Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file.

Game seed: 15290685252290531255

40 Thackeray the Magician (level 3, -3/19 HPs)
             Began as a Deep Elf Conjurer on Feb 18, 2025.
             Slain by Terence
             ... wielding a +4 flail of pain
              (11 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:04:27 (866 turns).

Thackeray the Magician (Deep Elf Conjurer)           Turns: 866, Time: 00:04:27

Health: -3/19      AC:  2    Str:  6    XL:     3   Next: 30%
Magic:  6/11       EV: 11    Int: 22    God:    
Gold:   103        SH:  0    Dex: 13    Spells: 9/12 levels left

rFire   . . .        (no weapon)
rCold   . . .        (no shield)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.24/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 103 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Scrolls
 c - a scroll of teleportation {unknown}
 e - a scroll of torment {unknown}
 f - a scroll of immolation {unknown}
 g - a scroll of silence {unknown}
Potions
 b - a potion of magic
 d - a potion of curing {unknown}
 h - a potion of degeneration {unknown}


   Skills:
 - Level 2.4 Dodging
 - Level 2.4 Stealth
 + Level 5.2 Spellcasting
 - Level 4.3 Conjurations


You had 9 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           50%        2d6       2%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      7%         3d7       36%         4
 Iskenderun's Mystic Bla  Conj/Tloc      15%        2d5 (+2d2 36%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)         Zot: 11133      

Altars:

Shops:
D:1 (

Annotations:
D:2 Terence


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

A hobgoblin comes into view.
The hobgoblin shouts! You hear an angry hiss.
Casting: Magic Dart (safe; 1% risk of failure)
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - hobgoblin
Aim: a hobgoblin (100% to hit)
The magic dart hits the hobgoblin.
You now have 10/11 mp.
Casting: Magic Dart (safe; 1% risk of failure)
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin
Aim: a hobgoblin (severely wounded, 100% to hit)
The magic dart hits the hobgoblin.
You kill the hobgoblin!
You now have 9/11 mp.
Terence the Veteran comes into view. He is wielding a +4 flail of pain.
Terence shouts!
Terence looks irritated.
MP restored: 11
Casting: Magic Dart (safe; 1% risk of failure)
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - Terence
Aim: Terence, wielding a +4 flail of pain and wearing a +0 scale mail (82% to
hit)
The searing ray misses Terence.
(Press . to maintain the ray.)
Terence hits you with a +4 flail of pain.
You take 5 damage, and have 14/19 hp. MASSIVE DAMAGE!! You now have 9/11 mp.
The searing ray hits Terence but does no damage.
Terence misses you.
You now have 8/11 mp.
The searing ray hits Terence.
Terence hits you with a +4 flail of pain!
* * * LOW HITPOINT WARNING * * *
You take 6 damage, and have 8/19 hp. MASSIVE DAMAGE!! You now have 7/11 mp.
The searing ray hits Terence.
You finish channelling your searing ray.
Terence hits you with a +4 flail of pain!
Ouch! That really hurt!
You die...
Terence says, "And stay out!"

              #..  #.###
          #####.# ##.##.
          #.....###.†#..
          #.##..........
      #####.#..####.####
  #####...(.#†##  #.#  #
  #............#  #.#  #
  #.###.#####..#  #.#  #
      #@#   #..#  #.#
   #..@.#   #..#  #.####
.....#...   #..#  #†....
#### ...##  #†.# ...####
    ..#.#   #.>.
   #.##.#   #.#.
   .. #.#
  ... ...


You could see Terence.

Vanquished Creatures
  Natasha (D:2)
  A ball python (D:2)
  A giant cockroach (D:1)
  2 goblins (D:1)
  2 hobgoblins
  2 kobolds (D:1)
  4 bats (D:1)
  2 frilled lizards
  2 rats
17 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Thackeray the Deep Elf Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   382 | D:1      | Reached skill level 4 in Spellcasting
   382 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/9
   385 | D:1      | Learned a level 2 spell: Searing Ray
   522 | D:1      | Found Byazuap's Antique Weapon Shop.
   763 | D:2      | Noticed Natasha
   767 | D:2      | Killed Natasha
   768 | D:2      | Reached skill level 5 in Spellcasting
   768 | D:2      | Reached XP level 3. HP: 11/19 MP: 5/11
   862 | D:2      | Noticed Terence
   866 | D:2      | Slain by Terence

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_brainrot, layout_basic, serial_shops,
          nicolae_shop_waterfront
D:2:      layout_rooms, uniq_natasha, uniq_terence

Skill      XL: |  1  2 |
---------------+-------+-----
Spellcasting   |  4  5 |  5.2
Dodging        |       |  2.4
Stealth        |       |  2.4
Conjurations   |       |  4.3

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    29
         Searing Ray       ||     2
 Armour: Robe              ||     9
  Dodge: Dodged            ||     5