Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 1272947652667030494 56 TONIXX the Conjurer (level 3, -9/26 HPs) Began as a Draconian Conjurer on May 25, 2025. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:20:16 (1446 turns). TONIXX the Conjurer (Draconian Conjurer) Turns: 1446, Time: 00:20:17 Health: -9/26 AC: 5 Str: 9 XL: 3 Next: 69% Magic: 4/6 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . o - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . (helmet unavailable) rPois . (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv + (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: quill-form A: quills, AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Begin Untransformation, Evoke Invisibility You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons o - a +0 dagger of venom (weapon) Missiles m - 16 stones Armour g - a +0 helmet Scrolls b - 6 scrolls of identify {unknown} e - a scroll of fear {unknown} f - 2 scrolls of brand weapon {unknown} h - 2 scrolls of enchant armour {unknown} n - a scroll of teleportation {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} d - a potion of ambrosia {unknown} j - a potion of resistance {unknown} k - a potion of curing {unknown} l - a potion of haste {unknown} p - a potion of might {unknown} Talismans i - the quill talisman of the Old World (active) {+Inv Slay+3 SInv} (You found it on level 1 of the Dungeon) [quill talisman] +Inv: It lets you turn invisible. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Skills: - Level 0.1 Fighting + Level 2.3 Dodging + Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *? Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (100% to hit) The magic dart hits the kobold. You kill the kobold! There is an open door here. Found a runed translucent door. Crazy Yiuf shouts! Press: ? - help, v - describe, . - travel A cache of fruit. Hit: o) +0 dagger (venom) Press: ? - help, Dir - move target You can't get through. Okay, then. You open the door. You closely miss Crazy Yiuf. Crazy Yiuf misses you. You hit Crazy Yiuf but do no damage. Crazy Yiuf is poisoned. You tail-slap Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! Crazy Yiuf burns you. Okay, then. Okay, then. Okay, then. You aren't wearing any rings or amulets. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak (lightly wounded, very poisoned, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... #....####..## #....# #....# #######....# #....# ...........# #...## #######....# ##.## ......'>...# #.## #######....# ##.# #.#### #.## #.#### ##@# #....# #j# #....# ... #....# #...# #######....# #รท.)# ........#### ##### ........# ..).....# ........# You could see Crazy Yiuf (very poisoned). Vanquished Creatures 2 adders (D:2) 3 orcs (D:2) 3 endoplasms 2 giant cockroaches 4 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 3 bats 2 frilled lizards 6 goblins 3 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TONIXX the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 16 | D:1 | Found Umuriud's Assorted Antiques. 304 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 321 | D:1 | Learned a level 2 spell: Searing Ray 531 | D:1 | Found Catit's Magic Scroll Shop. 696 | D:1 | Identified the quill talisman of the Old World {+Inv Slay+3 | SInv} 994 | D:2 | Reached XP level 3. HP: 25/26 MP: 1/6 1440 | D:2 | Noticed Crazy Yiuf 1446 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms, serial_shops, shop, shop, minmay_indecisive_spiral D:2: layout_basic, dreamdust_ecumenical_altar_grove, minmay_misc_feat_nine_boxes, kennysheep_cross_room, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.0 Fighting | | 0.1 Spellcasting | | 2.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Club || 9 Unarmed || 5 Tailslap || 4 Dagger || 25 Cast: Magic Dart || 50 Searing Ray || 6 Stab: Sleeping || 2 Armour: Skin || 42 Dodge: Dodged || 52 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1451 | 1449 | 2 | 456 | 269 | 2 | 725.5 | Dungeon | 1451 | 1449 | 2 | 456 | 269 | 2 | 725.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 977 daAuts D:2: 473 daAuts