Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Ten05 the Magician (Djinni Conjurer) Turns: 1225, Time: 00:04:10 Health: 34/34 AC: 2 Str: 6 XL: 4 Next: 68% Gold: 70 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 70 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: * Level 2.6 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 10% 3d9 22% 4 m - Magic Dart Conj 84% 1d7 2% 1 s - Searing Ray Conj 42% 2d6 3% 2 z - Sting Conj/Alch 84% 1d8 2% 1 X - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library is empty. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll labelled UCEIJU GEDEFA d - 3 scrolls labelled NUOLENG DORPHOR Potions c - a fuming puce potion e - a smoky purple potion f - a fuming yellow potion Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: ### ##.## ##.#.################ #.###........@....... ##.#.##########.####. ##.## # #.# #.# .# #.# .# #.# .# #.##.# #....# There are no monsters in sight! Message History Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 79% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * You kill the gnoll! You see here a +0 robe. Things that are here: a +0 whip; a gnoll corpse You see here a +0 whip. A goblin comes into view. It is wielding a +0 dagger. Aiming: Sting (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 70% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The goblin attacks as it pursues you! The goblin completely misses you. You kill the goblin! You see here a +0 dagger. Things that are here: a +0 spear; a +0 halberd Found a scroll labelled NUOLENG DORPHOR. Found 14 gold pieces. d - 3 scrolls labelled NUOLENG DORPHOR (gained 1) Unknown command. Saving game... please wait. Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Dodging | 3 | 3.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | || 50 Sting | 2 | 10 || 12 Searing Ray | 2 | || 2 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 3 | 2 || 5 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ten05 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Ten05 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached skill level 1 in Fighting 75 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 173 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 173 | D:1 | Learned a level 1 spell: Sting 553 | D:1 | Reached skill level 2 in Fighting 1116 | D:2 | Reached XP level 4. HP: 30/33 MP: 0/0 1136 | D:2 | Reached skill level 3 in Dodging Vanquished Creatures 5 gnolls 2 dart slugs (D:1) A ball python (D:1) 2 bats (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 goblins 6 kobolds (D:1) 4 rats (D:1) 31 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1224 | 1204 | 20 | 0 | 786 | 2 | 612.0 | Dungeon | 1224 | 1204 | 20 | 0 | 786 | 2 | 612.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1079 daAuts D:2: 145 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 114 | 3 | 2.6 | 29 | 2 | 6.5 +---------+---------+-------+---------+---------+------- D:1 | 56 | 3 | 5.1 | 24 | 2 | 7.7 D:2 | 58 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------