Dungeon Crawl Stone Soup version 0.32-a0-2126-g28ae855c5f (webtiles) character file. Game seed: 16637822390612237458 1006 Ten05 the Shooter (level 8, -7/61 HPs) Began as a Coglin Hunter on Aug 17, 2024. Mangled by a sleepcap (16 damage) ... on level 5 of the Dungeon. The game lasted 00:02:31 (3781 turns). Ten05 the Shooter(Coglin Hunter) Turns: 3781, Time: 00:02:32 Health: -7/61 AC: 3 Str: 13 XL: 8 Next: 20% Magic: 8/8 EV: 2 Int: 8 God: Gold: 244 SH: 0 Dex: 19 Spells: 7/7 levels left rFire . . . a - +2 sling {Choonhe} rCold . . . d - +0 sling {Lucía} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . A - scarf {+Inv} rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.30/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: lethally poisoned (-7 -> -11), sleeping, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 244 gold pieces. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: + Level 4.8 Fighting * Level 6.8 Ranged Weapons + Level 4.2 Dodging - Level 0.7 Stealth * Level 3.0 Evocations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 0% N/A 50% 1 Summon Small Mammal Summ 0% N/A 50% 1 Call Imp Summ 0% N/A 63% 2 Lesser Beckoning Tloc 0% N/A 63% 2 Call Canine Familiar Summ 0% N/A 86% 3 Confusing Touch Hex 0% N/A 86% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 86% 3 Teleport Other Tloc 0% N/A 86% 3 Vampiric Draining Necr 0% 2d6 86% 3 Summon Blazeheart Golem Fire/Summ 0% N/A 99% 4 Summon Lightning Spire Summ/Air 0% N/A 99% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Dispersal Tloc 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Inventory: Hand Weapons a - a +2 sling (weapon) {Choonhe} d - a +0 sling (offhand) {Lucía} Missiles g - 3 curare-tipped darts {=f} Armour b - a +0 leather armour (worn) p - the +2 scale mail "Curagg" {Dex+5} (You found it on level 2 of the Dungeon) Dex+5: It affects your dexterity (+5). A - a scarf of invisibility (worn) Magical Staves m - a staff of earth {!a} t - a staff of cold {!a} Scrolls c - a scroll of butterflies h - a scroll of enchant weapon {unknown} i - a scroll of enchant armour {unknown} j - 6 scrolls of identify {unknown} l - 4 scrolls of fog {unknown} n - 4 scrolls of teleportation {unknown} o - a scroll of poison {unknown} s - 2 scrolls of noise {unknown} v - a scroll of acquirement {unknown} w - a scroll of vulnerability {unknown} y - a scroll of fear {unknown} D - a scroll of immolation {unknown} Potions e - 4 potions of haste {unknown} f - 2 potions of attraction {unknown} k - 3 potions of mutation {unknown} q - a potion of heal wounds {unknown} r - a potion of cancellation {unknown} u - a potion of resistance {unknown} x - a potion of enlightenment {unknown} z - a potion of might {unknown} B - a potion of invisibility {unknown} C - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: ... ?... ## ....### #. ....... >. ....... .# ....... #.# ... .......###.## ..## #.....f@...## ... ##....##....# ...### #.... #....# ...... #.... #....# #..... ##### #....# #####..... #....###....).... ####........##.).... #....#####..##.).... #..########......### You could see a sleepcap. Message History You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The scorpion closely misses you. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is heavily wounded. You shoot a sling bullet. The sling bullet hits the scorpion! You kill the scorpion! You feel very sick. Your Evocations skill increases to level 3! Unknown command. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is severely damaged. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is almost destroyed. You feel very sick. The sleepcap misses you. You shoot a sling bullet. The sling bullet hits the sleepcap. The sleepcap is almost destroyed. You shoot a sling bullet. The sling bullet hits the sleepcap but does no damage. The sleepcap is almost destroyed. You feel sick. The sleepcap closely misses you. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You feel sick. The sleepcap releases spores at you! You die... Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 3 4 | 4.2 Ranged Weapons | 4 5 6 | 6.8 Fighting | 3 4 | 4.8 Evocations | 2 3 | 3.0 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 140 | 168 | 236 || 544 Throw: Dart | | 1 | || 1 Armour: Leather armour | 13 | 8 | 33 || 54 Scale mail | 7 | | || 7 Dodge: Dodged | 8 | 17 | 21 || 46 Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms, shapermc_ecumenical_altar_pompeii D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c D:3: layout_loops_corners, lexackson_kobold_supper, uniq_sigmund, uniq_terence D:4: layout_loops_ring D:5: layout_basic, minmay_increasing_density Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ten05 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 110 | D:1 | Reached skill level 2 in Dodging 110 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 268 | D:1 | Reached skill level 4 in Ranged Weapons 279 | D:1 | Found a faded altar of an unknown god. 327 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 957 | D:2 | Identified the +2 scale mail "Curagg" {Dex+5} 1383 | D:2 | Reached XP level 4. HP: 27/34 MP: 4/4 1532 | D:3 | Noticed Sigmund 1539 | D:3 | Killed Sigmund 1540 | D:3 | Reached skill level 3 in Fighting 1540 | D:3 | Reached skill level 5 in Ranged Weapons 1540 | D:3 | Reached skill level 3 in Dodging 1540 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 1626 | D:3 | Reached XP level 6. HP: 47/47 MP: 6/6 2003 | D:3 | Noticed Terence 2009 | D:3 | Killed Terence 2625 | D:4 | Reached skill level 4 in Fighting 2625 | D:4 | Reached XP level 7. HP: 54/54 MP: 7/7 2765 | D:4 | Reached skill level 6 in Ranged Weapons 3225 | D:5 | Entered Level 5 of the Dungeon 3408 | D:5 | Reached skill level 4 in Dodging 3504 | D:5 | Reached skill level 1 in Evocations 3617 | D:5 | Reached skill level 2 in Evocations 3617 | D:5 | Reached XP level 8. HP: 50/61 MP: 8/8 3779 | D:5 | Reached skill level 3 in Evocations 3781 | D:5 | Mangled by a sleepcap Vanquished Creatures Sigmund (D:3) A black bear (D:5) A phantom (D:5) 3 scorpions A bombardier beetle (D:5) A jelly (D:5) 3 hounds (D:5) An orc priest (D:4) A sleepcap (D:5) Terence (D:3) 8 gnolls 6 adders 2 ufetubi (D:5) 4 dart slugs (D:1) 2 ribbon worms 12 orcs 4 ball pythons 4 bats 7 endoplasms 2 giant cockroaches (D:4) 11 goblins 5 hobgoblins 4 jackals 9 kobolds 4 quokkas 2 frilled lizards (D:3) 5 rats 105 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3828 | 3678 | 150 | 0 | 3094 | 5 | 765.6 | Dungeon | 3828 | 3678 | 150 | 0 | 3094 | 5 | 765.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 887 daAuts D:3: 872 daAuts D:4: 839 daAuts D:1: 663 daAuts D:5: 565 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 978 | 460 | 32.0 | 89 | 16 | 15.2 +---------+---------+-------+---------+---------+------- D:1 | 53 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 29 | 0 | 0.0 | 10 | 0 | 0.0 D:3 | 85 | 278 | 76.6 | 12 | 10 | 45.5 D:4 | 266 | 0 | 0.0 | 28 | 0 | 0.0 D:5 | 545 | 182 | 25.0 | 15 | 6 | 28.6 +---------+---------+-------+---------+---------+-------