Tanach Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -3, D:1) a jackal corpse (skeletalised by now) (7, 35, D:1) a +0 animal skin (15, 7, D:1) a quokka skeleton (16, 27, D:1) a +0 club a kobold corpse (skeletalised by now) (33, 38, D:1) a rat corpse (skeletalised by now) (35, 23, D:1) a rat corpse (skeletalised by now) (35, 24, D:1) a +1 dagger of venom (37, 10, D:1) a +0 scale mail (37, 13, D:1) a +0 club (48, 2, D:1) a +0 ring mail (51, 37, D:1) a +0 ring mail (52, 39, D:1) a bat corpse (skeletalised by now) (58, 22, D:1) a +0 mace Level 2 of the Dungeon [Shop] Ecuogiru's Weapon Shop a +1 heavy trident (133 gold) a +0 spear (30 gold) 2 atropa-tipped darts (18 gold) a +0 spear (30 gold) 3 boomerangs (60 gold) 3 darts of disjunction (27 gold) a +0 spear (30 gold) the +10 quarterstaff "Epeod" {speed, +Blink rCorr Str-3 Int+2} (825 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. 5 large rocks (75 gold) a +0 bardiche (150 gold) (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (4, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 4, D:2) 2 stones a +1 antimagic short sword (13, 5, D:2) a quokka skeleton (15, 6, D:2) a +0 dagger (16, 7, D:2) a +0 short sword (22, 17, D:2) a frilled lizard skeleton (24, 17, D:2) a +0 club (24, 18, D:2) a ball python skeleton (24, 20, D:2) an adder skeleton (26, 9, D:2) a +0 robe (26, 22, D:2) a ball python skeleton (27, -1, D:2) a +0 flail a +0 war axe a +0 club a +0 ring mail a +0 flail an orc skeleton an orc skeleton a bat skeleton (27, 5, D:2) a +0 club (28, 30, D:2) a +0 ring mail (29, -4, D:2) a +4 mace a +0 leather armour (45, 23, D:2) a +0 robe (50, 13, D:2) a +0 club a +0 dagger (51, 36, D:2) a +0 sling (52, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (54, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (58, 29, D:2) a +0 robe (60, 16, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (2, -20, D:3) 2 poisoned darts a +0 short sword a +0 club a +1 heavy flail a +0 whip a +0 halberd a quokka skeleton a gnoll skeleton (4, -8, D:3) a +1 dagger of venom a goblin skeleton (9, 3, D:3) a hobgoblin corpse (skeletalised by now) (12, -14, D:3) a frilled lizard skeleton (13, -10, D:3) a +0 club (18, -9, D:3) a +1 scale mail of poison resistance a +1 mace of protection an orc skeleton (23, -7, D:3) a +0 short sword 5 stones (24, -7, D:3) a hobgoblin skeleton (27, -24, D:3) a +0 leather armour (27, -18, D:3) a quokka skeleton (29, -19, D:3) a hobgoblin skeleton (31, -17, D:3) a rat skeleton (43, -20, D:3) a frilled lizard corpse (skeletalised by now) (44, -11, D:3) a hobgoblin corpse (skeletalised by now) (44, -10, D:3) a frilled lizard corpse (skeletalised by now) (45, -30, D:3) a frilled lizard corpse (skeletalised by now) (45, 5, D:3) a +0 leather armour (47, -21, D:3) a parchment of Sublimation of Blood Level 4 of the Dungeon (0, 5, D:4) a staff of conjuration (5, 33, D:4) a +0 robe (6, 5, D:4) a +0 spear (10, 46, D:4) a +0 whip 5 stones a kobold corpse (skeletalised by now) (12, 13, D:4) a +0 robe (17, 37, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (18, 42, D:4) a +0 dagger a +0 hand axe a +0 ring mail a hobgoblin skeleton (19, 0, D:4) an orb of mayhem (19, 40, D:4) a staff of alchemy a +0 robe an orc skeleton (19, 41, D:4) a +2 vampiric spear a +0 hand axe a +0 robe a +0 giant club (22, 29, D:4) a +0 barding (22, 48, D:4) an adder corpse (skeletalised by now) (23, 39, D:4) a +0 club (24, -3, D:4) a +0 short sword (27, -3, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (27, 8, D:4) a +0 giant club an ogre corpse (skeletalised by now) (30, 31, D:4) a +0 dagger (32, 31, D:4) a +0 dagger (51, 35, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (30, -2, D:5) a black bear corpse (skeletalised by now) (42, 23, D:5) a hound skeleton (43, 15, D:5) 3 poisoned darts (44, -2, D:5) a +0 club Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe "Yfuthriri" {Bane rPois Str+4 Dex+3} (3680 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 pair of boots of the Platytaur {Int+4} (2490 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the quill talisman "Vycoc" {+Inv rC- rCorr Dex-5} (1300 gold) [quill talisman] +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). the +0 leather armour of Marbles {Fly Str+5} (2160 gold) Fly: It grants you flight. Str+5: It affects your strength (+5). It cannot be enchanted further. the +10 mace "Jellybane" {heavy, rPois} (6660 gold) rPois: It protects you from poison. It cannot be enchanted further. the +1 hand axe "Gargoyle's Doom" {speed, ^Drain rElec rPois rCorr} (3220 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +4 antimagic sling (2650 gold) the ring "Amis" {*Slow rN+ Wiz Str+3} (4190 gold) [ring of wizardry] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). the +1 leather armour "Gidow" {rF+ rC+ Will+ Int+3} (3990 gold) rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the hive talisman of Boredom {rF+ Int-2 Dex+2 Slay+2} (11760 gold) [hive talisman] rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the orb "Jaceto" {Energy, rC+ Will+ Str-4 Alch} (2680 gold) rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). Alch: It increases the power of your Alchemy spells. It cannot be enchanted further. the ring of Asauc {rPois Will- rCorr Str+2 Dex+6} (4520 gold) [ring of poison resistance] rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). the alchemy staff of the Shouting Madman {rPois Int+7 Alch} (4670 gold) [staff of alchemy] rPois: It protects you from poison. Int+7: It affects your intelligence (+7). Alch: It increases the power of your Alchemy spells. the ring "Qomutomp" {rC+ AC+4 Int+3 Slay-2} (4790 gold) [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). the +2 ring mail of Lamucux {rElec rC+ Stlth+} (3780 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Disbelieving Gods {rC+ Slay+4} (5000 gold) [ring of slaying] rC+: It protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +5 whip "Cioptikk" {spect, *Rage rN+++ Int-2 Dex+3} (5920 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 chain mail of Eternal Winter {rCorr Int+5 Stlth+} (3190 gold) rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 ring mail of Vampiric Thralls {Int+4} (3940 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +11 mace of Bodily Humours {freeze, rF+ rC+ Str+2} (8560 gold) rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. [Shop] Jomuwudd's Armour Boutique a +0 ring mail (56 gold) a +3 chain mail of poison resistance (350 gold) a +0 scale mail (56 gold) a +0 chain mail (84 gold) a +0 plate armour (252 gold) a +0 pair of boots of rampaging (161 gold) a +0 ring mail (56 gold) (5, 16, D:6) 5 boomerangs (8, -9, D:6) a +0 long sword (13, 0, D:6) a +0 leather armour (17, -13, D:6) a +0 leather armour (19, 16, D:6) a +0 shortbow a centaur skeleton (21, 18, D:6) a +0 dagger (22, 19, D:6) a +0 ring mail (26, -18, D:6) a +2 ring mail of poison resistance (33, 16, D:6) the +7 long sword "Susul" {freeze, rC++ rN+ Dex+4} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (42, -20, D:6) a +0 short sword an orc skeleton (43, -19, D:6) a +0 great sword (47, 7, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +2 dagger of venom an orc corpse (skeletalised by now) (2, 14, D:7) a +0 dagger a +0 cloak (5, 9, D:7) a +0 dagger (7, 18, D:7) a +0 robe (10, 4, D:7) 4 boomerangs (10, 11, D:7) a hound skeleton (11, 1, D:7) a +0 trident (11, 10, D:7) a +0 hand axe (12, 9, D:7) a +0 short sword a +0 dagger a +0 robe a +0 dagger an orc skeleton (13, 9, D:7) a +0 war axe a +0 ring mail