Syrn Level 1 of the Dungeon (0, 0, D:1) a parchment of Grave Claw (9, 29, D:1) a frilled lizard corpse (skeletalised by now) (11, 1, D:1) a +0 ring mail (12, 10, D:1) a +0 dagger a stone a kobold skeleton (14, 22, D:1) a frilled lizard corpse (skeletalised by now) (16, -8, D:1) a +0 mace (17, -12, D:1) a +0 dagger (19, 5, D:1) a hobgoblin skeleton (27, 0, D:1) 3 stones (32, 5, D:1) a hobgoblin skeleton (33, 2, D:1) a +0 club (37, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, 35, D:1) a +0 whip a gnoll skeleton (41, 35, D:1) a +0 club (44, 35, D:1) a ball python skeleton (46, 9, D:1) a +0 dagger a kobold skeleton (54, 20, D:1) a quokka corpse (skeletalised by now) (54, 25, D:1) a +0 dagger (55, 38, D:1) a +0 robe (59, 1, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (59, 3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (3, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (11, 12, D:2) a +0 club a +0 scale mail (26, 2, D:2) 3 poisoned darts (26, 25, D:2) a +0 robe of positive energy (28, 14, D:2) a +0 club a goblin skeleton (28, 31, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, 15, D:2) a +0 sling (34, 20, D:2) a +0 helmet (39, 44, D:2) a +0 dagger a goblin skeleton (40, 18, D:2) a +0 sling (43, 25, D:2) a +0 chain mail (44, 39, D:2) an adder corpse (skeletalised by now) (47, 25, D:2) a hobgoblin skeleton (52, 6, D:2) a parchment of Mephitic Cloud Level 3 of the Dungeon [Shop] Heitsofo's Armour Emporium a +0 pair of boots of rampaging (126 gold) a +1 robe of positive energy (108 gold) the +0 leather armour of Mued {Rampage Fly rElec rC+} (276 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. a +1 scale mail of resonance (159 gold) a +0 helmet (49 gold) the crystal ball of Wucad Mu {Energy, Mindtap} (1100 gold) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 robe (9 gold) (0, 0, D:3) a +0 war axe (7, 26, D:3) a +0 dagger (11, -4, D:3) a +0 helmet (19, -3, D:3) a +0 whip a +0 leather armour a +2 mace of holy wrath an orc skeleton an orc skeleton (20, -3, D:3) a +0 heavy mace a +0 whip an orc skeleton (22, -4, D:3) a ball python corpse (skeletalised by now) (27, -4, D:3) a bat corpse (skeletalised by now) (28, 0, D:3) a gold piece (30, 23, D:3) a +0 club a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (31, 6, D:3) a +0 leather armour (31, 14, D:3) a rat skeleton (38, -4, D:3) a +0 flail a +0 chain mail the human corpse of Terence (skeletalised by now) (39, 31, D:3) an adder corpse (skeletalised by now) (40, 10, D:3) an adder corpse (skeletalised by now) (44, 8, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) 4 poisoned darts (2, -52, D:4) a +0 dagger (2, -27, D:4) a hound corpse (skeletalised by now) (4, -11, D:4) an orb of mesmerism (5, -44, D:4) a +0 club (5, -26, D:4) an iguana corpse (skeletalised by now) (6, -53, D:4) a quokka corpse (skeletalised by now) (8, -44, D:4) a +0 flail a gnoll corpse (skeletalised by now) (9, -43, D:4) a +0 whip (10, -34, D:4) an iguana corpse (skeletalised by now) (13, -17, D:4) a +0 dagger (21, -23, D:4) a +0 chain mail (21, -13, D:4) a +0 club (24, -14, D:4) a ball python skeleton (25, -50, D:4) a +0 ring mail (36, -8, D:4) a +0 mace a +0 ring mail (43, -11, D:4) a hobgoblin skeleton (47, -30, D:4) a jackal skeleton (47, -27, D:4) a jackal skeleton (47, -5, D:4) a +0 whip (47, -4, D:4) a +0 flail (47, -3, D:4) a +0 whip (47, 1, D:4) a +0 robe a +0 scythe the human skeleton of Sigmund (51, -52, D:4) a +0 giant club (52, 1, D:4) 4 poisoned darts (62, -48, D:4) a +0 leather armour Level 5 of the Dungeon (1, 5, D:5) a +0 robe (5, -4, D:5) a potion of berserk rage (5, 10, D:5) a +0 giant club (10, 11, D:5) a +0 whip an orc skeleton the Ecumenical Temple the Necropolis (0, 0, Necropolis) 8 gold pieces (1, -1, Necropolis) 13 gold pieces (4, -1, Necropolis) 13 gold pieces (4, 30, Necropolis) The Foundations of Gloom Spells Type Level a - Sublimation of Blood Necromancy 2 b - Vampiric Draining Necromancy 3 (unseen) (5, -1, Necropolis) a +0 pair of gloves (5, 31, Necropolis) 12 gold pieces (6, -1, Necropolis) 19 gold pieces (6, 29, Necropolis) 18 gold pieces (6, 30, Necropolis) 14 gold pieces (7, -1, Necropolis) 19 gold pieces (7, 30, Necropolis) a +0 leather armour (8, -1, Necropolis) a +2 hat of ice (unseen) (8, 31, Necropolis) a +0 dagger of pain (unseen) (8, 35, Necropolis) a +0 dire flail (9, 30, Necropolis) 17 gold pieces (9, 31, Necropolis) 11 gold pieces (12, -1, Necropolis) 10 gold pieces (13, 0, Necropolis) 3 gold pieces (43, 22, Necropolis) the +11 quarterstaff "Xolapyda" {rebuke, Bane rN+ Will+} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (44, 22, Necropolis) 10 gold pieces (44, 23, Necropolis) a +0 dagger (45, 23, Necropolis) a scroll of noise (46, 19, Necropolis) a potion of moonshine (46, 23, Necropolis) 8 gold pieces (47, 22, Necropolis) 13 gold pieces (47, 23, Necropolis) 9 gold pieces (48, 22, Necropolis) 16 gold pieces