Dungeon Crawl Stone Soup version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 10863757809540172199 124187 Tazdingo the Sorcerer (level 16, 0/83 (86) HPs) Began as a Deep Elf Conjurer on July 31, 2025. Was the Champion of Hepliaklqana. Engulfed by a ghost crab's spectral mist (8 damage) ... on level 2 of the Swamp on Aug 8, 2025. The game lasted 01:19:47 (28725 turns). Tazdingo the Sorcerer (Deep Elf Conjurer) Turns: 28725, Time: 01:19:48 HP: 0/83 (86) AC: 10 Str: 11 XL: 16 Next: 38% MP: 39/45 EV: 10 Int: 38 God: Hepliaklqana [******] Gold: 1010 SH: 5 Dex: 15 Spells: 28/62 levels left rFire . . . (100%) l - +2 short sword (speed) rCold + . . (50%) t - +0 buckler rNeg + . . (50%) y - +3 troll leather armour {Snorg} rPois + (33%) v - +1 hat {SInv} rElec . (100%) (no cloak) rCorr + (50%) C - +0 pair of gloves "Paymet" {rPois rN+ rCorr Stlth+} SInv + e - +0 pair of boots Will ++... b - amulet of the acrobat Stlth +++ E - ring of Keriuz {Will+ Str+3} HPRegen 1.13/turn F - ring "Usaah" {rC+ Str+4 Int+6 Dex+2} MPRegen 0.58/turn %: acrobat @: studying Unarmed Combat, lightly drained A: reduced essence, magic regeneration a: Imbue Servitor, Renounce Religion, Recall Ancestor, Ancestor Identity, Transference, Idealise You were on level 2 of the Swamp. You worshipped Hepliaklqana. Hepliaklqana was exalted by your worship. You visited 5 branches of the dungeon, and saw 25 of its levels. You also visited: Bailey. You collected 2388 gold pieces. You spent 1378 gold pieces at shops. Inventory: Hand Weapons l - a +2 short sword of speed (weapon) n - a +3 antimagic quarterstaff u - the +8 morningstar of Logif {antimagic, rPois rC++ rN+ Str-5} (You found it on level 1 of the Lair of Beasts) rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Missiles a - 3 throwing nets {!f} h - 31 poisoned darts m - 6 curare-tipped darts B - 12 boomerangs Armour d - the +0 robe of Shielding {rN+ Will++} (You found it on level 8 of the Dungeon) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. e - a +0 pair of boots (worn) g - the +2 hat of the Iron City of Dis {rC+ MP-9 Int+6} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. MP-9: It affects your magic capacity (-9). Int+6: It affects your intelligence (+6). j - a +0 troll leather armour {Pargi} o - the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (You found it on level 9 of the Dungeon) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). p - +1 steam dragon scales r - +0 acid dragon scales t - a +0 buckler (worn) v - a +1 hat of see invisible (worn) w - a +2 pair of gloves of parrying x - an orb of pyromania y - a +3 troll leather armour (worn) {Snorg} C - the +0 pair of gloves "Paymet" (worn) {rPois rN+ rCorr Stlth+} (You bought it in a shop on level 2 of the Orcish Mines) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Magical Staves s - a staff of cold Jewellery b - an amulet of the acrobat (worn) c - a +6 ring of dexterity f - an amulet of guardian spirit i - an amulet of regeneration k - a +6 ring of dexterity q - a +4 ring of slaying z - a +5 ring of evasion A - a ring of protection from cold E - the ring of Keriuz (worn) {Will+ Str+3} (You acquired it on level 2 of the Orcish Mines) [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). F - the ring "Usaah" (worn) {rC+ Str+4 Int+6 Dex+2} (You acquired it on level 1 of the Swamp) [ring of intelligence] rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). Talismans D - the hive talisman "Kuggene" {*Slow +Inv Dex+3 SInv} (You acquired it on level 2 of the Orcish Mines) [hive talisman] *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Wands f - a wand of mindburst (3) c - a wand of iceblast (21) a - a wand of flame (26) e - a wand of paralysis (33) d - a wand of digging (10) Scrolls S - a scroll of silence b - 5 scrolls of blinking a - 6 scrolls of enchant armour T - 2 scrolls of torment x - 6 scrolls of amnesia w - 4 scrolls of enchant