a +0 club (14, -8, D:7) a +0 plate armour (19, 5, D:7) a parchment of Sigil of Binding (23, 13, D:7) a +0 dagger of venom (26, -4, D:7) a +0 long sword (28, 22, D:7) a +0 morningstar +0 swamp dragon scales the human corpse of Maggie (skeletalised by now) (30, -1, D:7) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (31, -1, D:7) a +0 short sword a +0 leather armour a hound corpse (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (36, 6, D:7) a +0 club a gnoll skeleton (37, 3, D:7) a +0 flail a gnoll skeleton (37, 6, D:7) a +0 club a +0 club a +0 leather armour (37, 7, D:7) a +0 rapier (38, 5, D:7) a +0 halberd a gnoll skeleton (45, 22, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 orcbow a centaur corpse (skeletalised by now) (0, 1, D:8) a +0 club an orc corpse (skeletalised by now) (0, 2, D:8) a boomerang a +0 club a +0 falchion an orc corpse (skeletalised by now) an orc skeleton (1, 1, D:8) a +1 whip of pain a +0 scale mail a +0 club an orc skeleton (2, 1, D:8) 2 boomerangs a +0 flail an orc corpse (skeletalised by now) (2, 38, D:8) a +0 robe a +1 heavy morningstar (3, 38, D:8) a +0 robe a +1 scimitar (4, 35, D:8) a black bear corpse (skeletalised by now) (5, 6, D:8) a +0 rapier (5, 30, D:8) a +0 ring mail (5, 36, D:8) 4 large rocks (10, 41, D:8) a +0 war axe (16, -6, D:8) a +0 mace (17, -6, D:8) a +0 club (18, -6, D:8) a +0 mace a +0 chain mail (18, 27, D:8) a +0 long sword (19, -6, D:8) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (20, 6, D:8) a +0 scale mail (25, 16, D:8) a water moccasin skeleton (26, 3, D:8) a +0 robe a +0 dagger (26, 13, D:8) a black bear skeleton (26, 42, D:8) an inkwell talisman (27, 11, D:8) a yak skeleton (28, 27, D:8) 4 large rocks (29, 28, D:8) a +0 robe a +2 short sword (33, 39, D:8) a +0 robe a +3 mace Level 9 of the Dungeon (1, 11, D:9) a +0 robe (5, -18, D:9) a +0 short sword (6, -18, D:9) a +0 whip a kobold corpse (skeletalised by now) (7, -18, D:9) a +0 short sword 8 poisoned darts (7, 19, D:9) a +0 plate armour a +0 hand axe (7, 20, D:9) a +0 shortbow a +0 club a +0 hand axe a +0 robe a +0 dagger a centaur skeleton an orc skeleton (7, 21, D:9) a +0 mace an orc skeleton (11, 7, D:9) an orb of glass (18, -11, D:9) a +0 shortbow a centaur skeleton (23, 16, D:9) a +0 robe a +0 dagger a kobold corpse (skeletalised by now) (24, 9, D:9) an orb of guile a +0 robe a +2 trident of draining the barachi skeleton of Jeremiah (24, 11, D:9) a +0 robe a +0 dagger a +0 club a +0 robe a +0 dagger a +0 short sword an orc skeleton an orc skeleton an orc skeleton (24, 13, D:9) a +0 robe a +0 dagger (25, 14, D:9) a +0 leather armour a +2 hand axe of electrocution (27, 12, D:9) a +0 robe a +0 dagger a +0 ring mail a +0 flail of protection (28, 12, D:9) a +0 chain mail a +0 flail (28, 13, D:9) a +0 mace a +0 chain mail a +0 partisan of protection an orc skeleton the human skeleton of Harold (31, 13, D:9) a +0 cloak (37, -6, D:9) a +0 war axe (44, -17, D:9) a +0 flail Level 10 of the Dungeon (5, -30, D:10) a +1 rapier of draining (7, -22, D:10) a +1 robe of cold resistance a staff of cold (26, -11, D:10) a +0 chain mail (40, -8, D:10) a +0 mace (41, -38, D:10) a +0 club a kobold corpse (skeletalised by now) (41, -37, D:10) a +0 short sword 4 stones a +0 leather armour (43, -40, D:10) a +0 whip (still there?) a +0 sling (still there?) the +0 ring mail of Xirch {Rampage +Blink rElec Str-3} (still there?) Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). It cannot be enchanted further. a kobold corpse (skeletalised by now) (still there?) (43, -39, D:10) a +0 dagger (still there?) a curare-tipped dart (still there?) a kobold corpse (skeletalised by now) (still there?) (43, -25, D:10) a +0 club a +0 leather armour a +0 whip a +0 whip a gnoll skeleton (44, -25, D:10) a +0 club a gnoll skeleton (44, -16, D:10) a +4 mace a +0 robe (45, -26, D:10) a +0 spear (45, -25, D:10) a +0 spear a gnoll skeleton (46, -16, D:10) a +0 long sword a +0 robe (46, -15, D:10) a +0 dagger a +0 robe (47, -19, D:10) a +0 pair of gloves (47, -16, D:10) a +2 morningstar a +0 robe (47, -15, D:10) a +0 flail a +0 robe (49, -16, D:10) a +0 scale mail (49, -15, D:10) a +1 dagger of venom Level 11 of the Dungeon (11, -11, D:11) a +0 mace (11, -4, D:11) 15 gold pieces (11, 12, D:11) a +0 robe (13, -4, D:11) a scarf of shadows (unseen) (13, 13, D:11) 5 silver javelins (14, -5, D:11) a +0 dagger (14, -3, D:11) a potion of heal wounds (15, -4, D:11) a wand of paralysis (5) (21, -6, D:11) a +0 club (21, -4, D:11) a yak corpse (skeletalised by now) (22, -5, D:11) a +0 scale mail a +0 whip a +0 robe a +0 dagger an orc skeleton (22, -4, D:11) a +0 robe a +0 dagger an orc skeleton (23, -2, D:11) a +0 chain mail a +0 dagger (23, 30, D:11) a +0 flail (33, -7, D:11) a +0 leather armour (33, -3, D:11) a +0 falchion (33, 18, D:11) a +0 falchion (37, -3, D:11) a +0 troll leather armour a troll skeleton (38, 12, D:11) a +0 hand axe (39, 1, D:11) a parchment of Confusing Touch (40, 2, D:11) 3 poisoned darts (40, 6, D:11) a +0 troll leather armour a troll skeleton (40, 31, D:11) a +0 scale mail (46, 22, D:11) 6 large rocks a cyclops skeleton (55, 3, D:11) a parchment of Fugue of the Fallen (57, 18, D:11) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) Level 12 of the Dungeon (0, 0, D:12) 2 potions of haste (0, 3, D:12) a potion of haste (10, 8, D:12) a +0 hand axe a +0 short sword a +0 scale mail a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (14, 13, D:12) a +0 club an orc corpse (skeletalised by now) (15, 13, D:12) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (31, 12, D:12) a +0 mace (36, 19, D:12) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (37, 20, D:12) 2 large rocks (46, 8, D:12) an orb of pyromania the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a cane toad corpse (skeletalised by now) (3, 19, Lair:1) a wolf corpse (skeletalised by now) (4, 19, Lair:1) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (4, 20, Lair:1) a wolf corpse (skeletalised by now) (6, 12, Lair:1) a +0 dagger a +1 robe of cold resistance (14, -11, Lair:1) a +0 chain mail (22, -3, Lair:1) a parchment of Yara's Violent Unravelling (30, 22, Lair:1) a water moccasin skeleton (35, -6, Lair:1) a medusa talisman (41, -6, Lair:1) a yak skeleton (42, 16, Lair:1) an electric eel skeleton an electric eel skeleton (42, 17, Lair:1) a raven skeleton (46, -10, Lair:1) a +0 leather armour (47, -28, Lair:1) a blink frog corpse (skeletalised by now) (47, -16, Lair:1) a black mamba skeleton (49, -10, Lair:1) a black bear skeleton (50, 12, Lair:1) an electric eel corpse (skeletalised by now) Level 2 of the Lair of Beasts (0, 34, Lair:2) a +0 ring mail (4, 31, Lair:2) 3 large rocks (17, -2, Lair:2) a maw talisman (18, 12, Lair:2) a +0 leather armour (26, 23, Lair:2) a +0 leather armour (32, 32, Lair:2) a yak skeleton a yak skeleton a yak skeleton (37, 32, Lair:2) a +0 leather armour (44, 14, Lair:2) a cane toad skeleton (47, 10, Lair:2) a +0 great sword (52, -12, Lair:2) a +0 whip Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of identify (6, 20, Lair:3) a cane toad corpse (8, 26, Lair:3) a blink frog corpse (9, 23, Lair:3) a blink frog corpse (12, 24, Lair:3) a blink frog corpse (17, 50, Lair:3) a black bear corpse (17, 51, Lair:3) an electric eel corpse (19, 32, Lair:3) a water moccasin corpse (24, 26, Lair:3) a +0 leather armour (29, 11, Lair:3) a parchment of Volatile Blastmotes (30, 19, Lair:3) 2 potions of moonshine (43, 55, Lair:3) a bullfrog corpse (47, 49, Lair:3) a +0 war axe (50, 43, Lair:3) 9 gold pieces