Dungeon Crawl Stone Soup version 0.34-a0-340-g2db4d66fed (webtiles) character file. Game seed: 678985880558866015 17 Tazdingo the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on July 9, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (821 turns). Tazdingo the Conjurer (Deep Elf Conjurer) Turns: 821, Time: 00:00:57 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 8/8 EV: 5 Int: 22 God: Gold: 62 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11178 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! The kobold shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. You now have 62 gold pieces (gained 17). You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! The helpless gnoll fails to defend itself. You hit the gnoll but do no damage. The gnoll shouts! The gnoll hits you but does no damage. The gnoll closely misses you. The gnoll shouts! You hear an angry hiss. The gnoll closely misses you. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You stop ascending the stairs. The gnoll hits you from afar with a +0 spear. You struggle against the net. The goblin hits you but does no damage. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You struggle against the net. The gnoll hits you with a +0 whip. You die... # .#. . .... .# ....## ..# ......#####.... .......j....... ......g.j.j.... #.@..j.... ######.... # You could see 4 gnolls and a goblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tazdingo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 233 | D:1 | Learned a level 2 spell: Searing Ray 821 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 18 Searing Ray || 10 Stab: Sleeping || 1 Armour: Robe || 13 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 820 | 790 | 30 | 0 | 698 | 2 | 410.0 | Dungeon | 820 | 790 | 30 | 0 | 698 | 2 | 410.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 817 daAuts D:2: 3 daAuts