Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 10370096316017732339 16 Tazdingo the Vexing (level 2, -6/20 HPs) Began as a Demonspawn Enchanter on Sept 30, 2024. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:52 (799 turns). Tazdingo the Vexing (Demonspawn Enchanter) Turns: 799, Time: 00:00:53 Health: -6/20 AC: 2 Str: 8 XL: 2 Next: 41% Magic: 5/5 EV: 11 Int: 15 God: Gold: 63 SH: 0 Dex: 13 Spells: 3/5 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg + . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ l - ring of see invisible HPRegen 0.23/turn i - ring of positive energy MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery i - a ring of positive energy (right hand) l - a ring of see invisible (left hand) Scrolls g - 2 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} k - a scroll of immolation {unknown} Potions c - 2 potions of invisibility e - 2 potions of brilliance {unknown} f - a potion of heal wounds {unknown} j - a potion of lignification {unknown} Skills: + Level 0.6 Fighting + Level 1.2 Short Blades + Level 1.9 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 3.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 19% 3 Tukima's Dance Hex 11% N/A 19% 3 Dazzling Flash Hex/Fire 12% N/A 34% 3 Iskenderun's Battlesphe Conj 1% 2d6 99% 5 Bombard Conj/Erth 0% 9d1 100% 6 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Terence hits you with a +0 flail! Your shadow imp hits Terence but does no damage. Throw: javelin (silver) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (heavily wounded, ally target, 61% to hit) You throw a silver javelin. The silver javelin pierces through Terence. Terence is severely wounded. Your shadow imp hits Terence but does no damage. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your shadow imp barely misses Terence. Terence misses you. Aiming: Ensorcelled Hibernation (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you, p - Terence That would be overly suicidal. Okay, then. Aiming: Ensorcelled Hibernation (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of cold resistance (severely wounded, ally target, not susceptible) Okay, then. Unknown command. You hit Terence but do no damage. Terence is severely wounded. Your shadow imp hits Terence. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence barely misses you. Your shadow imp hits Terence but does no damage. You hit Terence. Terence is almost dead. You closely miss Terence. Terence is almost dead. Your shadow imp hits Terence but does no damage. Terence misses you. You closely miss Terence. Terence is almost dead. Your shadow imp hits Terence but does no damage. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ####### ..#.. .... ###.5# #..@.## #.@.# ###...# ##..# [# # You could see Terence (ally target) and a friendly shadow imp (summoned). Vanquished Creatures A dart slug (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tazdingo the Demonspawn Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:1 | Noticed an electric eel 79 | D:1 | Reached skill level 1 in Short Blades 223 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 223 | D:1 | Reached XP level 2. HP: 7/20 MP: 5/5 226 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 791 | D:2 | Noticed Terence 799 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_loops_ring, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_a D:2: layout_rooms, basic_altar, hangedman_glass_teeth, st_stairs_14, uniq_terence, uniq_jessica, uniq_natasha Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.2 Fighting | | 0.6 Dodging | | 1.9 Stealth | | 2.8 Spellcasting | | 2.1 Hexes | | 3.1 Action || total ---------------------------++------- Melee: Dagger || 58 Throw: Javelin || 2 Cast: Ensorcelled Hiber || 1 Stab: Sleeping || 3 Armour: Robe || 28 Dodge: Dodged || 30