Tanach Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -3, D:1) a rimehorn talisman (5, 10, D:1) 4 stones (9, 9, D:1) a hobgoblin corpse (skeletalised by now) (23, 3, D:1) a +0 club a goblin skeleton (26, 4, D:1) a potion of resistance (27, 13, D:1) 6 stones (32, 5, D:1) a potion of resistance (37, 17, D:1) a +0 robe (40, 14, D:1) a rat corpse (skeletalised by now) (40, 15, D:1) a +0 dagger (44, 2, D:1) 2 flux baubles (45, -6, D:1) a +0 dagger (45, -2, D:1) a +0 club (45, 16, D:1) a +0 robe (46, 0, D:1) a ball python skeleton (48, 14, D:1) 2 stones (58, 2, D:1) a +0 whip (59, 4, D:1) a bat skeleton (59, 5, D:1) a frilled lizard skeleton a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) 3 potions of attraction (6, -31, D:2) a +0 club an adder skeleton a kobold skeleton (11, -24, D:2) 8 stones (13, 19, D:2) a rat corpse (skeletalised by now) (18, 0, D:2) 2 potions of resistance (21, 22, D:2) a +0 executioner's axe (32, -36, D:2) 5 stones (33, -28, D:2) a +0 dagger (34, -33, D:2) a rat skeleton (34, 7, D:2) a bat skeleton (36, -33, D:2) a +0 short sword (36, 10, D:2) a hobgoblin skeleton (42, 10, D:2) 4 stones (45, -34, D:2) a rat skeleton (49, -9, D:2) a hobgoblin corpse (skeletalised by now) (54, -34, D:2) a +0 dagger a goblin corpse (skeletalised by now) (55, 22, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (4, -4, D:3) a +0 robe (5, 0, D:3) a potion of invisibility (6, -27, D:3) a +0 mace a +0 ring mail a frilled lizard corpse (skeletalised by now) (6, 0, D:3) a +0 war axe (8, -19, D:3) 5 stones (15, -1, D:3) a bat skeleton (20, 1, D:3) 5 stones (22, 0, D:3) a rat skeleton (23, -39, D:3) a +0 hammer (29, -16, D:3) 7 stones (29, -12, D:3) a potion of haste (30, -9, D:3) a +0 dagger (34, -18, D:3) a staff of cold a hobgoblin skeleton (36, -10, D:3) a ball python skeleton (37, -16, D:3) a +0 whip (37, -2, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (38, -35, D:3) a rat corpse (skeletalised by now) (38, -14, D:3) a +0 whip (38, -12, D:3) a +0 dagger (38, -11, D:3) a +0 robe a +0 club (42, -17, D:3) 7 stones (44, -12, D:3) 6 javelins (47, -4, D:3) a +0 club a +0 sling (48, -12, D:3) a potion of brilliance (51, -23, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 club a goblin skeleton (8, -27, D:4) a staff of earth a +0 trident (9, -16, D:4) a potion of curing (9, 4, D:4) a +0 club a kobold skeleton (11, -8, D:4) a potion of invisibility (14, -23, D:4) a +0 dagger a goblin skeleton (17, -21, D:4) a +0 club (21, -26, D:4) a +0 scale mail (23, -22, D:4) a potion of attraction (26, 2, D:4) a +0 dagger a +0 robe an orc skeleton (27, -20, D:4) a +0 flail a +0 chain mail (27, -19, D:4) a +0 club a +0 ring mail a +0 mace a +0 dagger an orc corpse (skeletalised by now) (28, -19, D:4) a +0 club a +0 leather armour (34, -11, D:4) a +0 whip (39, 5, D:4) 4 stones (46, -17, D:4) an adder corpse (skeletalised by now) (50, -22, D:4) a +1 dagger of speed a +0 robe (50, -21, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (50, -20, D:4) a +2 dagger of flaming a +0 robe a ball python corpse (skeletalised by now) (56, 4, D:4) a +0 dagger (58, 4, D:4) a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (58, 5, D:4) a +0 mace a +0 animal skin Level 5 of the Dungeon (4, 4, D:5) the maw talisman of Dusk {rC- Int+3} [maw talisman] rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (4, 54, D:5) a +0 club (6, 43, D:5) a +0 rapier (7, 40, D:5) a +0 club (7, 50, D:5) a potion of ambrosia (21, 2, D:5) a potion of curing (22, 36, D:5) an adder corpse (skeletalised by now) (26, 15, D:5) a potion of mutation (26, 17, D:5) a scroll of teleportation (26, 38, D:5) a +0 spear (28, 14, D:5) a scroll of identify (28, 16, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (28, 18, D:5) a potion of might (28, 29, D:5) a +0 scale mail (32, 9, D:5) a +0 hand axe a +0 club (32, 10, D:5) a +0 dagger a +0 robe a +0 flail a +0 club an orc skeleton an orc skeleton (37, 10, D:5) a +0 ring mail (43, 27, D:5) a potion of heal wounds (46, 5, D:5) a potion of curing (46, 11, D:5) a +1 glaive of flaming (55, 18, D:5) a +0 hand axe a +1 ring mail of poison resistance an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a potion of might (7, 21, D:6) 5 boomerangs (27, 26, D:6) 5 poisoned darts (27, 37, D:6) a +0 shortbow (28, 5, D:6) a ring of positive energy (36, 38, D:6) a black bear corpse (skeletalised by now) (44, 18, D:6) a hound skeleton (46, 21, D:6) a +0 scale mail (51, 18, D:6) a +0 scale mail