Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 18270071024241840173 429 Tablelion the Conjurer (level 6, -16/34 HPs) Began as a Deep Elf Conjurer on Aug 2, 2024. Demolished by an ogre ... wielding a +0 giant club (24 damage) ... on level 5 of the Dungeon. The game lasted 00:27:15 (3723 turns). Tablelion the Conjurer (Deep Elf Conjurer) Turns: 3723, Time: 00:27:18 Health: -16/34 AC: 6 Str: 4 XL: 6 Next: 66% Magic: 10/14 EV: 13 Int: 23 God: Gold: 228 SH: 0 Dex: 15 Spells: 11/14 levels left rFire . . . x - +4 short sword (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . s - +0 cloak rCorr . u - +2 pair of gloves SInv . (no boots) Will ..... k - amulet of magic regeneration Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.54/turn %: no passive effects @: lethally poisoned (-16 -> -22), very slow A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 228 gold pieces. Inventory: Hand Weapons x - a +4 short sword of draining (weapon) Armour a - a +0 robe (worn) s - a +0 cloak (worn) u - a +2 pair of gloves (worn) Jewellery k - an amulet of magic regeneration (around neck) Wands r - a wand of roots (7) Scrolls c - a scroll of poison d - 2 scrolls of butterflies e - a scroll of noise i - a scroll of brand weapon l - a scroll of vulnerability m - a scroll of amnesia {unknown} n - a scroll of fear o - a scroll of enchant weapon {unknown} q - 4 scrolls of teleportation t - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of haste g - 2 potions of curing h - a potion of might {unknown} j - 2 potions of heal wounds p - a potion of degeneration {unknown} v - a potion of enlightenment {unknown} w - a potion of brilliance {unknown} Skills: + Level 1.4 Fighting + Level 4.9 Ranged Weapons + Level 2.9 Dodging + Level 2.8 Stealth + Level 4.6 Spellcasting + Level 6.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 9% 3 Lesser Beckoning Tloc 10% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Gell's Gravitas Tloc 5% N/A 30% 3 Summon Ice Beast Ice/Summ 5% N/A 30% 3 Teleport Other Tloc 5% N/A 30% 3 Tukima's Dance Hex 5% N/A 30% 3 Dimensional Bullseye Hex/Tloc 2% N/A 69% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Haunt Necr/Summ 2% N/A 100% 7 Borgnjor's Revivificati Necr 2% N/A 100% 8 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Dithmenos Kikubaaqudgha Shops: D:3 [ D:4 * Annotations: D:3 2 transporters, Sigmund; zero9121's ghost, amateur VSBr Message History The ogre is moderately wounded. (Press . to maintain the ray.) The water moccasin hisses angrily. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. The water moccasin bites you. The water moccasin closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. You feel much better. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - ogre Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin misses you. The ogre hits you with a +0 giant club. The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you! The searing ray hits the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ♣≈.≈♣ ♣≈.≈♣♣♣≈~≈♣♣♣≈~# ≈≈≈~≈≈≈≈≈.≈≈≈≈≈~≈≈≈≈≈~# .~.~.~.~.~~...~.~~.~.~# ≈≈≈~≈≈≈≈≈.≈≈≈≈≈.≈≈≈≈≈~# ♣≈~≈♣♣♣≈.≈♣♣♣≈~# ♣≈. ♣≈.≈♣ ♣≈~# ♣♣≈.≈♣♣♣≈~≈♣♣♣≈~# ≈≈≈.≈≈≈≈≈.≈≈≈≈≈~# ...~~†..~S@~~...# ≈≈≈.≈≈≈≈≈O≈≈≈≈≈.# ♣♣≈~≈♣♣♣≈.≈♣♣♣≈~# ♣≈.≈ ♣≈~≈♣ ≈.# ♣≈~ ♣≈.≈♣ ~# ≈≈ ≈≈~≈≈ ~ ~~.~.~~ ≈≈≈≈~≈≈≈≈ You could see a water moccasin and an ogre. Vanquished Creatures A brain worm (Sewer) A bombardier beetle (D:5) A hound (D:4) A sleepcap (D:4) 3 iguanas 4 gnolls (D:4) 3 adders A river rat (D:4) 2 white imps (D:5) 3 dart slugs An orc (D:4) 11 bats 9 endoplasms 15 giant cockroaches 9 goblins 11 hobgoblins 3 quokkas 3 ball pythons 7 frilled lizards 8 kobolds 4 rats 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tablelion the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 191 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 194 | D:1 | Learned a level 2 spell: Searing Ray 310 | D:1 | Reached skill level 5 in Conjurations 491 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1053 | D:2 | Reached skill level 1 in Ranged Weapons 1053 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1439 | D:3 | Found a transporter. 1541 | D:3 | Noticed Sigmund 1790 | D:3 | Found Pycae's Armour Boutique. 2081 | D:3 | Found a transporter. 2376 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/13 2464 | D:4 | Found Oniv's Assorted Antiques. 2806 | D:4 | Found a glowing drain. 2810 | Sewer | Entered a sewer 2843 | Sewer | Reached skill level 6 in Conjurations 2843 | Sewer | Reached XP level 6. HP: 25/33 MP: 9/14 2845 | Sewer | Noticed Pargi 2929 | D:4 | Reached skill level 1 in Fighting 3035 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3037 | D:4 | Found a shadowy altar of Dithmenos. 3268 | D:5 | Entered Level 5 of the Dungeon 3607 | D:3 | Noticed zero9121's ghost (amateur VSBr) 3713 | D:5 | Noticed a water moccasin 3723 | D:5 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms D:2: layout_basic D:3: minmay_roachtagon, layout_basic, serial_shops, shop, gammafunk_ghost_gnarly_gnolls, uniq_sigmund D:4: layout_cave_pools, nicolae_overflow_hidden_temple, serial_shops, nicolae_take_the_stairs, gup_sewer_entry_bowl, hangedman_decor_riveting D:5: layout_basic, minmay_temple_entry_proselytizer, serial_shops, nicolae_shop_tiny_glass, kennysheep_boxes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.3 Ranged Weapons | 1 2 4 | 4.9 Spellcasting | 4 | 4.6 Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 21 || 21 Fire: Sling | 32 | 28 || 60 Cast: Magic Dart | 59 | 68 || 127 Searing Ray | 3 | 17 || 20 Evoke: Wand | | 1 || 1 Use: Scroll | 5 | 5 || 10 Potion | | 3 || 3 Armour: Robe | 8 | 64 || 72 Dodge: Dodged | 15 | 51 || 66