Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12773846676325599573 1449 TimKht the Frost Mage (level 8, -1/61 HPs) Began as a Revenant Ice Elementalist on Oct 20, 2025. Slain by a wight ... wielding a +0 halberd (13 damage) ... on level 6 of the Dungeon. The game lasted 00:35:44 (6384 turns). TimKht the Frost Mage (Revenant Ice Elementalist) Turns: 6384, Time: 00:35:44 Health: -1/61 AC: 5 Str: 17 XL: 8 Next: 46% Magic: 6/14 EV: 11 Int: 16 God: Gold: 41 SH: 0 Dex: 12 Spells: 7/18 levels left rFire . . . c - staff of Desaemyrgh {rC+ Str+5 Dex+3 Ice} rCold + + . (no offhand) rNeg + + + a - +0 robe rPois ∞ t - +1 helmet rElec . k - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - ring of wizardry HPRegen 0.30/turn (no ring) MPRegen 0.14/turn %: wizardry (x1) @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 257 gold pieces. You spent 216 gold pieces at shops. Inventory: Hand Weapons b - the +7 Throatcutter {drain, coup de grace} (You found it on level 3 of the Dungeon) e - a +0 whip h - a +2 dagger of venom Armour a - a +0 robe (worn) k - a +0 cloak (worn) r - a +0 tower shield t - a +1 helmet (worn) Magical Staves c - the staff of Desaemyrgh (weapon) {rC+ Str+5 Dex+3 Ice} (You acquired it on level 3 of the Dungeon) [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Jewellery n - a ring of wizardry (worn) Wands o - a wand of digging (10) q - a wand of paralysis (22) u - a wand of warping (9) Scrolls d - 2 scrolls of identify i - a scroll of immolation l - a scroll of teleportation Potions f - 2 potions of resistance g - 2 potions of brilliance {unknown} j - a potion of magic m - a potion of might p - a potion of curing s - 2 potions of haste Skills: + Level 1.8 Fighting + Level 0.4(0.8) Short Blades + Level 0.9(1.0) Long Blades + Level 2.1 Staves + Level 3.2 Dodging + Level 3.4 Stealth + Level 0.8 Unarmed Combat + Level 5.7 Spellcasting + Level 0.4 Conjurations + Level 8.6 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Magic Dart Conj 20% 1d4 4% 1 c - Ozocubu's Armour Ice 48% N/A 1% 3 d - Frozen Ramparts Ice 96% 1d15 1% 3 e - Summon Ice Beast Ice/Summ 27% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 9% 2 Launch Clockwork Bee Frge 4% N/A 16% 3 Forge Blazeheart Golem Fire/Frge 4% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Xom Shops: D:4 [ D:5 * Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History The wight resists. The wall freezes the wight. The wight misses you. The wight resists. The wall freezes the wight. The wight resists. The wall freezes the wight. The wight hits you from afar with a +0 halberd. The wight completely resists. The wall freezes the wight but does no damage. The wight resists. The wall freezes the wight. The wight hits you from afar with a +0 halberd! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. The wight hits you with a +0 halberd! Your flames flare with remembrance! Aiming: Freeze (safe; 0% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 halberd and wearing a +0 robe (heavily damaged, 100% to hit) You feel a surge of power! You freeze the wight. The wight resists. The wight is heavily damaged. You hit the wight but do no damage. The wight is heavily damaged. You rip the existence from the wight to re-knit yourself! Your flames quiet as the last of your memories are burnt away. The wight misses you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 halberd and wearing a +0 robe (heavily damaged, 100% to hit) You feel a surge of power! You freeze the wight. The wight resists. The wight is heavily damaged. You hit the wight but do no damage. You freeze the wight. The wight is severely damaged. The wight hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wight, wielding a +0 halberd and wearing a +0 robe (severely damaged, 100% to hit) You feel a surge of power! You freeze the wight but do no damage. The wight completely resists. You closely miss the wight. The wight is severely damaged. The wight hits you with a +0 halberd! You die... ### #.# #@# ################z# ##.# ## ................z# #... .# ################.# #..###..# #.# #z.#.#..# #######.