Dungeon Crawl Stone Soup version 0.33-a0-544-ga893128bbb (webtiles) character file. Game seed: 7963722750237647868 7379 Thackeray the Fighter (level 10, -32/83 HPs) Began as a Demonspawn Conjurer on Nov 27, 2024. Was an Initiate of Sif Muna. Killed from afar by Fannar (38 damage) ... with a bolt of cold ... on level 10 of the Dungeon on Dec 7, 2024. The game lasted 01:18:24 (17996 turns). Thackeray the Fighter (Demonspawn Conjurer) Turns: 17996, Time: 01:18:25 Health: -32/83 AC: 4 Str: 7 XL: 10 Next: 92% Magic: 2/18 EV: 11 Int: 24 God: Sif Muna [......] Gold: 545 SH: 0 Dex: 11 Spells: 9/20 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . r - +0 cloak rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.33/turn k - ring of wizardry MPRegen 0.16/turn %: wizardry (x1) @: no status effects A: antennae 2, demonic guardian 1, ignite blood 2 a: Renounce Religion You were on level 10 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 545 gold pieces. Inventory: Hand Weapons c - a +1 sling Missiles s - a throwing net x - 4 darts of dispersal Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) q - the +5 scale mail of Entitlement {rPois rN+ SInv Stlth+} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. r - a +0 cloak (worn) Magical Staves p - a staff of cold y - a staff of air Jewellery d - a ring of protection from fire (left hand) k - a ring of wizardry (right hand) m - a +6 ring of strength o - a +6 ring of strength Wands u - a wand of warping (15) z - a wand of flame (13) B - a wand of polymorph (12) F - a wand of mindburst (4) Scrolls f - a scroll of silence h - 2 scrolls of revelation {unknown} i - a scroll of fog {unknown} j - 2 scrolls of poison {unknown} l - a scroll of blinking {unknown} n - 2 scrolls of noise t - 2 scrolls of immolation {unknown} v - a scroll of brand weapon {unknown} A - 3 scrolls of enchant weapon D - a scroll of acquirement {unknown} E - a scroll of fear {unknown} Potions b - 2 potions of mutation {unknown} g - a potion of curing {unknown} w - a potion of haste {unknown} C - a potion of brilliance {unknown} G - a potion of cancellation {unknown} Skills: - Level 9.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.7 Spellcasting - Level 8.0 Conjurations - Level 6.0 Translocations - Level 8.0 Alchemy - Level 4.0 Invocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 1% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 3% 1 Construct Spike Launche Frge 12% 2d3 4% 2 Grave Claw Necr 12% 2d7 4% 2 Flame Wave Conj/Fire 26% 2d8 6% 4 Sticky Flame Fire/Alch 26% 2d6 6% 4 Inner Flame Hex/Fire 6% N/A 10% 3 Launch Clockwork Bee Frge 6% N/A 10% 3 Vampiric Draining Necr 6% 2d6 10% 3 Arcjolt Conj/Air 13% 1d23 17% 5 Forge Blazeheart Golem Fire/Frge 6% N/A 32% 4 Forge Lightning Spire Air/Frge 6% 3d4 32% 4 Maxwell's Capacitive Co Air 3% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:8 =* Annotations: D:3 2 exclusions, Ijyb, Sigmund D:7 Joseph D:10 exclusion: door, Fannar Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. A weak demonic guardian rushes to your aid. Your demonic aura often causes spilled blood to erupt in flames. Message History Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Fannar casts a spell at you. The bolt of cold hits you!! Your fulminant prism crackles loudly. There is an open door here. You hear an explosion! Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Fannar, wielding a staff of cold and wearing a +1 robe of cold resistance (severely wounded, 70% to hit) The searing ray hits Fannar! Fannar is almost dead. (Press . to maintain the ray.) The searing ray hits Fannar. Fannar is almost dead. The searing ray misses Fannar. Fannar hits you with a staff of cold! A demonic guardian appears! Fannar freezes you!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Fannar, wielding a staff of cold and wearing a +1 robe of cold resistance (almost dead, ally target, 70% to hit) The searing ray hits Fannar but does no damage. Fannar is almost dead. (Press . to maintain the ray.) Fannar casts a spell. Fannar drains the heat from the surrounding environment! * * * LOW HITPOINT WARNING * * * Your white imp resists. You swap places. You stop channelling your searing ray. Fannar points at you and mumbles some strange words. The bolt of cold hits your white imp. Your white imp resists. The bolt of cold hits you!!! 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