Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 9594032555059767260 16 Tartaron the Conjurer (level 2, 0/13 HPs) Began as a Felid Conjurer on Feb 5, 2026. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 1 of the Dungeon. The game lasted 00:05:57 (662 turns). Tartaron the Conjurer (Felid Conjurer) Turns: 662, Time: 00:05:58 Health: 0/13 AC: 1 Str: 3 XL: 2 Next: 37% Magic: 1/6 EV: 16 Int: 21 God: Gold: 44 SH: 0 Dex: 14 Spells: 2/5 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Magical Staves a - a staff of conjuration Scrolls N - a scroll of noise i - 5 scrolls of identify Potions g - a potion of magic Skills: + Level 2.8 Dodging + Level 3.1 Stealth + Level 0.3 Unarmed Combat + Level 2.1 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dimensional Bullseye Hex/Tloc Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The bat misses you. The bat misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You see here a ball python skeleton. Magic restored. Found a mace. You see here a +0 mace. A gnoll comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. You scratch the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... # ##..## #....... #....### #......# #.##...# #......####.####.## #......#....####..## #......#.###.......# #......# #.......... #..j...# #..######.. #@# #.......... #.# ##.#######. ###.# #....# #. #...# #..#.# ## #.### #..#.###### #.# #.#######.#..... #.# #.........#.###. #.# #########...# #. ###.# #...# #. You could see a gnoll. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tartaron the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 271 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 422 | D:1 | Learned a level 2 spell: Searing Ray 474 | D:1 | Slain by a gnoll 474 | D:1 | Lost a life (0 lives remaining) 662 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, minmay_hexomino_p4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.8 Unarmed Combat | | 0.3 Spellcasting | | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Attack: Normal || 29 Melee: Unarmed || 29 Bite || 2 Cast: Magic Dart || 27 Searing Ray || 2 Drink: Curing || 1 Ambrosia || 1 Read: Identify || 1 Noise || 1 Armour: None || 15 Dodge: Dodged || 37