Dungeon Crawl Stone Soup version 0.34-a0-340-g2db4d66fed (webtiles) character file. Game seed: 11535958311864372638 473 Tazdingo the Conjurer (level 6, -2/36 HPs) Began as a Deep Elf Conjurer on July 10, 2025. Was an Initiate of Vehumet. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 6 of the Dungeon. The game lasted 00:07:04 (3930 turns). Tazdingo the Conjurer (Deep Elf Conjurer) Turns: 3930, Time: 00:07:04 Health: -2/36 AC: 4 Str: 4 XL: 6 Next: 83% Magic: 6/16 EV: 11 Int: 28 God: Vehumet [......] Gold: 168 SH: 0 Dex: 13 Spells: 4/16 levels left rFire . . . (100%) o - +2 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) p - +1 robe "Doiniusa" {+Inv Int+3} rPois . (100%) w - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ q - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Evoke Invisibility You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons o - a +2 dagger of venom (weapon) Missiles f - 3 boomerangs r - 9 poisoned darts Armour p - the +1 robe "Doiniusa" (worn) {+Inv Int+3} (You found it on level 3 of the Dungeon) +Inv: It lets you turn invisible. Int+3: It affects your intelligence (+3). w - a +0 helmet (worn) Jewellery m - an amulet of guardian spirit q - a ring of protection from cold (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of enchant armour {unknown} e - 7 scrolls of identify {unknown} g - 2 scrolls of fear {unknown} u - a scroll of noise {unknown} Potions b - 3 potions of magic h - a potion of berserk rage {unknown} i - 2 potions of heal wounds {unknown} j - a potion of enlightenment {unknown} k - a potion of invisibility {unknown} l - 2 potions of haste {unknown} n - a potion of lignification {unknown} s - 2 potions of might {unknown} t - 2 potions of curing {unknown} v - a potion of moonshine {unknown} Skills: + Level 2.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.5 Spellcasting * Level 7.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 d - Irradiate Conj/Alch 13% 3d16 38% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Poisonous Vapours Alch/Air 28% 1d1 6% 1 Blink Tloc 14% N/A 10% 2 Fulminant Prism Conj/Alch 13% 3d9 14% 4 Volatile Blastmotes Fire/Tloc 14% 2d11 19% 3 Sticky Flame Fire/Alch 7% 2d4 54% 4 Curse of Agony Necr 7% N/A 87% 5 Summon Mana Viper Hex/Summ 7% N/A 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26661 Temple: D:4-7 Altars: Kikubaaqudgha Trog Vehumet Shops: D:6 ? Annotations: D:4 exclusions: floor, lemure and 5 unknown terrains, Edmund D:5 exclusions: black bear and 2 staircases Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An orc comes into view. It is wielding a +0 club. The orc warrior hits you with a +0 trident! The searing ray hits the orc warrior. The orc warrior is severely wounded. You finish channelling your searing ray. You hear a shout! The orc warrior closely misses you. The orc warrior hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (severely wounded, 80% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. (Press . to maintain the ray.) Your Conjurations skill increases to level 7! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (82% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #..~♣≈..... #.≈♣∩♣≈.... # #..≈♣≈.... # #. #...≈...# #.#.# #.......# #..#.##.......## #......#...#..## #..)..##.......### #..##@##.....$.... #...##)#.......... ##...##o.......... #.[.#..###......# #.<...## #..).## #....o#....# ...... #....#..#...# ...... ..#..##..##.......#.. . #.. .... #...####.# You could see an orc priest. Vanquished Creatures An orc warrior (D:6) A bullfrog (D:5) An orc priest (D:4) A hound (D:4) A jelly (D:5) A gnoll bouda (D:6) An iguana (D:5) An orc wizard (D:6) 6 adders A shadow imp (D:5) A statue (D:5) A dart slug (D:1) A ribbon worm (D:3) 5 endoplasms 3 giant cockroaches 5 hobgoblins 8 jackals 9 orcs 5 quokkas 11 ball pythons 9 bats 2 bat zombies (D:3) 2 frilled lizards 4 goblins 6 kobolds 4 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tazdingo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 217 | D:1 | Learned a level 2 spell: Searing Ray 844 | D:2 | Reached skill level 5 in Conjurations 844 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1017 | D:2 | Reached skill level 1 in Fighting 1631 | D:3 | Identified the +1 robe "Doiniusa" {+Inv Int+3} 1662 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/11 1718 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1912 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2066 | D:3 | Found a bloodstained altar of Trog. 2279 | D:4 | Noticed a lemure 2326 | D:4 | Noticed Edmund 2486 | D:4 | Reached XP level 5. HP: 26/30 MP: 7/13 2612 | D:4 | Reached skill level 6 in Conjurations 3025 | D:5 | Entered Level 5 of the Dungeon 3027 | D:5 | Noticed a black bear 3109 | D:5 | Found a radiant altar of Vehumet. 3131 | D:5 | Became a worshipper of Vehumet 3131 | D:5 | Offered knowledge of Foxfire by Vehumet. 3290 | D:5 | Learned a level 5 spell: Irradiate 3412 | D:5 | Noticed a black bear 3429 | D:5 | Reached XP level 6. HP: 35/35 MP: 11/15 3438 | D:5 | Reached skill level 5 in Spellcasting 3635 | D:6 | Found Hev Does's Magic Scroll Shop. 3929 | D:6 | Reached skill level 7 in Conjurations 3930 | D:6 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, minmay_misc_feat_room D:2: minmay_chambers_of_ones, layout_basic D:3: layout_rooms, nicolae_overflow_hidden_temple, lemuel_zombie_altar_kikubaaqudgha, supply_closet_lemuel, interstate_on_off D:4: layout_basic, uniq_pikel, uniq_edmund D:5: layout_cave_pools, vehumet_statue D:6: nicolae_cairo_tiling, layout_layer_cave, grunt_temple_overflow_holy_war, beargit_hepliaklqana_dungeon_heroes, temple_hall, serial_shops, nicolae_shop_relaxation, shop, shop, shop Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.1 Fighting | 1 2 | 2.6 Spellcasting | 4 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 7 || 7 Cast: Magic Dart | 91 | 105 || 196 Searing Ray | 1 | 12 || 13 Armour: Robe | 5 | 20 || 25 Dodge: Dodged | 6 | 14 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3926 | 3698 | 228 | 439 | 2713 | 6 | 654.3 | Dungeon | 3926 | 3698 | 228 | 439 | 2713 | 6 | 654.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 825 daAuts D:2: 816 daAuts D:1: 785 daAuts D:3: 660 daAuts D:5: 502 daAuts D:6: 337 daAuts