Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 12817076114170700547 480 Tazdingo the Ducker (level 6, -13/48 HPs) Began as a Demonspawn Gladiator on Sept 22, 2024. Was an Initiate of Ashenzari. Mangled by a two-headed ogre ... wielding a +0 giant club (25 damage) ... on level 5 of the Dungeon. The game lasted 00:13:24 (3740 turns). Tazdingo the Ducker (Demonspawn Gladiator) Turns: 3740, Time: 00:13:24 Health: -13/48 AC: 9 Str: 15 XL: 6 Next: 86% Magic: 7/7 EV: 11 Int: 8 God: Ashenzari [......] Gold: 181 SH: 0 Dex: 16 Spells: 5/7 levels left rFire . . . k - +1 whip (elec) rCold . . . (no shield) rNeg . . . g - +0 ring mail rPois . v - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: hooves 1, magic regeneration, sharp scales 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons a - a +0 long sword k - a +1 whip of electrocution (weapon) Missiles d - 2 throwing nets Armour g - a +0 ring mail (worn) v - a +2 helmet (worn) Wands z - a wand of flame (12) (quivered) Scrolls b - a scroll of fog {unknown} j - 2 scrolls of enchant armour {unknown} l - a scroll of vulnerability {unknown} n - a scroll of brand weapon {unknown} q - a scroll of poison {unknown} r - a scroll of blinking {unknown} s - a scroll of immolation {unknown} t - a scroll of amnesia {unknown} w - a scroll of enchant weapon {unknown} x - a scroll of noise {unknown} y - a scroll of torment {unknown} Potions c - a potion of enlightenment {unknown} f - a potion of magic {unknown} h - a potion of brilliance {unknown} m - 2 potions of attraction {unknown} o - 2 potions of lignification {unknown} p - a potion of heal wounds {unknown} u - a potion of curing {unknown} Skills: + Level 3.9 Fighting - Level 3.1 Long Blades + Level 2.2 Maces & Flails - Level 1.7 Throwing + Level 4.1 Dodging + Level 3.1 Stealth + Level 1.0 Spellcasting + Level 1.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 4% 2d5 58% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 61% 1 Jinxbite Hex 0% N/A 75% 2 Static Discharge Conj/Air 0% 3-3/arc 75% 2 Sublimation of Blood Necr 0% N/A 75% 2 Volatile Blastmotes Fire/Tloc 2% 2d10 88% 3 Call Canine Familiar Summ 0% N/A 93% 3 Sigil of Binding Hex 0% N/A 93% 3 Flame Wave Conj/Fire 1% 2d4 99% 4 Airstrike Air 0% 2d(0-16) 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Summon Lightning Spire Summ/Air 0% 3d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Summon Cactus Giant Summ 0% N/A 100% 6 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul Annotations: D:3 Terence D:4 Menkaure Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate magic rapidly. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, very poisoned, slow, 75% to hit) You throw a poisoned dart. The poisoned dart barely misses the two-headed ogre. Throw: javelin Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, very poisoned, slow, 75% to hit) You throw a javelin. The javelin pierces through the two-headed ogre. The two-headed ogre is lightly wounded. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, very poisoned, slow, 85% to hit) The puff of flame hits the two-headed ogre. The two-headed ogre is moderately wounded. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, poisoned, slow, 85% to hit) The puff of flame misses the two-headed ogre. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, poisoned, slow, 85% to hit) The puff of flame hits the two-headed ogre. The two-headed ogre is moderately wounded. You hit the two-headed ogre but do no damage. Lightning courses through the two-headed ogre!! Your kick misses the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the two-headed ogre. The two-headed ogre is severely wounded. You hit the two-headed ogre. Your kick misses the two-headed ogre. The two-headed ogre is almost dead. You hear the rusting of a very distant drain. The two-headed ogre is no longer moving slowly. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### ####### #.. ......######### #.#########............ #.#............