Dungeon Crawl Stone Soup version 0.34-a0-333-g740026549f (webtiles) character file. Game seed: 16424306168627569936 248 Tazdingo the Conjurer (level 5, -13/28 HPs) Began as a Deep Elf Conjurer on July 8, 2025. Mangled by Terence ... wielding a +1 hand axe of electrocution (19 damage) ... on level 3 of the Dungeon. The game lasted 00:03:57 (1859 turns). Tazdingo the Conjurer (Deep Elf Conjurer) Turns: 1859, Time: 00:03:58 Health: -13/28 AC: 6 Str: 4 XL: 5 Next: 86% Magic: 2/14 EV: 11 Int: 25 God: Gold: 104 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.24/turn f - +4 ring of protection MPRegen 0.28/turn %: no passive effects @: enlightened, flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Missiles p - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (worn) f - a +4 ring of protection (worn) Wands l - a wand of digging (2) Scrolls g - 2 scrolls of fog j - 2 scrolls of poison {unknown} k - a scroll of immolation {unknown} m - a scroll of amnesia {unknown} r - 2 scrolls of identify Potions d - 2 potions of enlightenment e - a potion of curing {unknown} i - a potion of lignification {unknown} n - a potion of heal wounds {unknown} o - a potion of ambrosia {unknown} q - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting * Level 6.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 24% 3d7 6% 3 Freeze Ice 24% 1d4 9% 1 Fulminant Prism Conj/Alch 12% 3d9 19% 4 Frozen Ramparts Ice 12% 1d2 24% 3 Teleport Other Tloc 6% N/A 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Dispel Undead Necr 6% 3d8 63% 4 Leda's Liquefaction Alch/Erth 3% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16137 Altars: Shops: D:3 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an adder (70% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 70% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Terence screams, "Stand, coward! You want a fight, show some honour!" Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 scale mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You stop channelling your searing ray. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. As you read the scroll labelled NELLEY UJOIHECE, it crumbles to dust. It is a scroll of identify. g - 2 scrolls of fog; r - 2 scrolls of identify Terence hits you with a +1 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...)#.......###)#.# #.###.###.### #)#.# 0.###.# #.# #...# #.....# #.# ####.)### #.###.# #.# #.......# <.# #.###.# #...†...# #####.#...# #.......# #.........# #...@...# #.........# #...@...# #.........# ######### ########### You could see Terence. Vanquished Creatures 2 orc priests (D:3) Jessica (D:2) 2 orc wizards (D:3) An adder (D:3) 4 gnolls (D:2) A dart slug (D:2) 6 orcs (D:3) A ribbon worm (D:2) 9 endoplasms 2 giant cockroaches 5 hobgoblins 4 quokkas 10 ball pythons 7 bats A frilled lizard (D:1) 9 goblins 7 kobolds 3 rats (D:1) 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tazdingo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 137 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 171 | D:1 | Learned a level 2 spell: Searing Ray 406 | D:1 | Reached skill level 5 in Conjurations 689 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1103 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/12 1269 | D:2 | Noticed Jessica 1282 | D:2 | Killed Jessica 1283 | D:2 | Reached skill level 6 in Conjurations 1434 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1629 | D:3 | Found Jozaapn's Antique Armour Shoppe. 1668 | D:3 | Reached XP level 5. HP: 26/28 MP: 7/14 1719 | D:3 | Noticed Terence 1822 | D:3 | Reached skill level 5 in Spellcasting 1859 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, dk_noncrumbling_4, skrybe_limestone_x, chequers_garden D:2: layout_basic, uniq_jessica D:3: layout_rooms, serial_shops, shop, uniq_robin, uniq_terence, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.9 Spellcasting | 4 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 16 || 19 Cast: Magic Dart | 19 | || 19 Searing Ray | 49 | 49 || 98 Use: Potion | | 2 || 2 Scroll | | 1 || 1 Armour: Robe | 4 | 20 || 24 Dodge: Dodged | 14 | 18 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1861 | 1835 | 26 | 140 | 1279 | 3 | 620.3 | Dungeon | 1861 | 1835 | 26 | 140 | 1279 | 3 | 620.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 930 daAuts D:1: 709 daAuts D:3: 221 daAuts