 0/11 7079 | D:5 | Reached * piety under Vehumet 7079 | D:5 | Offered knowledge of Kinetic Grapnel by Vehumet. 7214 | D:5 | Reached skill level 1 in Fighting 7301 | D:5 | Reached skill level 6 in Conjurations 7456 | D:5 | Found Huadwoij's Antique Armour Emporium. 7465 | D:5 | Bought a pair of boots for 94 gold pieces 7465 | D:5 | Bought a cloak for 94 gold pieces 8053 | D:6 | Reached XP level 8. HP: 22/59 MP: 6/13 8207 | D:6 | Noticed Blorkula the Orcula 8235 | D:6 | HP: 3/60 [vampire bat[manifested out of Blorkula the | Orcula] (3)] 8235 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_basic, shapermc_ecumenical_altar_pompeii, chequers_serial_rivers_micro_e, st_stairs_8, minmay_heptomino_l4 D:2: layout_basic D:3: layout_basic, minmay_overflow_temple_hex, mainiacjoe_overflow_alcove_4, kennysheep_generic_room_5 D:4: layout_layer_cave, temple_statues D:5: layout_rooms, serial_shops, shop, hangedman_decor_lopped, serial_bayou_pond_e D:6: layout_cave_pools, mainiacjoe_sewer_entry_somewhere_in_here_1, uniq_blorkula_the_orcula, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 5 6 | 6.3 Unarmed Combat | 1 | 1.0 Short Blades | 1 | 1.5 Stealth | 3 4 | 4.1 Spellcasting | 3 4 | 4.8 Dodging | 2 | 2.5 Maces & Flails | 1 2 | 2.6 Fighting | 1 | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 15 | | || 15 Short sword | 31 | 26 | || 57 Flail | | 20 | 28 || 48 Cast: Magic Dart | 103 | 112 | 107 || 322 Searing Ray | | | 1 || 1 Ability: Enkindle | | 1 | 1 || 2 Use: Scroll | 9 | 6 | 2 || 17 Potion | 1 | | 1 || 2 Armour: Robe | 28 | 26 | 56 || 110 Dodge: Dodged | 17 | 28 | 34 || 79