Syrn Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -11, D:1) a rat skeleton (10, -25, D:1) 3 stones a +0 dagger a kobold skeleton (12, -24, D:1) a bat skeleton (13, -15, D:1) a ball python skeleton (16, -22, D:1) a parchment of Sigil of Binding (19, -28, D:1) a +0 whip (20, -18, D:1) a +0 dagger (22, -1, D:1) a +0 dagger (25, -19, D:1) a +0 short sword a kobold skeleton (26, -36, D:1) a +0 hand axe (28, 8, D:1) a +0 club (33, -35, D:1) a hobgoblin skeleton (36, -27, D:1) a frilled lizard skeleton (46, 12, D:1) a +0 robe (47, -24, D:1) a bat skeleton (47, -2, D:1) a +0 flail a gnoll corpse (48, -35, D:1) a rat skeleton (48, -1, D:1) a +0 dagger a kobold skeleton (48, 0, D:1) a quokka skeleton (53, -17, D:1) 4 stones Level 2 of the Dungeon (1, 0, D:2) a quokka corpse (18, 7, D:2) the +0 leather armour of the Hall of Blades {^Contam Harm +Inv Regen+} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (22, 7, D:2) a scroll of amnesia (22, 10, D:2) a scroll of revelation