Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 7649670185740467103 34 Tazdingo the Sneak (level 3, 0/20 HPs) Began as a Vampire Enchanter on Nov 6, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:28 (1090 turns). Tazdingo the Sneak (Vampire Enchanter) Turns: 1090, Time: 00:02:29 Health: 0/20 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 0/6 EV: 11 Int: 17 God: Gold: 69 SH: 0 Dex: 16 Spells: 1/6 levels left rFire . . . g - +4 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . j - scarf {repulsion} rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: repel missiles @: bloodless, inhibited regen, invisible A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +1 dagger g - a +4 dagger (weapon) Armour b - a +0 robe (worn) j - a scarf of repulsion (worn) Jewellery i - an amulet of guardian spirit Scrolls d - a scroll of vulnerability {unknown} e - a scroll of blinking {unknown} f - 3 scrolls of poison {unknown} h - a scroll of teleportation {unknown} k - a scroll of fear {unknown} l - a scroll of identify {unknown} Potions c - a potion of invisibility Skills: + Level 1.0 Fighting + Level 1.5 Short Blades + Level 2.4 Dodging * Level 5.1 Stealth + Level 2.1 Spellcasting + Level 4.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 b - Tukima's Dance Hex 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16914 Altars: Shops: D:1 [ D:2 = Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You climb upwards. The rat bites you. x2 There is a stone staircase leading down here. The rat closely misses you. The gnoll closely misses you. You climb downwards. There is a stone staircase leading up here. You closely miss the rat. The rat bites you but does no damage. You hit the rat. The rat is severely wounded. The rat closely misses you. You hit the rat. You kill the rat! No target in view! You start resting. HP restored. You climb upwards. The gnoll hits you with a +0 whip! The gnoll closely misses you. The gnoll barely misses you. There is a stone staircase leading down here. The gnoll barely misses you. The gnoll closely misses you. You climb downwards. There is a stone staircase leading up here. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (chance to affect: 59%) The gnoll resists with significant effort. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Casting: Tukima's Dance (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (chance to affect: 59%) The +0 whip dances into the air! The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. You fade into invisibility! Your +0 whip hits the gnoll. The gnoll hits you from afar with a +0 spear! You die... ######### #@gg(.... ########+ You could see 2 gnolls and a friendly +0 whip. Vanquished Creatures A ribbon worm (D:2) A bat (D:1) A giant cockroach (D:1) 5 goblins 6 hobgoblins 3 kobolds (D:1) 2 quokkas 4 ball pythons A frilled lizard (D:2) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tazdingo the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 153 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 156 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 250 | D:1 | Found a transporter. 250 | D:1 | Found Oheavver's Armour Boutique. 274 | D:1 | Found a transporter. 748 | D:2 | Reached skill level 5 in Stealth 776 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 776 | D:2 | Reached XP level 3. HP: 17/25 MP: 6/6 780 | D:2 | Learned a level 3 spell: Tukima's Dance 803 | D:2 | Found Welehod's One-of-a-Kind Rings. 838 | D:2 | Reached skill level 1 in Fighting 1090 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_rooms, serial_shops, nicolae_shop_drivethru, palyth_stone_intersect D:2: layout_loops_ring, nicolae_shop_unique_rings, dreamdust_mushroom_princess, nicolae_figureground_sparkle D:3: layout_basic, gammafunk_ghost_smash, st_stairs_7, chequers_serial_rivers_micro_c, moated_statue Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 5 | 5.1 Fighting | 1 | 1.0 Short Blades | | 1.5 Dodging | | 2.4 Spellcasting | | 2.1 Hexes | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 84 Bite || 5 Cast: Tukima's Dance || 2 Ability: Exsanguinate || 1 Use: Potion || 1 Stab: Sleeping || 7 Armour: Robe || 53 Dodge: Dodged || 56