Dungeon Sprint DCSS version 0.33-a0-738-g2fa979db60 (webtiles) character file. Game seed: 6672935118988427690 0 TheZauruS the Chiller (level 1, -9/10 HPs) Began as a Deep Elf Ice Elementalist on Jan 15, 2025. Engulfed by a fire crab's flame (19 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:50 (63 turns). TheZauruS the Chiller (Deep Elf Ice Elementalist) Turns: 63, Time: 00:01:53 Health: -9/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 38% 1d6 8% 3 Ozocubu's Armour Ice 19% N/A 8% 3 Summon Ice Beast Ice/Summ 11% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 2 runed doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, TheZauruS the Deep Elf Ice Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the huge gate. An adder comes into view. The adder hisses angrily. A manticore comes into view. There is a huge open gate to the Metal Vault (Medium) here. You close the huge gate. You open the door. A dart slug comes into view. Okay, then. You close the door. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. Found a huge runed gate to the Main Hall (Safe). You open the huge gate. Found a huge runed gate to a Minivault (Hard). There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. Found a huge runed gate to the Vestibule (Extremely Hard). You open the huge gate. 3 hell hogs, a walking divine tome and a fire crab come into view. The walking divine tome's pages rustle loudly. The hell hog squeals angrily. x2 The fire crab breathes flames at you. You close the huge gate. You are engulfed in blazing flames. Ouch! That really hurt! You die... .. #.# ...# #####++## .h... #........ ...;h##.○...... .h...○+○○#....# .t○☼°○+○○...... #@○...... ###########.○#....# .........''........ .........''........ #######..##..#....# #..##........ #..##........ #..####++#### #..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | TheZauruS the Deep Elf Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 11 | D | Found a huge runed gate leading to the Armoury (Hard). 11 | D | Found a huge runed gate leading to the Armoury (Hard). 13 | D | Noticed a manticore 47 | D | Found a huge runed gate to the Main Hall (Safe). 48 | D | Found a huge runed gate to the Main Hall (Safe). 57 | D | Found a huge runed gate to a Minivault (Hard). 58 | D | Found a huge runed gate to a Minivault (Hard). 59 | D | Found a huge runed gate to the Steel Vault (Very Hard). 59 | D | Found a huge runed gate to the Steel Vault (Very Hard). 59 | D | Found a huge runed gate to the Vestibule (Extremely Hard). 59 | D | Found a huge runed gate to the Vestibule (Extremely Hard). 62 | D | Noticed a hell hog 62 | D | Noticed a hell hog 62 | D | Noticed a hell hog 62 | D | Noticed a walking divine tome 62 | D | Noticed a fire crab 63 | D | Engulfed by a fire crab's flame Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_4, final_vault] Action || total ---------------------------++------- Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 30 | 33 | 0 | 0 | 1 | 63.0 | Dungeon | 63 | 30 | 33 | 0 | 0 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 63 daAuts