Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 5592264090046134804 23 Tanach the Apothecary (level 2, -4/21 HPs) Began as a Merfolk Alchemist on Oct 20, 2024. Slain by a quokka (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (337 turns). Tanach the Apothecary (Merfolk Alchemist) Turns: 337, Time: 00:01:06 Health: -4/21 AC: 2 Str: 8 XL: 2 Next: 95% Magic: 4/5 EV: 11 Int: 14 God: Gold: 45 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... i - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.49/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery i - an amulet of magic regeneration (around neck) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} d - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} k - a potion of attraction {unknown} l - a potion of berserk rage {unknown} Skills: - Level 1.0 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 5.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Olgreb's Toxic Radiance Alch 15% N/A 28% 4 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, very poisoned, 48% to hit) The sting misses the adder. You feel sick. You kill the adder! Your Alchemy skill increases to level 5! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. A quokka comes into view. You see here 7 gold pieces. You now have 45 gold pieces (gained 7). The quokka misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (moderately wounded, 56% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, poisoned, 56% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. You die... #...... ..################...... ..#..................... .........###........... #..#....###.........## #.#......#.........# ####......#..........<# #...............†....... .......@##.#............ ......r..........#.#.... #......>...###.#........ ##.###.....# #.......... # ##....# #...#...... .....# ##...#..#.. ......# ...##.# .....# You could see a quokka (poisoned). Vanquished Creatures An adder (D:2) 2 goblins (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 2 frilled lizards 2 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tanach the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | Reached skill level 1 in Fighting 103 | D:1 | Reached XP level 2. HP: 14/21 MP: 3/5 326 | D:2 | Reached skill level 5 in Alchemy 335 | D:2 | HP: 1/21 [quokka (3)] 337 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_rooms D:2: layout_rooms, kennysheep_generic_room_14 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Alchemy | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Short sword || 14 Club || 2 Cast: Sting || 17 Stab: Sleeping || 1 Armour: Robe || 20 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 336 | 271 | 65 | 0 | 0 | 2 | 168.0 | Dungeon | 336 | 271 | 65 | 0 | 0 | 2 | 168.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 278 daAuts D:2: 57 daAuts