Dungeon Crawl Stone Soup version 0.33-a0-1179-g26fe8ce49a (webtiles) character file.

Game seed: 1702094705143567640

0 Sydney the Magician (level 1, -2/10 HPs)
             Began as a Deep Elf Hedge Wizard on Mar 31, 2025.
             Slain by a quokka (4 damage)
             ... on level 1 of the Dungeon.
             The game lasted 00:00:15 (47 turns).

Sydney the Magician (Deep Elf Hedge Wizard)           Turns: 47, Time: 00:00:15

Health: -2/10      AC:  2    Str:  7    XL:     1   Next: 0%
Magic:  7/7        EV: 11    Int: 18    God:    
Gold:   0          SH:  0    Dex: 14    Spells: 7/8 levels left

rFire   . . .        a - +0 dagger
rCold   . . .        (no offhand)
rNeg    . . .        b - +0 robe
rPois   .            c - +0 hat
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.21/turn    (no ring)
MPRegen 0.20/turn

%: no passive effects
@: no status effects
A: magic regeneration
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 a - a +0 dagger (weapon)
Armour
 b - a +0 robe (worn)
 c - a +0 hat (worn)
Potions
 d - a potion of magic


   Skills:
 + Level 2.4 Dodging
 + Level 2.4 Stealth
 + Level 4.4 Spellcasting
 + Level 2.1 Conjurations
 + Level 1.1 Summonings
 + Level 1.2 Necromancy
 + Level 1.1 Translocations


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           44%        1d5       6%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Grave Claw               Necr           16%        2d8       13%         2
 Blink                    Tloc           14%        N/A       14%         2
 Call Imp                 Summ           14%        N/A       14%         2
 Mephitic Cloud           Conj/Alch/Air  6%         N/A       32%         3


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

Welcome, Sydney the Deep Elf Hedge Wizard.
They say the Orb of Zot lies within this dungeon, but they say a lot of things.
Press ? for a list of commands and other information.
Found a staircase leading out of the dungeon.
Found a short sword.
You see here a +0 short sword.
You open the door.
A quokka comes into view.
A quokka is nearby!
A quokka is nearby!
A quokka is nearby!
A quokka is nearby!
A quokka is nearby!
A quokka is nearby!
There is an open door here.
The quokka bites you.
Found 2 gold pieces.
The quokka bites you.
The quokka closely misses you. The quokka bites you.
* * * LOW HITPOINT WARNING * * *
The quokka bites you.
* * * LOW HITPOINT WARNING * * *
The quokka bites you.
You die...

  #.##..P~~P.P~
  #.###........     ..
  #.# #########    #.♣
  #.###       ##+##..♣
  #...#      ##......♣#
  ###.##    ##.....#..♣♣
    #..##  ##...........
#####.).####..........♣
...........'...r@....♣
#.###...#.##.........♣
    #..##.###........♣
    #.###.# ##........♣
    #.# #.#  ##...#.....
    ... ..#   ##+##$##..
   ##.  ###         #  .


You could see a quokka.


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Sydney the Deep Elf Hedge Wizard began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 7/7
    47 | D:1      | Slain by a quokka

Illustrated notes

Levels and vault maps discovered:
D:1:      giann_bridges, layout_loops_corners, dk_noncrumbling_4, st_stairs_11,
          minmay_stone_trees_medium, dreamdust_mushroom_princess,
          patterned_corridor

Action                     || total
---------------------------++-------
 Armour: Robe              ||     5
  Dodge: Dodged            ||     1

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |     47 |     47 |      0 |      0 |     36 |   1 |   47.0 |
       Dungeon |     47 |     47 |      0 |      0 |     36 |   1 |   47.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 47 daAuts