# #..#....# ........##### #..#.##.# ###.........###.......## #.##.....z...........# You could see 2 wights. Vanquished Creatures Pikel (D:6) Grinder (D:4) Blorkula the Orcula (D:5) 2 lemures (D:6) A kobold brigand (D:3) 2 scorpions 4 vampire bats (D:5) 3 bombardier beetles A jelly (D:5) 2 orc priests (D:4) A hound (D:5) A sleepcap (D:5) Terence (D:3) 3 gnolls (D:5) 7 adders A shadow imp (D:6) A white imp (D:6) 4 ufetubi 16 orcs 3 endoplasms 5 giant cockroaches 7 hobgoblins 2 jackals (D:4) 3 quokkas 4 ball pythons 3 bats 3 frilled lizards (D:3) 6 goblins 10 kobolds 6 rats 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TimKht the Revenant Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 108 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 929 | D:2 | Learned a level 1 spell: Magic Dart 929 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 929 | D:2 | Reached XP level 3. HP: 21/26 MP: 3/6 954 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1038 | D:2 | Reached skill level 5 in Ice Magic 1359 | D:3 | Noticed Terence 1367 | D:3 | Killed Terence 1564 | D:3 | Identified the +3 pair of boots "Bat Wac" {Fly rC- Str+6 | Dex-5} 1581 | D:3 | Reached XP level 4. HP: 33/33 MP: 7/7 1819 | D:3 | Learned a level 3 spell: Frozen Ramparts 1821 | D:3 | Found the +7 Throatcutter {drain, coup de grace} 1821 | D:3 | Noticed a kobold brigand 1833 | D:3 | Killed a kobold brigand 1834 | D:3 | Reached XP level 5. HP: 34/39 MP: 4/8 1851 | D:3 | Got the +7 Throatcutter {drain, coup de grace} 2086 | D:3 | Reached skill level 6 in Ice Magic 2665 | D:3 | Identified a scroll of acquirement 2665 | D:3 | Acquired the staff of Desaemyrgh {rC+ Str+5 Dex+3 Ice} 2781 | D:4 | Found Horr's Armour Emporium. 2981 | D:4 | Noticed Grinder 3034 | D:4 | Killed Grinder 3035 | D:4 | Reached skill level 1 in Fighting 3035 | D:4 | Reached skill level 1 in Staves 3035 | D:4 | Reached XP level 6. HP: 14/47 MP: 1/10 3521 | D:4 | Reached XP level 7. HP: 35/52 MP: 0/11 3872 | D:4 | Learned a level 3 spell: Summon Ice Beast 3902 | D:5 | Entered Level 5 of the Dungeon 3914 | D:5 | Noticed Blorkula the Orcula 3927 | D:5 | Paralysed by Blorkula the Orcula for 4 turns 3938 | D:5 | Killed Blorkula the Orcula 4152 | D:5 | Reached skill level 7 in Ice Magic 4441 | D:5 | Found Aczam's Assorted Antiques. 4456 | D:5 | Bought a tower shield for 216 gold pieces 4745 | D:5 | Found a shimmering altar of Xom. 5869 | D:6 | Noticed Pikel 5880 | D:6 | Killed Pikel 5881 | D:6 | Reached skill level 5 in Spellcasting 5881 | D:6 | Reached skill level 8 in Ice Magic 5881 | D:6 | Reached XP level 8. HP: 51/60 MP: 2/14 6384 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_rooms, minmay_tromino_v4_c D:2: layout_basic, grunt_decor_cap D:3: layout_loops_ring, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_b, co_window_of_opportunity_b, co_window_of_opportunity_c, co_window_2corner, co_window_of_opportunity_c, co_window_4corner_a, co_window_4corner_b, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a, dilly_guarded_unrand_throatcut, uniq_terence D:4: layout_rooms, serial_shops, shop, uniq_grinder D:5: layout_basic, tgw_xom, serial_shops, nicolae_stop_n_shop_2, serial_glass, glass_columns_b, glass_columns_b, feat_on_display, feat_on_display, minmay_strange_pillars, uniq_blorkula_the_orcula D:6: layout_basic, minmay_temple_entry_glass, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 | 3.2 Ice Magic | 5 6 8 | 8.6 Spellcasting | 3 5 | 5.7 Fighting | 1 | 1.8 Staves | 1 2 | 2.1 Stealth | 3 | 3.4 Short Blades | | 0.4 Long Blades | | 0.9 Unarmed Combat | | 0.8 Conjurations | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 23 | | || 23 Dagger | 32 | 28 | || 60 Whip | 2 | | || 2 Staff | | 67 | 73 || 140 Long sword | | 19 | || 19 Cast: Freeze | 27 | 31 | 67 || 125 Ozocubu's Armour | 2 | 5 | 4 || 11 Frozen Ramparts | | 5 | 7 || 12 Magic Dart | | 2 | 1 || 3 Ability: Enkindle | | 1 | 3 || 4 Use: Potion | 3 | 5 | 3 || 11 Scroll | 2 | 5 | 2 || 9 Stab: Sleeping | 2 | 1 | || 3 Armour: Robe | 26 | 51 | 71 || 148 Dodge: Dodged | 39 | 68 | 72 || 179 Block: Tower shield | | | 1 || 1