weapon p - 4 scrolls of poison g - 4 scrolls of fog V - 8 scrolls of vulnerability t - 13 scrolls of teleportation s - a scroll of butterflies l - a scroll of immolation {unknown} f - 4 scrolls of fear r - 2 scrolls of revelation N - 3 scrolls of noise Potions g - 3 potions of magic e - 3 potions of enlightenment M - 4 potions of mutation j - 2 potions of resistance {unknown} w - 6 potions of heal wounds L - 4 potions of lignification i - 3 potions of invisibility m - 2 potions of might b - 3 potions of brilliance h - 2 potions of haste A - 5 potions of attraction c - 3 potions of curing C - 4 potions of cancellation a - 5 potions of ambrosia Skills: + Level 9.6 Fighting - Level 5.0 Armour - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Shields * Level 23.6 Spellcasting + Level 15.2 Conjurations - Level 5.0 Translocations + Level 5.5 Forgecraft + Level 8.2 Fire Magic - Level 10.0 Invocations You had 28 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 89% 2d17 (+2d91% 4 d - Fireball Conj/Fire 47% 3d19 1% 5 e - Orb of Destruction Conj 51% 9d13 1% 7 f - Spellspark Servitor Conj/Frge 44% N/A 11% 7 p - Passwall Erth 44% N/A 2% 3 v - Summon Mana Viper Hex/Summ 44% N/A 26% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 88% N/A 1% 2 Grave Claw Necr 88% 2d13 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 80% 3d13 1% 3 Maxwell's Portable Pile Tloc 70% (3-9)d7 1% 3 Mephitic Cloud Conj/Alch/Air 70% N/A 1% 3 Teleport Other Tloc 70% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Forge Blazeheart Golem Fire/Frge 77% N/A 1% 4 Fulminant Prism Conj/Alch 40% 3d19 1% 4 Sticky Flame Fire/Alch 66% 2d11 1% 4 Arcjolt Conj/Air 40% 1d50 1% 5 Ozocubu's Armour Ice 44% N/A 2% 3 Sigil of Binding Hex 44% N/A 2% 3 Tukima's Dance Hex 44% N/A 2% 3 Vampiric Draining Necr 44% 2d9 2% 3 Awaken Armour Erth/Frge 100% N/A 2% 4 Freezing Cloud Conj/Ice/Air 35% 6-21 3% 5 Airstrike Air 22% 2d(4-20) 9% 4 Anguish Hex/Necr 22% N/A 9% 4 Eringya's Surprising Cr Summ 44% N/A 9% 4 Leda's Liquefaction Alch/Erth 22% N/A 9% 4 Gell's Gavotte Tloc 35% 2d(27-40) 19% 6 Plasma Beam Fire/Air 33% 2x1d46 26% 6 Eringya's Noxious Bog Alch 22% 4d6 80% 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 24678 Temple (1/1) D:5 Zot: 5960 Lair (5/5) D:11 Zot: 21758 Swamp (2/4) Lair:3 Zot: 10804 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Zot: 9880 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:2 * D:4 : D:14 = Orc:2 ![?* Annotations: D:15 Roxanne Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You regenerate magic rapidly. Message History A goliath frog comes into view. The alligator tail-slaps you. * * * LOW HITPOINT WARNING * * * You block the alligator's attack. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Zoeviwou avoids your attack. The mystic blast hits the alligator! The alligator is moderately wounded. The alligator is knocked back by the mystic blast. The alligator slams into the mangrove! The alligator is heavily wounded. The mystic blast hits the bunyip!! The bunyip is moderately wounded. The bunyip is knocked back by the mystic blast. The ghost crab breathes spectral mist at you. The spectral mist engulfs the alligator. Zoeviwou hits the bunyip with a +0 dagger of draining! Zoeviwou drains the bunyip. There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! Zoeviwou avoids your attack. The mystic blast hits the bunyip! The bunyip is severely wounded. The bunyip is knocked back by the mystic blast. The mystic blast hits the alligator!! The alligator is almost dead. The alligator is knocked back by the mystic blast. The alligator slams into the mangrove. The alligator is almost dead. You are engulfed in spectral mist. * * * LOW HITPOINT WARNING * * * The alligator is engulfed in spectral mist. The alligator dies! The bunyip claws Zoeviwou!! x2 Zoeviwou is destroyed! You are engulfed in spectral mist. 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