Dungeon Crawl Stone Soup version 0.35-a0-692-g93e4083ba9 (webtiles) character file. Game seed: 3314995467323606480 323 TTOTT the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on July 11, 2026. Shot with a sling bullet by a goblin (3 damage) ... on level 4 of the Dungeon. The game lasted 00:04:27 (2477 turns). TTOTT the Conjurer (Deep Elf Conjurer) Turns: 2477, Time: 00:04:28 Health: -2/32 AC: 2 Str: 7 XL: 6 Next: 23% Magic: 3/16 EV: 11 Int: 27 God: Gold: 111 SH: 0 Dex: 13 Spells: 9/16 levels left rFire . . . (100%) b - staff of alchemy rCold . . . (100%) (no offhand) rNeg + . . (50%) d - +0 robe of the Watchman {Str+3} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.25/turn a - ring "Jytuoc Cops" {rN+ rCorr Int+2} MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 111 gold pieces. Inventory: Armour d - the +0 robe of the Watchman (worn) {Str+3} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). It cannot be enchanted further. Magical Staves b - a staff of alchemy (weapon) Jewellery a - the ring "Jytuoc Cops" (worn) {rN+ rCorr Int+2} (You found it on level 2 of the Dungeon) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). c - a +4 ring of slaying (worn) Wands f - a wand of mindburst (16) Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of fear {unknown} h - 2 scrolls of teleportation {unknown} m - a scroll of poison {unknown} q - 5 scrolls of identify {unknown} u - a scroll of noise {unknown} v - a scroll of summoning {unknown} Potions f - a potion of haste {unknown} j - 4 potions of heal wounds {unknown} k - a potion of attraction {unknown} l - 2 potions of mutation {unknown} n - 3 potions of curing {unknown} o - a potion of might {unknown} p - a potion of enlightenment {unknown} s - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting * Level 7.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 7% 1 Fulminant Prism Conj/Alch 20% 3d12 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Elyvilon Kikubaaqudgha Nemelex Xobeh Qazlal Wu Jian Shops: D:2 (: D:3 :: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (wandering, hasn't noticed you, 100% to hit) The magic dart hits the sky beast. The sky beast is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (lightly wounded, 83% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is lightly wounded. (Press . to maintain the ray.) The searing ray misses the sky beast. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sky beast. The sky beast is moderately wounded. You stop channelling your searing ray. The sky beast hits you. The open air twists around violently and strikes you! Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sky beast! The sky beast is heavily wounded. The sky beast is knocked back by the mystic blast. You hear a shout! Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sky beast. The sky beast is severely wounded. The sky beast hits you. The open air twists around violently and strikes you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... ......>.... .......... ......... #........ #####.......# #...#.......# #...#[).....# #...#)......## #...#@..†.g... #...