Dungeon Crawl Stone Soup version 0.34-a0-340-g2db4d66fed (webtiles) character file. Game seed: 16453647670026204796 18 Tazdingo the Conjurer (level 2, 0/16 HPs) Began as a Deep Elf Conjurer on July 9, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:53 (1123 turns). Tazdingo the Conjurer (Deep Elf Conjurer) Turns: 1123, Time: 00:00:54 Health: 0/16 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 8/8 EV: 6 Int: 22 God: Gold: 76 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -1), vertiginous A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of reflection e - a +6 ring of intelligence h - a +6 ring of intelligence Scrolls f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} Skills: + Level 0.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 50% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 3% (3-9)d2 50% 3 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10877 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The searing ray misses the adder. The adder closely misses you. The searing ray hits the adder. The adder is moderately wounded. The adder closely misses you. The adder misses you. The searing ray misses the adder. You finish channelling your searing ray. The adder bites you. The adder bites you. The adder misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the adder but do no damage. The adder is moderately wounded. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You closely miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. x2 Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. You die... #. ###.#### ## #. ##...# ## ...#.### ###..#####. .....######...## #.. #..#......### ##.# ###......########..# #.:..###........<... #.#.## #########.... # #@# #..... #....S# ......... #...##.## ##....... .. #. ...##.... #. ..# #.... #. #. #.... .[ ..... #. ###### You could see an adder. Vanquished Creatures An endoplasm (D:1) 5 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tazdingo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 297 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 302 | D:1 | Learned a level 2 spell: Searing Ray 1123 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_corners, minmay_misc_feat_room D:2: layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 17 Searing Ray || 10 Use: Potion || 2 Armour: Robe || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1122 | 1066 | 56 | 0 | 951 | 2 | 561.0 | Dungeon | 1122 | 1066 | 56 | 0 | 951 | 2 | 561.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1038 daAuts D:2: 84 daAuts